Testing Adding Damage Reduction to PvP

Divine storm crit + Melee crit + Seal of Command crit was pretty much half my HP.

Might be RNG with the crit streak, still felt excessive.

There was a statement that healers have become less important in PvP due to high damage, so it would be better to increase healing by N percent.
There was a statement that there is too much burst damage and PvP lasts too short, increase the stamina on PvP items.
Blizzard - we will introduce an incomprehensible modifier in order to create an even greater gap between some classes in PvP

Figures Blizz didn’t test this or has any common sense as when you read the whole damage reduction, the first thing that comes to my mind is
But what about classes that can heal vs the ones who can’t? Well done, oh and might be off topic but alt leveling is also annoying as hell when you have to get books/runes from dungeons that no one is doing anymore! You’re putting more focus on Cataclysm Classic, which was by far not the best expansion at all.

Instant heals are too strong.

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Dont add any reduction at all. As everyone is saying with the current recution you have as test its impossible to kill people. Dont bring this type of “gameplay” to SoD. Its like when you introduced Arena and it wasn’t possible to kill anyone 2v2 and it lasted 45 min.

Dont meddle with these things, dont add it.

First you make the raids too easy and now you want the players unkillable. Its like you DONT want people to play the game.

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It is utterly imcompetent to create completely broken classes like SPs, Hunters and Shamans, then tune up spike damage sky high and then apply a -50% dmg reduction to everyone

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It makes no sense to have all that power when you can’t unleashed it the flat damage reduction and the boost to HP in BGs feels completely wrong.
My classic era chars feels stronger in pvp than my sod chars.

I suggest remove stupid hidden hp boost and damage reduction to players and just add more stamina in gears stats, this will make your character feel how it looks

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Before dmg aura nerf, y that could be. But now ret hit like wet noodle

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But how does a wet noodle hit ?

I know it’s only for 4 days, but to pay for a service just to test something that could’ve easily been done on PTR considering the whole point of PTR is to test out new changes and yes I know Blizz will say that defeats the purpose of “Season of Discovery” but phase 3 has been out for awhile and wowhead already has that info so that point is irrelevant and playing on PTR is a choice, it’s not forced on anyone at all. Flat damage reductions or buffs is something you’d expect from private server, ya know when they don’t know how to fix stuff? We talking about devs who have software engineer qualifications (lets also not forget how much they earn) and what do we get? Flat rate damage reduction for 4 days and we should be happy to test this because who cares that we pay for the service, right?

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The chance of that happening is really low. Crit % of ret is really low beside Exorcism if you pick the right head rune and not Wrath.

So you just got extremely unlucky.

  • Healing feels way too overpowered, it’s very hard to kill healers (I’m full BiS, using wound poison, kicking heals, and it’s still borderline impossible)
  • Druids are pretty much immortal even without a healer on them, feels like they have 600 resillience, I’m mutilating resto druids out of form for like 300 total damage, when druids pop bear form they are literally immortal no matter what spec they are
  • Hunter pets feel strong, unsure if their damage is being reduced
  • The extra health in battlegrounds with these changes makes the gameplay feel really drawn out, it takes 15-20+ seconds to kill someone with 2-3 people on them, I myself have 3500 health unbuffed in battlegrounds

World PvP feels better than battlegrounds for sure, but I still feel like the damage reduction is too severe in its current state and makes hybrids/healers very very strong. I’m fine with it taking longer to kill people and it not being a complete burstfest as it leaves room for skill expression, I just think it would feel perfect if it was dialed back a bit with a nerf to healing aswell

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THIS IS THE TRUTH

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Bad change. try adding more stamina to gear instead!

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There was a statement that healers have become less important in PvP due to high damage, so it would be better to increase healing by N percent.
There was a statement that there is too much burst damage and PvP lasts too short, increase the stamina on PvP items.
Blizzard - we will introduce an incomprehensible modifier in order to create an even greater gap between some classes in PvP

How about you fix ally soloqs meeting only horde 2x 5 stacks instead of stressing about pvp dmg?

Please revert back, sure its burstly but now everything is slowed down enormous.

PVP rewards, STV coins, Honor. Essentially nerfing lower geared players because they cant catch up.

Having a 10 minute fight for blacksmith with 3 healers each side is just god aweful. (and then obviusly horde capping other 4 bases because AB winrate for alliance is 0%)

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Played some BGs and didn’t liked this thing at all. Classes having heal top tiers now. Revert back please!

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Had a few encounters in PvP and STV, god this change is just awful for any niche spec.

Classes which have decent survivability just literally do not die to anything that has none and hardly spend any mana to heal any damage, great balancing btw. How did people expect to kill the meta classes with a subpar spec before when it is impossible now.

Just glad this bad design and test phase is over soon.

It’s funny how everyone likes to solo healers in PvP with ease. Unless you played a priest healer before this test the battleground healer experience was not good, it was also the main reason why so few bothered to even queue as healers.

On the other hand everyone else likes getting healed but doesn’t care to make the gameplay experience for healers less frustrating.

The battleground buff that provides 30% hp on top of 50% damage reduction is what probably makes this kinda too much, but think, how ridiculous the damage is that only such high damage reduction numbers slow the pace down


Hopefully this test doesn’t become permanent but also hopefully we don’t return to the old burst fiesta, it was garbage. A balance needs to be reached where healers don’t literally have to see the future to be able to heal effectively.

These are my 2c, someone that has played a healer since the Start of SoD.

2 Likes