Thank you blizz for removing the mmr-Inflation in Arena

We all know how much you care about PvP, thats fine, no one expected you to put ressources into it to improve it. However, the fact that you guys ACTIVELY decided to make it worse by removing the inflation surprised even the pvp community.

Glad/rank1 cutoffs are the same for more than a month, duelist, rival and challenger cutoffs are even decreased, there are less people across all ratings qing every week.

What was the big brain thought behind all of this (jk I wont get an answer on the EU forums)
Well who needs arena anyway when we can get SUPER AMAZING SoD PvP, right?

1 Like

I always thought the cutoff for glad etc was a percentage based thing, so the top 0.1% for glad, or something like that.
Is this what has been changed?

Without rating inflation, most high or higher rated players are just sitting on their rating. With the reduced activity its much harder for active players to find games and actually climb. With more people stopping on high rating, the averge mmr of active higher players gets reduced too, resulting in rating deflation for active teams.

So no inflation causes high teams camping, which results in less activity and active players experience a rating deflation, struggling to pass the rating of camping players.