Technology in RP - Discussion/idea thread

Greetings forum-goers of Argent Dawn.

As I’ve recently gotten interested in my artificer, a thought hit me: What are opinions of technology? What kinds of technology/devices do you absolutely adore? Hate? Find interesting, or utterly bored with?

Now, this can be anything from established lore inventions, to the wildest of headcanon creativity. I’m interested in it all!

For instance, Torahuurn is mainly an artificer of the Army of the Light. Lots of crystals. Lots of Light. From anything like artillery devices, to a mobile lab, he has quite a few things. The whole idea of taking engineering to an insane level is… Quite interesting at times. Especially for a race like the draenei, that are very advanced. Structural integrity of specific materials, calculating weapon trajectories and a lot of other stuff.

So yes. With that rambling out of the way, I’m quite interested in different ideas & views on technology in roleplay!

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RP and tech discussions remind me during Wrath (I think) when the Stormwind city guard guild started to use walkie-talkies over on Eathern Ring and the huge amount of drama it caused at the time…

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The problem mostly is that roleplayers use ‘Technology RP’ for convenience and nothing more.

Opinions are usually dependent on it’s uses.

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It’s absolutely baffling to me, to be honest. You have flintlock weapons alongside what look like bolt-action rifles, Gnomish rayguns and crossbows alongside robotic tanks and horses. There’s such a bizarre inconsistency that I really adore and get confused by at the same time.

But then magic trumps it all so, and as I play a caster… :thinking:

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T e c h n o m a n c y

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Tech and RP has, for as long as i can remember, been in debate. More specifically, how certain RPers and guilds will push the limit, of what is general accepted as reasonable at the given expansion, with variations of visible tech in-game.

Palivar’s comment highlights that perfectly. During wotlk, some guilds would have a couple of radio carriers (radio pack) while others would have very modernish walkie-talkies. Most agreed that giant radio packs that needed to be carried around by a single person, was acceptable given how they were present in the game, but smaller handheld units were too modern and too far a leap.

NOW there’s all sorts of gadgets roaming around. Tiny crystal gems, the size of a gnome’s thumbnail, made by draenei artificers to fit perfectly in the ear and act like a long distance multi-band communication system. Fel-core powered mecha-striders. Anti-gravity boxes that can be attached to any surface and reduce its weight to that and a slightly large feather. Instant teleport pads that fold into pocket-sized pancakes.

I think in general people are a lot more liberal with ‘reasonable’ technologies, particularly since the mechagnomes are now a thing…a horrible horrible thing.

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Archenon poros Torahuurn,

Would it be possible to contact you IC or OOC in-game? I’d love to get in touch!

Kind regards,
Vy’luun

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Tech, much like magic in this setting, shouldn’t be used in RP to have an answer to every problem.

Beyond that, go nuts.

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Agreed. Why have tech when you can be an epic caster?

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A reminder that until it was deemed non-canon, every modern marvel was powered by a single miracle substance.

The RPG was pretty dumb at times.

https://wow.gamepedia.com/Phlogiston

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One idea is usually to consider how powerful an item of technology is, what drawbacks it has, what advantages and disadvantages they may have.

A flintlock pistol may not be as powerful as, say, a draenei crystal gun or gnome zapper laser… But consider this:
A flintlock pistol would have more available parts, is easier to repair and easier to acquire new ammunition compared to getting the crystals needed, which may need a lot of prep to get, or the energy needed for the zapper gun, which can run empty.

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Dimensional Rippers? Now that’s a fun time.

Arcanite Steam-Pistols? That’s also fun.

It’s not so fun when they blow up in your face. You win some, you lose some. Especially with technology in WoW. It’s very. . .plot-dependant, quite frankly.

When used sparingly and appropriately, it can really help with levelling the playing field, so to speak, with certain weaker characters vs stronger ones. But like all RP and interactions, it comes down to timing and appropriate use. IE, plot-dependant.

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Technology in RP is pretty crazy yet at the same time it can be insanely good fun. We see in game that by the Fourth War technology has became increasingly prevalent in the war machines of both the Horde and the Alliance. We see Mekkatorque bringing down mechanical armies remote controlled to do the fighting instead of wasting Gnomish lives, we see a new line of Goblin mechs and miniaturized battle zeppelins tearing up battlefields and the lightforged creating massive crystalline technology fuelled shields across Aroms Stand and even rolling in a tank or two. This is not to mention the Dwarves, Dark Irons, Blood Elves, Nightborne and brand new Mechagnome tech that is bouncing around now.

My main tip for this kind of RP is simply ‘have drawbacks’. A Goblins shredder can probably do a lot of damage and then explode, replaced within days of it being destroyed; but who says you don’t get caught in the blast, find a rocket activating but not leaving its rocket ripper or just generally suffering battle fatigue because you expend all of you gizmos and bombs that don’t have multiple uses even though they’re extremely useful? Meanwhile a Gnomes instance of technology is safer, can last for a near infinite amount of time and is quintessentially built to last instead of just exploding. However, then you have the draw backs, when it does go wrong, it goes wrong in a big way and the parts you need to replace are probably going to be extremely expensive and time consuming to produce.

As for an artificer, they can create arcane defence crystals, constructs to protect themselves, shielding crystals and all sorts. Though I suspect, the crystals would be extremely hard to find and take time to cut into what you want them to be even though they have such near limitless possibilities and you as an artificer possess thousands of years of knowledge to harness them. You also have the interesting concept that Draenei crystals seem to run on various resonances, we saw from a quest on Draenor that a defence crystal in Elodor drove the wildlife crazy, and when the Exodar crashed the crystals around not only tainted the wildlife and drove some of it crazy just as they had on Draenor but the radiation they let off went so far as to mutate animals.

Overall, technology in RP is fun, but it becomes even more fun and even balanced when you throw in a bunch of drawbacks.

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Something I’ve been keeping in mind for my Worgen Rogue I want to start RPing at some point, namely the pistol she has. I know firearms have and likely always will be a mixed bag in RP, due to abuse.

For me the logic runs;
+Good against unarmoured or unexpecting targets.
-Weak against armour/magic/scales etc. Anything with an angle too.
+Doesn’t need magic, common parts and ammo
-Simple blackpower so can jam, get wet etc
+Breach load (?) So quick to reload?
-Need to be, only holds 1-2 shots a time.

As was said, upsides have to have downsides, right?

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It is indeed! I am in the draenei discord under the same name, and Tora’s IC mailbox is always open. Oh and whispers we well, pick your poison :sunny:

And oh my, so many replies. I’m on my phone atm, but I’ll make sure to respond when I get onto my pc. I’m loving the thoughts so far, and agree that obviously there are certain areas that one needs to consider carefully when applying technology. Just like magic, it shouldn’t be a “Miracle solution”.

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I agree with pretty much all of what has been said.

I will say though the main trick to using tech in RP is commonsense in impact to the scenario.

As much as drawbacks and malfunctions are a thing for tech, I think the idea tech must come with them is overzealous. It is not reasonable to impose on an accomplished Gnomish tinker that any device they have may fail, because they’re accomplished, so that’s unlikely and just curtailing their power. We wouldn’t expect that a seasoned warrior always has a chance to randomly cut their arm off with their own sword for example.

The thing is it’s about awareness of use, will it make the situation meaningful or not? If a device robs a scenario of all intrigue and meaning, I’d say don’t deploy it or deploy it and consider it failing, but I don’t think tech necessarily must fail.

I have a little head model I use for techy races:

Mechagnomes and Gnomes tinker incessantly with their devices. They’re unlikely to fail but it’s also unlikely they have “a tool for every job” because of how long it takes them to finish their inventions in a working form.

A goblin is likely to have something for just about any job, however that’s because goblins tend to (not all) fastrack testing processes and reliability parses so what they have may not work.

So the key becomes if I’m playing a gnome, I ask myself how likely is it my char has a solution to the problem? Probably not unless it’s something they’ve encountered a while ago. Even then I’d gauge whether it’s useful to the scenario.

As a goblin I generally humour I’ll have something, but if I feel it will take away from the scenario it will fail. Even if it doesn’t take away, I’ll often have it produce a side effect in most cases.

This is just my take on it though! I’m just not a fan of all things tech necessitating drawbacks. There is no good reason why my mechagnome rogues cloaking device will fail as she has assiduously worked on it over many many years. I just play it with some reasonable restrictions to prevent it being a godmode that doesn’t require her to be incompetent. For example if activated when in direct eyesight of a viewer, the cloaking flash leaves a slight optical trace on the viewer which allows them to track her outline until she moves out of sight. If activated outside of being viewed, someone will be unable to see her unless she disturbs objects or moves between conflicting lighting rapidly (such as from shade into a bright light).

There’s lots of ways to curtail tech from ruining RP beyond making the inventor look incompetent. Make the limitation part of the design for example. The cool thing about tech is the skies the limit, so you can write just about any check and balances into the design you like, as opposed to just going for failure.

You could even have a device with a very substantial side effect which your inventor shares with the group, which can enhance the RP as it creates an IC way of asking permission for the deployment, and can introduce a new element into the RP. If the group doesn’t want it, they simply deny it on the weight of the side effect, a sensible solution.

For example “Oh yes, I have just the thing here, the innoculatron 5000, guaranteed to cleanse any disease from the body in a two hour period! I would have to add though- I haven’t been able to make it successfully operate without it causing severe numbness and temporary aphasia to the patient during the healing process. It does tend to clear up in a few hours though! What do you think?”

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With my Gnome, she’s had unreliable ammunition and the like.

In the latest Northrend Campaign, she had crippled and orc and brought her shotgun up to his head in preparation for an execution, when she squeezed the trigger and the ammo proved to be a dud! Things like that add lovely tension too when they’re two separate emotes ;]

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However this was based and much cooler than azerite / anima / artifact power

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my personal view is that, much like magic, for lore purposes, technology in wow is a plot device used to further the story, and can ultimately do whatever wow’s writers need it to do in order to do that. I think speculating on the nature of either beyond that, while fun with friends and guildmates is unproductive. as rpers instead of asking “how does technology / magic work in wow’s universe” we should ask “how can we use tech/ magic to develop our characters, further our lore and tell engaging storylines together without being detrimental to others”. So for instance, communicators like buzzboxes, in my opinion should be used to arrange IC meetings, not to communicate on an ooc basis, or just like a phone; but anything goes as long as its ultimately a plot device to facilitate more rp. I love seeing people use wow’s frankly boundless tech possibilities to do fun stuff, like a while ago a gnome in stormwind had a robot newsstand and was selling papers. I know someone who plays a Dark Iron using a golem pet in battle to aid her. I know a gnome who had his legs blown off and asked for his prosthetics to be made longer so he could be tall! endless possibilities if you’re creative in your rp! Some of the ideas in this thread are great as well, I’d never considered the possibilities of tech failures but I suppose with gnomes and goblins you’re always running that risk with the wacky creations they make xD

My personal play is that WoW gives a lot of freedom for using technology, but as stated before in this thread, it’s good to think about plot and story when using it. Inspector gadget style RP where you have a solution for every situation is boring for everyone, whether you’re using technology or some form of magic to achieve it.

On the other hand, though, I’m generally put off by people that, in my mind, appropriate technology from the racial themes of Gnomes, Goblins and Dwarves. My feeling is that when so many Humans, Night Elves, Tauren and Orcs grasp the concept of technology so easily, it takes away from the uniqueness of the former races.

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