Terrible FPS

i9 9900k, RTX2070 Super, 16GB DDR4, SSD and Windows 11

Ohnahran Plains world boss 40 FPS
Ohnahran Plains assault event 25 FPS
Zaralek Caverns world boss 30 FPS

before reset i had everywhere 100-120 FPS. 30 FPS i can manage with my retro 3DFX Voodoo 4MB computer from 1997

EDIT:
LFR killing trash 20-25 FPS
LFR BOSSES 60-70 FPS

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There is a general problem. Using the rtx 3090 also gets the same fps.

In most cases the FPS issues are caused by a line in the config.wtf. You can find this file in your WTF folder under retail of the World of Warcraft Install folder.

Open it (for example with Notepad) and look for a line with SET SkyCloudLOD and delete this entire line. After deletion, save the file and check for the FPS issues.

If this doesn’t help, do a full UI reset.

This line doesn’t exist and the fps have been bad ever since Df pre-patch, even on a 4090/13900K system.

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Because everyone is heavily CPU limited in these events.
I was dropping to the 40s with a 5800X3D, one of the 3 fastest CPUs in WoW.

i dont have this line in config.wtf. Full UI reset are u kidding me? I spent 3 days for make my UI perfect for me. I was happy when edit mode announced. I thougth “NICE! Now i dont need addon for change UI!!” Reality is i need more addons than before because unwanted, useless, non sence changes. :pensive:

These numbers are totally normal for your CPU no matter what people tell you :slight_smile:

25 FPS is not normal

I tried everything. I just did a full UI-reset, and I’m still at 10 FPS sometimes, whilst before I was easily running 60+ FPS. The line Set_Sky… isn’t in my file. I reinstalled graphic drivers, had a new Windows update, tried setting Graphics API to 11, no change.

Depends on what you define as normal.
Big pulls always drop the fps hard.
WoW is heavily singlethreaded and CPU bottlenecked, you can’t compare it with “modern” games which use mostly 4 CPU-threads.

EDIT:

Also don’t forget that in the first few weeks of a new season the perfomance will be worse until all important addons are updated and optimized.
Just look at some streams, even people with highend-PCs are having FPS drops into the 20s or less.

My lowest FPS were actually in LFR too, NHC and HC were alot better but still lower FPS than usual.

my computer is ok … i dont have any bottleneck. Red dead redemption 2 100 FPS, Last of Us 90-100, Far Cry 6 120+, Resident Evil 4 80-100 FPS, Kingdome Come Deliverance 100 FPS all these games HIGH-FULL details.

Season 1 raid vault of the incarnate i had no issues with FPS explain why in new raid fps is low … i mean is LFR i dont care in premade it will be fine. Since beta i had all time stuttering problems. Now stuttering is gone but low FPS … dont tell me is computer problem. Is not! Home made fixes not working. Is game problem this expansion is worst optimized ever :frowning:

Yes ofc is new i understand you, game need to be tuned … but this game is near 20y old … and every patch we have same non-tested unstable release. :frowning:

Every expansion the fps in raids is lower despite having better hardware…

Bro, I drop to 5 FPS just walking in Valdrakken whereas before I’d have no issues at all. Many, many, many people experience FPS drops, regardless of their PC specs. Don’t disregard everything and bring it down to “it’s normal in raids early on the release” or 'its because of your specs", because its not always raid related nor PC related. Something in Blizz’s code is messing up people’s frames, end.

WoW actually uses up to 4 CPU cores. What happens in mass combat is that the “main” core handling the game’s “world state” gets overwhelmed and that’s limiting the FPS. Yet, pretty much through the whole of Dragonflight, the game has a lot of performance issues on top of that.

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Everyone has a CPU bottleneck in WoW unless they are playing with a super slow GPU :smiley:

Check out https://youtu.be/vyRodlFgHt4?t=264 , maybe it helps you understand what a CPU bottleneck is.
Remember WoW’s engine isn’t even fully using 2 cpu threads.

I strongly recommend installing MSI Afterburner and enabling the OnScreenDisplay with settings like CPU and GPU % usage and whatever else you like to see (FPS display obviously on).
Then look at your GPU usage when your FPS are low, you will see that it’s not fully utilized too.
Look at your CPU usage then and you will see that only 1-2 CPU threads are actually above 50% usage (on your older CPU propably more).

The problem is, they keep on increasing the geometric details (mesh complexity) like character models and buildings etc. which in turn increaes the load on the CPU but the game has always been struggeling with it’s CPU bottlenecking due to mostly one main thread being in use for the heavy stuff like combatlog numbers and addons.

It’s mostly because of outdated and unoptimized addons and then on Blizzards side some unoptimized boss spells and effects which drop the FPS hard (like on Rasza the winds and Broodkeeper the aoe freeze and the cyclone pull effect on Dathea).

That’s not true. If you upgraded to a proper CPU you would have better FPS.
I upgraded from a 3900X Ryzen to a 5800X3D just before DF release and it doubled my FPS, literally.

You are talking about a different problem.
I’m talking about low FPS in demanding situations with many players / NPCs.
People always mix different problems in one thread :slight_smile:

If it uses one main thread where it matters, what does it matter if it can use up to 4 or 100 cores for other non important stuff like loading assets and audio?
I say the main problem since forever in this game, is that the combatlog and addons are running on one and the same single thread.
This stuff keeps on getting more complex with every patch and expansion but the IPC of CPUs has not increased in the same amount over the years because they were focusing more on multithreading.
Now with the X3D CPUs you can get a good boost for your FPS in WoW again, but still not enough to stay above 60 at all times, not even close.

EDIT:

here is what the CPU/GPU usage looks like for me in Valdrakken:

See how low the CPU usage is and that one thread with 84% and the rest basically idling? Now look at my GPU usage, 73%. Clearly CPU limited. It’s a 2070S too btw.

This is just WoW running and normal Windows background stuff.

Now here a look at the frametime graph when flying over Valdrakken:

Notice the stuttery mess.

And a last screenshot with unlocked FPS (i cap to 141 gsynced normally) and settings are at 7:

Now i am clearly GPU limited.

You can’t tell that from two % values. For one you would need a graph for that CPU core usage to actually see how it looks over time. That 73% may be actually much higher CPU utilisation just because text values are averaged in an odd way.

The more players in the field of view the more it becomes dependent on the network aspect and blizzard servers. If they would enter combat and you would get 100% on one of CPU cores then it would be easily a single core limit, but without that it can be a lot of cases.

You would have to use GPU profiler to see what was the limiting factor for given frame. Aside of pure GPU or CPU compute there are also memory or latency limitations. And when they screw up and flood GPUs with pixel shading requests like in SL then also VRAM throughput :smiley: This game can cripple performance in 1001 ways.

AMD has Radeon GPU profiler that is handy to use for this but it requires AMD GPU. Nvidia has Nsight but it’s way harder for mere mortals to use it…

Also any recent player hub they made was bad for FPS and frametime consistency (especially Oribos :smiley: )

It’s not, it is accurate. I mean for how long have you been playing WoW now?
You know that it is severly singlethreaded were it counts.
Why are we even arguing about facts?

Totally not true. Anything FPS related depens on your Hardware only and not the servers. We are not talking about latency issues here, only pure FPS.
These are two completely different problems and the average consumer mixes lag and FPS up all the time.

It’s bad because they obviously have the highest concentration of players in one spot at any given time.
Valdrakken is more problematic because you have a higher view distance and more complex meshes from the buildings etc. so that increases the load on the CPU too.

This is not WoW but how Afterburner and alike overlays work. Text representation is not very accurate, you need graphs. Also 73% is not 100%.

Even if you go to PTR empty Oribos it will be the same - jagged frametimes, some spots on the circle with way worse performance.

What do you even mean? Ofc not… im CPU limited in that case.

Sure, there’s alot of spots with terrible performance, mostly because of particles or some stuff that isn’t culled properly.

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