TBC vs WOTLK

Why did they make the dungeons easier in wotlk as compared to tbc ? Raids too ?

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Because they are only humans, not elves like you and me, druid-bro.

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Well it was the beginning of the downfall. They started making the game more casual-friendly and it worked. Well… it worked for 1 expansion, since they kept dumbing the game down as they went and people didn’t like it.

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Because faceroll easy content is why i play classic

It should have never progressed beyond Vanilla, tbh. Now it’s becoming Retail 2.0, people slowly realize that Wrath is actually the worst expansion because it lacks both, the RPG sandbox feel Vanilla and TBC had AND the action-centered FFXIVish gameplay that was introduced with Cata.

So there is only the step forward to Cata at this point. And we all know what will follow:

‘‘Can we have MoP now it was best balance’’
‘‘MoP was Cata only better PLZ MoP’’
‘‘I’m looking forward to MoP’’

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As many have done, I played back then.

Vanilla was generally hardcore for a western MMORPG. TBC eased it slightly, but raids were still difficult. I think the idea was that WOTLK was to be the chilled expansion with less grinding and being much less hardcore. Cataclysm brought the difficulty back to a degree.

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xD this one always gets me …

Do you know why vanilla was popular back then? Because it was the most casual mmo …
Literally everyone who was into MMOs in the past was making fun of this kiddy playground xD … quests hand holding you all the way, op spells thrown at you left and right, death absolutely inconsequential, fast travel everywhere …

Saying vanilla was hardcore, when there were mmos that made you lose gear on death, lose hours of xp progress on death, quests that took decade to figure out …
This is why noone takes classic players seriously xD

Also for those who kinda missed it, thats why they keep making wow more and more for casuals instead of that “hardcore dream” yall want … their target audience are casuals, and always have been …

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Exactly the same why dungeons on Cataclysm was nerfed

They made dungeons easier because they were trying to make it easier for people to get into raids. They later tried to up the difficulty of dungeons again only to be met with a stream of tears.

T7 raiding is the only time it is easier than Classic and TBC. After that we’re given a choice; an easy raiding mode or a more “challenging” one. Ulduar25HM, ToTC25Hc and ICC25HC / RS25HC areall more difficult than anything TBC ever offered.

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Except they are actually about the same, with one or two exceptions.

The OP is just trolling again.

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Naxx was just massively undertuned. Uld, however - will be and was hard if you choose hardmodes for the best loot. The PTR has shown it’s quite challenging raid, even for strong guilds.

As for dungeons, they’ve been easy on every expansion, they were just slower/longer on Classic/Tbc because cleave was on average much lower and overall they on average were longer in general and had more mobs.

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MoP was a great expansion for locks, cant wait for MoP classic tbh

But what I said was in relation to the thread on why WOTLK was made much easier though, not in comparison to all other MMORPGs of the time. Original WoW was generally hardcore for that area of the world. I’m not sure what you mean by quests holding your hand, inconsequential death or fast travel everywhere with Vanilla - although you may be referring to another game.

To be honest, if you weren’t so quick to jump to a conclusion and forget about the topic, you might have been able to skip saying this.

Problem with vanilla is that the gameplay sucked. Now we have everything too easy and the gameplay is almost getting to be fun. Some specs finally have some depth to their gameplay, having a satisfying rotation that isn’t limited by “le epic 20 year old design quirks” aka mana costs being ridiculous, abilities having terrible scaling, abilities not being able to crit, no haste as a mechanic, faction specific buffs, etc

Hardcore compared to what rock paper scissors ?

They have tried to attract larger audience with making WoW more mechanically complex, but easier in difficulty. It felt like you were playing a hard game (especially in PvP), but to clear all the content you didn’t have to try really hard.

“Classic was actually bad”
“TBC was actually bad”
“Wotlk was actually bad”

it never ends.

Name me a reason why any MoP patch is worse than Cata one?

  • New continent with fresh lore, the depth Cata partially lacked with it’s split zones th felt rushed and unfinished.
  • scenarios had their niche more that warfronts or island expeditions or else after them.
  • challenge modes were a major sucess
  • the raids were good. ToT and SoO are good examples of increasing quality of content, not like DS fiasco.

Then why were they discontinued?

Oh right yeah; for the same reason as scenarios. They sucked.

Same thing could have been, and has been, said about every single expansion to this point.

Here’s a improvement of that formula:

Feel free to add:

  • This is [The next expansion]'s waiting room.
  • Please stop at [Current expansion]
  • It all started to go wrong in the [The next expansion]
  • Please add [Feature from next expansion], there’s no downsides!

And just like that we covered about 95% of the topics on here. The remaing 5% are 2% about “bugs” that arent bugs, and 3% about “the Bot problem has gone to far”.

They weren’t they evolved into mythic+ and a spinoff in for of a mage towers.

And no, scenarios served their role in MoP as badge filler for dps and evolved as well into storytelling mechanism, when your character is put inside micro phase of storyline to unlock next questing area or daily hub.

Can we say same for island expeditions and warfronts or torghast? Does DF has any new existing PvE or PvP modes?

I did challenge modes gold on 6 specs in MoP and on 2 in WoD (before I quit retail 1 detsember 2015 untill Legion). And for me it was the best 5ppl content to this day.