This place is an absolute joke with the current 3 second killtime pvp.
Do you guys even do balance passes at bg’s?
Amazing idea to keep orbs increasing damage taken when you can already kill people insanely fast.
If anything they should reduce damage taken, so you can actually carry one and not be insta gibbed by everyone who just looks at you.
Another problem is that this crappy bg is 2nd most “randomly chosen” just after azerite mining simulator in RBGs.
RBG stats:
1x WSG
1x AB
4x Kotmogu
5x Azerite trash
1x Eos
2x panda version of AB
0x twin peaks
1x gilneas
No its not random, its FUN DETECTED based.
Yeah I thought carrying one as a Prot Paladin would be a good idea…
Guess what happened a Cheap Shot later ?
Seems I will stay away from bgs a little longer. The instakills in 8.3 killed the bgs for me. It is clear Blizzard doesn’t care about pvp atm.
In my case being a retribution paladin, I mostly act as a orb-hunter and kill anyone with it, I rather allow a healer or another class that has more mobility (such as a guardian druid/vengeance demon hunter and other speedy classes) to carry it out, a protection paladin is ok for carrying orbs, but a moment after you will be nuked within a second.
Why would they balance classes in pvp when they don’t do that even in pve?
thats what i do too either i interrupt 1 healer stun the other or hunt one orb carrier
bad move if you bait your enemy to have a heal spec pick the orb
p.s faced a russki ally guild premade in rbg kotmogu with pve gear we lost
their dps war orb holder moved with some lag 3 sec something and their casters had little to no casting to interrupt
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