Testing Adding Damage Reduction to PvP

Oh and also very considerate to do this over the weekend for people that didnt cheese the system in previous phase hording all the STV honor marks, who are trying to rank this weekend.

this is the worst change implemented in SoD so far. this change made me log out of the game 5 minutes into playing. i entered a BG, and this feels like i do 0 damage and people just dont die. this has rendered PvP not fun anymore, which makes me want to quit sod as a whole. i will be waiting until this is reverted to go back to playing.

and to the people who will say “nobody asked you” i dont care. this is how i voice the voice that’s against this change. maybe they’ll make pvp fun again thanks to this comment.

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Worst thing that has ever happened to this game. You go oom before you kill anyone as a caster and you feel absolutely useless.

Did you really think a 50% damage reduction was actually necessary? Like damn, I expected to start off with 30%, which would have still caused a lot of mana issues, but 50% is just stupid.

15% is the maximum damage reduction there should be, and even thats pushing it. Just balance individual spells god damnit

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100% brother. 800dmg lava burst does nothing to a 6k druid. 200 damage chain lightnings (i have ST gear) is laughable. personally i wont be playing til this is fixed.

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Saying a Shaman. of course you like it
 oneshotting everything and everyone. its now acutally a game and not just random carnage like in stv

love the change. 40% will be happy too =)

spot on with every single one of these points.

The most terrible and most poorly designed system change that came to the minds of the developers.
Why does the team that still calls itself Blizzard constantly allow itself to release crude changes and use all players as free testers for their stupid ideas? In BG, killing someone while healed is simply unrealistic. You run out of mana and are forced to either die to quickly replenish mana, or attack with a magic wand.
Here is the result of your work. Equalize everyone in everything so that everyone is so equal that no one can kill anyone. Total socialism. You have completed your task - there is nothing left of the classic spirit.

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i hope you weren’t trying to kill SoD so you get more players in CATA classic

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I feel the damage reduction is a step towards the right direction. Now one can play in BG and wPvP situations in a way where they have a chance to survive attacks by other players, and get to utilize their classes’ full toolkit.

The same issue persists as on the last try, healing in pvp feels to be strong. It is difficult to kill a group of people who have two or more healers, even in situations where crowd control is utilized.

Keep up the good work, and I’m sure you’ll find a solution that benefits all.

I don’t see the logic in this damage reduction


OP classes will still be OP, instead of killing someone in 0.1sec it will take 1-2sec more

You just making the dying class suffer a few more seconds


hahaha

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I tried it with my elemental shaman. And although this spec relies on burst, I like the changes. I am not sure yet if the percentage is too high but this change allowed me to focus on the utility of my class (which is irrelevant when people are dying so fast) and do some damage as well.

I don’t want to sound provocative but I enjoy seeing classes that pressed 2-3 buttons and killed the opponents, now struggle. Hunters were so use to do a sting/chimera and get over with it etc. Paladins now do not kill people in a bubble. I am horde but I would like to see paladin players instead of crying to focus on their utility as well. You know. You have team mates. Do a BoF to them, a BoP to a caster. You need to relearn to play mates.

I also like that warriors are not getting destroyed as easily (well they still are but slower and if you heal of Decoy totem on them they can be useful).

Guys, in my opinion a change like this is needed. If people one shot each other then you lose all the utility and team play this game can provide. Don’t cry like this. Adapt and play

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this is not a bad idea. But I really cannot get people crying for not one shotting ppl

You can’t use utility as a ret pal because of your loww mana ressource. Ret have been hit hard because now that they can’t burst kill they get kitted a lot more and end up oom before doing anything relevant.
I’m playing shockadin atm and it actually feels better to do exactly that. Heal, assist, cc etc but I still hit like a wet noodle.

I disagree with your view based on the experiences I had yesterday.

I had no trouble fighting shadow priests, shamans, and ranged hunters. Especially many shamans had forgotten how to use their toolkit because of their reliance on bursting people down.

This. You are more useful as this tbh. The SOD meta sucked
 I see now spriest not just pressing two buttons and gg. Who wants this (except stupid spriests)

congratz blizz, you goofed due to your incompetence, should’ve just nerfed normally

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Ele shamans were always about burst in vanilla, what toolkit are u talking about,totems?I used them always before nerf and after,or maybe you want elems to put totems and only spam Purge so others can have fun and kill something, thats not the type of gameplay im looking for as elem (played it since 2019),if i want to go full support i can go resto.Blizzard messed ed up with this 50% reduction there is nothing to discuss,now we have to wait for wednesday for this to be over.

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Really I cannt believe people want to play a game with 2-dot death from a priest, one button macro melee hunter death in a stun, death from a bubbled “skilled” paladin. This change is to the right direction to have a good experience. I can understand being that class yields you easy and fast wins but this way pvp is ruined. We needed that.

You are a support character due to your toolkit. Yes, use your purge. What is the problem with helping wtf. You can kill everyone in 1vs1. but you are playing in a team setting and you have to be useful and not just burst someone. wtf.

Yes I’m talking about totems mainly. There were multiple 1v1 situations where they didn’t put up tremor against a fear class.

I do understand that some classes are all about the burst and that is not the problem per say, but do you think it is reasonable to be able to burst an opponent down with one combo from a range?