As a casual and loner player, this feature is a game changer for me. Things this unlocks for me and people like me:
No waiting for dungeon
Can pause dungeon anytime and play at your pace
No toxicity
No wasting time for other people
Can try different classes/builds/roles. I can now learn how to heal!
Can play with my SO without the stress of being in a group
Can learn slowly how every dungeon works so I can play mythics with more confidence
So thank you, thank you for this. This is a big feature, but please keep it evolving it:
Make it for all the dungeons
Make it for raids (Would be great you could queue for any raid and scale your level/gear to make it challenging but do-able)
Make it so you could play with your own alts (this would be so great: you could improve their gear, change tactics…)
Make it with different difficulty levels so we can train mechanics from mythic
Do you need to give less XP? That’s OK. Do you need to give worst equipment? That’s OK too. Just let’s us play the game alone or with our couples/small friends group and we’ll be happy.
I’m happy for you, but be careful about this. From personal experience, as a DPS main who has tried healing a few times, I was mislead into thinking that healing is easy while doing some easier early end game content, but the moment I ventured into even the mid levels of mythic+, the realization hit me like a truck that I haven’t really needed to heal up until that point, and that I actually have no clue how to do it well. The low-end content really doesn’t teach you much, and that applies especially when it comes to healing.
My daughter watched me run a follower dungeon as a healer and resubscribed. Doubt it will be for long, she’s too far down the D&D rabbit hole for that, but it’s a sign it’s attracting people back.
Also happy to see that I got the dungeon achievement at the end.
Same goes for tanking. You can face roll through HCs without any CDs or mitigation because the healer will babysit you. So they end up dead in m+ and think mitigation is some weird french cheese, wondering why the healer isn’t doing his job to keep them alive.
It’s especially funny to see Blood DKs complaining about not getting healed, or outhealing the healer, not realizing that’s to be expected. And I honestly can’t even blame them, because until they go into a M+ level high enough that it actually starts to hurt, they will never get hit hard enough to see the power of Death Strike.
That also goes the other way as well for healers not realizing how BDK is meant to work, and thinking they need to spam heal them because they see their health bouncing.
Personally I think this should just replace LFR. There is no social experience in it as people just queue in to be half AFK, roll for loot and then dip anyway. At least it would get rid of the often ridiculous queue times.
I imagine that would be quite difficult to implement, but chosing your alts to be the NPCs in the group would be nice. I like the idea.
A good number of mythic mechanics require some level of coordination from the group, so I’m not sure if it would work out well with bots.
Personally I’d like to see the NPCs “flame” you when you make mistakes like missing an interrupt on an important cast when you had your interrupt ready, or dying without using a personal defensive, tho I don’t think dying is really much of a factor in those difficulties.
I had a druid tank in HC that refused to pull with 95% HP. Since I didn’t heal him (with this much HP), he topped himself every time he didn’t have full health before he pulled.
I could’ve started healing him… But I was too fascinated of his behavior at that moment. XD
Edit: corrected to HC. I remembered that I didn’t have to watch a timer.
I agree with this, I haven’t tried follower dungeons yet, but quite frankly it should also be for HC dungeons and LFR.
Could even agree it should be for Mythic 0 dungeons, but maybe that shouldn’t be enabled till X weeks after expansion launch.
It’s funny with a few of these special people aint it?
I had a 23 Throne the other day, and had a 3k io tank… repeatedly pulling the dog pack, with the 3 casters before first boss, without any mitigation, so he just went splat in less than a second… He tried it 4 times, to the same result… we were quite baffled by his behavior. Ofc, his 0 parse on some HC bosses where he didn’t even die started to make a lot of sense.
Wow, surprised that someone liked it. I just tried on my resto druid 60 lvl and the first boss in Uldaman lasted as long as in M+ 18, left if after. Waste of time. There is also no toxicity in normal dungeons. Also, people were losing more health than in real normal dungeon of that level
I healed a couple follower dungeons now and noticed that they do a fair bit of self-healing also. This is the first time I’m trying to heal as an evoker, so I’m pretty slow (still have to think about what keybinds I put stuff on) and NPCs drop low sometimes, and several times their HP just jumped back up.
I’m having fun with this, though, and it’s more immersive and educating than training dummies (I’d still use these for memorizing rotations).
Y’all talking like its a gameplay mode. Nobody plays normal dungeons except for gearing and leveling. Dont know why you make it sound like from now on you never need to queue for a Dungeon.
I guess you dont have to if you dont mind staying underpowered at 389 ilvl i guess but yeah its not designed for solo players, its designed to learn new dungeons and Dungeon roles, nothing more.
Delves is what you want. This is a test ground for the AI in delves.
I would say that the difficulty of healing scales the highest with the dificutly of the content. Theoretically, you can tryhard with DPS in easy content and it will improve you. But you can’t tryhard with HPS in easy content because people simply don’t take any dmg.
I was looking forward to this as well, as I primarely solo.
Entered my first follower dungeon solo, and it took such a LONG time.
First of all, the bots kept dieing to mechanics, and I had to solo pretty much all bosses and some trash, and then stand around to wait for them to be alive again.
There was no loot, not even a grey mog. No bonuses, and now I learn that there’s a XP pealty as well for not being in a full/group.
I’d rather wait in queue and take my alts through normal dungeons, where I can at least get xp and a piece of armor here and there.
I have seen it a lot that people think the follower dungeons give no loot. Yes they do. Its not a solo dungeon where every item is yours it just gives you a perecnt chance based on if there were 4 other players there. Confirmesd as I have obtained 2 pieces of gear so far in 4 runs. The dungeons are a nice place to test out new weak auras, unit frames, UI typs of things. It would be nice if some greens dropped - just for mog or DE.