Divine storm crit + Melee crit + Seal of Command crit was pretty much half my HP.
Might be RNG with the crit streak, still felt excessive.
Divine storm crit + Melee crit + Seal of Command crit was pretty much half my HP.
Might be RNG with the crit streak, still felt excessive.
There was a statement that healers have become less important in PvP due to high damage, so it would be better to increase healing by N percent.
There was a statement that there is too much burst damage and PvP lasts too short, increase the stamina on PvP items.
Blizzard - we will introduce an incomprehensible modifier in order to create an even greater gap between some classes in PvP
Figures Blizz didnât test this or has any common sense as when you read the whole damage reduction, the first thing that comes to my mind isâŠBut what about classes that can heal vs the ones who canât? Well done, oh and might be off topic but alt leveling is also annoying as hell when you have to get books/runes from dungeons that no one is doing anymore! Youâre putting more focus on Cataclysm Classic, which was by far not the best expansion at all.
Instant heals are too strong.
Dont add any reduction at all. As everyone is saying with the current recution you have as test its impossible to kill people. Dont bring this type of âgameplayâ to SoD. Its like when you introduced Arena and it wasnât possible to kill anyone 2v2 and it lasted 45 min.
Dont meddle with these things, dont add it.
First you make the raids too easy and now you want the players unkillable. Its like you DONT want people to play the game.
It is utterly imcompetent to create completely broken classes like SPs, Hunters and Shamans, then tune up spike damage sky high and then apply a -50% dmg reduction to everyone
It makes no sense to have all that power when you canât unleashed it the flat damage reduction and the boost to HP in BGs feels completely wrong.
My classic era chars feels stronger in pvp than my sod chars.
I suggest remove stupid hidden hp boost and damage reduction to players and just add more stamina in gears stats, this will make your character feel how it looks
Before dmg aura nerf, y that could be. But now ret hit like wet noodle
But how does a wet noodle hit ?
I know itâs only for 4 days, but to pay for a service just to test something that couldâve easily been done on PTR considering the whole point of PTR is to test out new changes and yes I know Blizz will say that defeats the purpose of âSeason of Discoveryâ but phase 3 has been out for awhile and wowhead already has that info so that point is irrelevant and playing on PTR is a choice, itâs not forced on anyone at all. Flat damage reductions or buffs is something youâd expect from private server, ya know when they donât know how to fix stuff? We talking about devs who have software engineer qualifications (lets also not forget how much they earn) and what do we get? Flat rate damage reduction for 4 days and we should be happy to test this because who cares that we pay for the service, right?
The chance of that happening is really low. Crit % of ret is really low beside Exorcism if you pick the right head rune and not Wrath.
So you just got extremely unlucky.
World PvP feels better than battlegrounds for sure, but I still feel like the damage reduction is too severe in its current state and makes hybrids/healers very very strong. Iâm fine with it taking longer to kill people and it not being a complete burstfest as it leaves room for skill expression, I just think it would feel perfect if it was dialed back a bit with a nerf to healing aswell
THIS IS THE TRUTH
Bad change. try adding more stamina to gear instead!
There was a statement that healers have become less important in PvP due to high damage, so it would be better to increase healing by N percent.
There was a statement that there is too much burst damage and PvP lasts too short, increase the stamina on PvP items.
Blizzard - we will introduce an incomprehensible modifier in order to create an even greater gap between some classes in PvP
How about you fix ally soloqs meeting only horde 2x 5 stacks instead of stressing about pvp dmg?
Please revert back, sure its burstly but now everything is slowed down enormous.
PVP rewards, STV coins, Honor. Essentially nerfing lower geared players because they cant catch up.
Having a 10 minute fight for blacksmith with 3 healers each side is just god aweful. (and then obviusly horde capping other 4 bases because AB winrate for alliance is 0%)
Played some BGs and didnât liked this thing at all. Classes having heal top tiers now. Revert back please!
Had a few encounters in PvP and STV, god this change is just awful for any niche spec.
Classes which have decent survivability just literally do not die to anything that has none and hardly spend any mana to heal any damage, great balancing btw. How did people expect to kill the meta classes with a subpar spec before when it is impossible now.
Just glad this bad design and test phase is over soon.
Itâs funny how everyone likes to solo healers in PvP with ease. Unless you played a priest healer before this test the battleground healer experience was not good, it was also the main reason why so few bothered to even queue as healers.
On the other hand everyone else likes getting healed but doesnât care to make the gameplay experience for healers less frustrating.
The battleground buff that provides 30% hp on top of 50% damage reduction is what probably makes this kinda too much, but think, how ridiculous the damage is that only such high damage reduction numbers slow the pace downâŠ
Hopefully this test doesnât become permanent but also hopefully we donât return to the old burst fiesta, it was garbage. A balance needs to be reached where healers donât literally have to see the future to be able to heal effectively.
These are my 2c, someone that has played a healer since the Start of SoD.