Which one did you prefer and Why>?
Cata talents were good imo, the MoP talent system was a step in the wrong direction, but TBC talents still had too much of the Classic clutter, useless fluff talents.
I’d say cata because I don’t think talent trees should be full of useless stuff.
Cata iirc it wasn’t as cluttered with garbage like the vanilla / tbc ones were.
I like both, but functionally I think Cata’s were better. So many dead talents in the Vanilla > TBC > Wrath trees.
They’re more satisfying to fill points into than the current ultra boring “tree” we have now.
Cata, it was the best of both worlds
I’m more a fan of the TBC one for the reason that Cata limited you until you spent the minimum points possible in one tree to get the last talent before letting you branch out. TBC, even if it rarely was ideal, allowed the player to spend their points in the most strange ways possible if they wanted to.
I said one time in different thread when someone was complaing about blizzard destroying OLD talent trees
TBC talents are terrible WOTLK is ok not the best but ok
cata was the peak of the old talents
But i still prefer MOP or WOD
after that talents started to be weird
I prefer the modern talent tree. I don’t like the old big tree system. So many pointless things you have to put points into.
Cata killed hybrid builds.
Sure and wow died with wotlk we all know this STORY but who cares
I think I prefer the Cata talent trees, but that was at a time when I started taking WoW more seriously, in terms of doing raiding and PvP.
Also, Survival Hunter Cataclysm in PvE was so much fun!
Yea, but it makes leveling so boring. You only feel progress once every 15 levels.
TBC. Getting something every level rather than something every few levels feels much better.
Also the entire stuff with “useless” points feels kind of arbitrary, since very few of them were actually useless, then again, I never played all the classes in TBC, just feraldruid and healpriest mainly, which both had very few “useless” talents.
But yeah, I enjoy growing stronger while leveling. With cata, you took more time to get stronger during leveling. With MoP, you took even longer. Ever since legion, you grow weaker while leveling. Imo, that’s a terrible concept and is a large part of the reason while leveling has become more and more tedious.
Could use the term “less impactful” instead.
Yeah that’d be a lot more fair, but I don’t see people complaining about finesse conduits existing
It’s just this stuff people always toss around when this kind of topic comes up “Oh but so many talent points you’ve spent were useless!”
I’m being honest here, I can’t remember a single useless point I’ve spent on my feral druid. Sure there were points, aka levelups that were more or less impactful, similar to how there’s now levelups that give you exactly nothing (in fact there’s a ton of them) and others give you core abilities, but in the end, every single point I’ve spent was at the very least a QoL improvement and at best an insane dps upgrade.
Well conduits arent talents. Also i like my finesse conduits. One reduces my energy cost for utility by 32% and the other reduces my CD on shadowstep/hook by 10% and increases its range by 24%. Im sure as beep not going to complain about that.
Cant speak for all classes but rogues for instance do not have that. All talents have their usage (including the utility rows). Unless you count something as dead because the other talents in that row offer more dps.
Yup. And similarly, nobody would complain about having an extra talent point.
You’ve clearly misinterpreted me here. I’m talking about a levelup giving you nothing, not a talent being completely useless.
I dont think anyone does. It was used in comparison to the talent trees we have since cataclysm. And thats quite valid given the intention of the new trees was that every talent tree felt noticeable. That wasnt the case with a point into 1% more crit for instance. However what one prefers in the end is up to personal taste.
I see.
I know this may sound silly to you, but cataclysm did also have a bunch of “1% more crit” talents.
There were other differences, that were the main differences. One being the complexity of the trees. Cata trees were dumbed down, as in “Talent says damage, skill it for PvE, talent says anything regarding your CC abilities, skill it for PvP”. Also there were like 6 (iirc) points in total you didn’t need to spend inside a single tree to get to the very end, so you were basically forced to put points into almost everything.
Then there’s the obvious issue with cata trees that didn’t allow players to invest points into anything but their chosen tree, up until they’ve put their 31st point into said tree.
Cata talent trees took a lot of freedom away from players. A holy priest in TBC will have a rough 40/60 talent split between disc and holy talent points, rather than maxing out their holy tree. In cata, that wouldn’t have been possible, even if you wanted to do it.