Testing Adding Damage Reduction to PvP

Naga be quite, you don’t know what you’re talking about. Healing is busted. So you want to be able to free instant healing waves AND 20% less dmg reduction? that makes Shamans even more godly than they are with their absurd dmg as it is now. Healing has to get nerfed

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naga, you think youre a mf raid boss or what???

Testing Adding Damage Reduction to PvP

Guys, guys, ok-ey, we tested.

You can roll it back now.

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honestly … ive played some games tday. . and i think this was good test, but i belive 20, maybe 25% would be fine…

right now with 50% it feels like retail pvp, not vanilla… its too much…
healing is strong which is ok, but right now idd say its too strong, alliance has advantage of magic dispell, horde has advantage that shamans do a lot of damage with free healing …
MS effects are strong as hell atm
but if you combine bear tank in WSG with priest behind him and enh shamy with him … they basicly cannot be killed …

my verdict… thing is ok … but lower it to like 20 maybe 25%

If you struggled with healing as a priest or resto druid in BG’s or WPvP before this dmg nerf that’s a crazy skill issue.

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Yeah cause you play an OP class mate.

never said i struggled to heal. i said this aura is dumb and healing should not be nerfed because the aura happens to be dumb.

zmug here btw.

A blank damage reduction is a good first step to enjoy PvP but not up to 50%. 15 to 20% should be fine AND reduce heals for the same amount so we don’t end up in a situation like the one we’re experiencing right now.

And please Blizzard, please, don’t think you’ve solved any class imbalance by doing so.
The OP class are still the same, and struggling classes struggle even more.

I had to leave some WSG that went on for over an hour and no flag captured. Impossible to kill droods FC in bear form with a couple of healers on them. For those who think communication and following a kill target is enough I can tell you it isn’t.

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world pvp and stv-event is a big improvement. skills like ms, hunter stings and any cc have a real value over “lets quickly 1shot that healer” again.
However, in battlegrounds the bonus health and dmg reduction seems to be overkill - i would suggest to remove the bonus hp in bgs and then adjust the dmg reduction if needed (30-50% suggested)

(i saw some ppl mention it → no need to change heal values)

If I wanted slow pve rotation style grind in battlegrounds then I’d be playing retail. The imbalanced RNG nature of classic pvp was what made it fun for me. I tried queuing some bg’s and STV events, it’s less fun.

Making solo queue for bg’s faster would be a better fix for the pvp state of the game imo

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As a mage, I feel like Legolas with how much drinking I do, to no effect.

how can u SL/SL in sod , even on max level is not enough talent points dude

I can agree with that.

The issue that I have (and others) with this whole aura is that everyone saw the issues with this coming the second they stated it. Healing in PvP would be oppressive af.

Slapping on %dmg buffs or nerfs to PvP is what Blizzard has done so many times, and it’s basically how PvP is working in retail with dampening effects or extra dmg over time on FC’s in WSG for instance.

What baffles me is that they still need to «test» such changes in Season of Discovery instead of actually trying to implement new playstyles, spells and class identities that are based on mechanical skill expression instead of flat dmg increases/decreases.

This is supposed to be a season for just trying out a bunch of new and possibly crazy stuff after all.

Healing feels way too strong right now

You mean as fotm?

Bad decision. Strongly penalizes low burst dps classes. the same classes that had advantages, like shaman, change the advantages but remain top dps and now immortal for healing, instant or not. The healer can play with only one eye. Applied in an arena it makes you understand that cutting across every class is a mistake. We must correct the problems individually and not indiscriminately cut downwards. Who was already low and trying to survive now and underground. All my personal opinion. Happy gaming everyone

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Only did a bit of world PVP, but expected more reduction tbh. Still got killed by a paladin 50% to 0 in 1 or 2 seconds.

How to make Shamans and Tanks unkillable I guess…
How about we give shamans a few more buffs then? As it only took 5 man to kill 1 shaman around 30 seconds. Without a healer in that fight, 2 of those 5 might have even died.
I get you are too lazy to do balancing before level 60, but at least some parity between horde and alliance would be appreciated…

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Nice joke btw. Keep it up

Just giving dwarf shamans to alience will fix many problems

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