Queued up for ages to do a dungeon. So finally got in one, the temple.. We got as far as the eye orb part where we need to throw the eye in the skull eye socket to open the entrance to the last boss. The eye disappeared and would not respawn, so we became stuck, we had to disband group...
This is by far the worst dungeon you've ever designed and I fail to understand why you would implement such a rubbish feature to proceed to the rest of the dungeon, it's beyond terrible, not to mention annoying.
Fix this bugged rubbish or remove it.
I haven't ever encounter bug like this. But once we've got the opposite, one orb got duplicated because 2 players clicked on it at the same time. The lightning maze orb thingy is kind of annoying but overall it is an intersting dungeon.
I'm sorry that you had a bad experience but report the bug and move along. Maybe this is the first time this occured. Maybe issue that's caused this wasn't fix because noone knew the issue existed.
That's kind of stupid suggestion, why would you want them to fix it if you want it to get removed. Fixing something that's meant to be removed is just a waste of time.
I'm sorry that you had a bad experience but report the bug and move along. Maybe this is the first time this occured. Maybe issue that's caused this wasn't fix because noone knew the issue existed.
30/10/2018 22:07Posted by VersoriusxFix this bugged rubbish and remove it.
That's kind of stupid suggestion, why would you want them to fix it if you want it to get removed. Fixing something that's meant to be removed is just a waste of time.
30/10/2018 22:28Posted by CedradThat's kind of stupid suggestion, why would you want them to fix it if you want it to get removed. Fixing something that's meant to be removed is just a waste of time.
I'd rather them remove it, it's a horrible feature. Wasted all that time for that to happen.
I haven't ever encounter bug like this...
...
I'm sorry that you had a bad experience but report the bug and move along.
You're so sweet, aren't you ?
The bug exists since Beta, and had been reported many a time back then.
For whatever reason it's still here.
Beta for Azeroth.
Nearly every Dungeon in Beta for Azeroth has bugs. Waycrest Manor has the bug of tagging mobs from the basement at the chef boss. Atal'Dazar has the teleporting bug for tanks. This dungeon with the eye bug. Tol'dagor with some mobs attacking from inside a wall but not being able to attack back.
It's just covered in bugs still, and won't be fixed till MDI happens, cause that's when they'll "notice them".
It's just covered in bugs still, and won't be fixed till MDI happens, cause that's when they'll "notice them".
30/10/2018 23:44Posted by ShortboltsNearly every Dungeon in Beta for Azeroth has bugs. Waycrest Manor has the bug of tagging mobs from the basement at the chef boss. Atal'Dazar has the teleporting bug for tanks. This dungeon with the eye bug. Tol'dagor with some mobs attacking from inside a wall but not being able to attack back.
It's just covered in bugs still, and won't be fixed till MDI happens, cause that's when they'll "notice them".
At least with those bugs you can proceed with the rest of the dungeon. This one you have no choice but to forfeit..
There are bugs and then there are bugs that prevent you from getting any further.
30/10/2018 22:57Posted by HenorielYou're so sweet, aren't you ?
My thoughts exactly.
Wait until they start happening during the MDI, then we'll see if they finally recognise the bugs exist.
Two years later and it’s still not fixed.
1 Like
I thought threads locked after 30 days
It’s a rogue, must’ve snuck in.
Great necro.
Nerf rogue lockpicking
Not if it was imported from the old forums.
Blizzard should of really kept an eye out for this bug
Ok, I’ll leave.
That thing is torture for high ping. TORTURE.