Second, people still got geared in a week, the only difference is that with this scarcity, the only geared player are no lifers, and pro streamers, who have the time to spam content over and over.
Everyone else who has 2-3 raid night and 2-3keys on the weekend, is screwed.
So in the span of one post, you managed to cry on the shoulder of casual players, after which you proceeded to armory police someone and call him out for not doing more hardcore stuff? How wonderfully consistent, lmao.
https://raider.io/characters/eu/azjolnerub/Savie doesnt even have an m+ dungean.
And come week 7 this erson has full 197 gear anyway cause he played a couple of ebgâs that last 8-12 mins per max rendering my effort useless cause loot is to scarce.
You really have to look at some okf the debates I put on tables and examples.
That post explains perfectly how it should be done, because my sence of progression as a casual player cutting my content in half come week 7 is sure good for my game experience. If anything, this gives me reasons to ggo back to farming mogs for my mage.
And so what? Guy that had 12 drops with GV will have 13 and guy that had 0 will have 1. GV should not even exist in the first place because itâs just another layer of lazy RNG BS.
Fair enough. I agree that just increasing loot chances back to what they were without doing anything else will perhaps have other negatives. I agree that adding back titanforging will have big negatives as well (returning to the system that was widely critiqued isnât good). But there are other adjustments they can make, and they should make them.
They drained way too much gear from the game and put too little of it into the vault. Maybe they should rework the vault from something that gives you loot into something that allows you to reroll that loot. Eg, you get duplicate hands, but thatâs fine, because you get a token from the vault that allows you to reroll them into a different piece of loot of the same ilvl / stat budget. This will allow them to put loot back onto mobs, restoring the reward chain, which is now broken.
They did sort of solve that issue, by giving 3 x 3 items in the vault. Someone whoâs a total completionist is all but guaranteed to get slots they donât have good items on from the vault, unless if they have almost BiS already. Even someone choosing a single gearing path but commits to it still gets 3 options from it. The probability for 3 options to all be garbage and no upgrade is actually very small.
It had corruptions then. And they did eventually put in a corruption vendor, but that was when BfA was already solved and dead, when stuff no longer mattered. We are far from that point in SL. We are looking forward at at least 2 major content patches, but more than likely 3 major ones, and only then in the final season towards the end they might put some loot pinata system in place.
I know that they solved that issue with the vault, but the solution has a big drawback in that it drained loot from the entire game, so I am suggesting an alternative solution which would also solve the issue without that big drawback.
I think the amount of loot that drops is right. What I donât think is right is the personal loot system. It doesnât work when loot is rare, because it become far too apparent that good and useful loot is wasted or being unequally distributed.
There is a science of RNG mitigation for guilds in how to sort this out, and it gives every guild a ton of culture and flavour, and it makes the game a lot more fun and rewarding when itâs executed right.
But Blizzard wants to do vanilla-like loot without Master Loot. I donât think it will work, even if I wouldâve loved for it to.
I feel that one problem is the trading and redistribution of loot that ends up leaving a large gap between pugging and doing raid/M+ runs with friends. In this way, a large part of my more meaningful gear on all my alts was practically given to me by people that didnt need it so the loot pinnata never ended but rather changed the dynamics in which it happens. It cant be a coincidence that so many organized groups tend to run with same armor comps (e.g. 5 people with leather).
While possible to get something traded to you in a pug as well, chances are arguably way lower. If thats by design to âpushâ people into organized guilds, then I would understand but Im not sure if its the way its coming across.
Please point to the post where some has said, âPlease shower me in gearâ, the OP even makes it clear this isnât what they want and so have others in numerous threads.
Youâve just assumed this to make yourself feel superior i guess? Sorry to burst your bubble, it comes across as needy âHey look at me, i called these guys legionbabies. arenât I so cool?â
If you have nothing to add, donât say anything at all. People have given very valid points to why the system is not working and the only input youâve add is âitâs goodâ xD
Just, what I heard and what I read, I think decreasing loot should have solved the problem of top players getting good loot and even higher ilvl than raid, before M raid opens.
But they have time, they will farm it up. The only ones who suffer here are casuals because lack of time.
I am kinda in the middle of it. I dont care about raid loot, because I cant raid ( bad class spec. for raiding, my guild does not find it good enough for M progress ) and in M+ it is kinda oka-ish, only the 35 absolute units of anima at the end is very, very irritating.
I just ended 5 ours m+ runs of mist of tirna , i ended up geting zero drops and 1 gear gived from the team i was runing it with .So i wasted my real life for the game i think i like for zero rewards , give us some satisfaction i wont ask free loot but 5 ours of work must be more rewarding