Well i trust you and value your views , but some of there comments and i hate saying it but âyikesâ , i will cut them some slack as you know them this time
In a vacuum and if it was account wide, not per character - sure. For your alts it just creates a feelsbad moment for no good reason. If youâre doing the key range at which its going to matter - youâre definitely going to have access to the myth one anyway so why be shoved into the (as clearly demonstrated by the one right next to it) worse version?
Right. Can it protect me from the M+ loot being the consolation prize while the raid gets most of the good items for the N-th time in a row? M+ is infinitely scaling content. At some point it has to be considered more challenging than mythic raiding so why is there a point where rewards stop scaling appropriately?
But thats already happening. First of all this is not a competitive game. The RWF and MDI exist within competitive modes inside the game but WoW is an MMORPG. Youâre going to have some level of competition and segregation of the playerbase regardless of the game - especially with a game and population of this size its only natural that not everyone will like/engage with all parts of it equally. Iâm saying its best to let it happen naturally instead of forcing players through loot to engage in content they donât necessarily want to take part in. One option would be to provide equal alternatives across different types of content, another is making items more relevant only for the type of content theyâre from.
Second of all - the people at the actual competitive level of this game are already putting in those hours so the people who canât are already falling out regardless. And this mostly applies to raiding since for M+ the goal is to push as high as possible as fast as possible. This, due to the infinite scaling, just isnât technically achievable unless youâre actually wearing the best gear since at that level it does make a difference. So why should this be staggered by the fact that some people come home from work, socialize a bit, make dinner, do some cleaning and then only have about 1 - 2 hours to play?
If everyone canât get in to keys, that should mean that the moment they list theirs, it will be flooded with applicants.
Thanks! Iâd also like them to add the option to buy tertiary stats for your gear with crests from the vault vendor and also make the sockets cost crests rather than tokens. I want to have the option to farm the best gear possible and see how far I can push with it.
Given how little some of the tier sets affect gameplay, I think we should have more items that affect your rotation/priority.
In other words: How to ruin your game 101
Like you could not kill the game harder if you tried.
Fix how? They are not broken, they are just an amalgamation of systems that pleases no one. After this just delete them and bring them back at fated seasons.
Yeah no chance in hell. Worst idea ever. That would make the game like a farm simulator that if you do not farm 24/7 at the start, you are behind. Also after the first 1-2 weeks that you do 200 keys, all of a sudden keys are useless and you stop playing.
Yeah, and have half the playerbase complain because they are forced to do m+ at that level, or that the game is over 3 weeks into the season. There is a reason there is no endlessly farmable myth track gear into the game.
You are referring to 12s like they are not farm range. As soon as they introduced the higher ilvl and cartel chips, 12s were the new farm. People are boosting new alts through 12s and players go ahead and farm them for crests. For all intents and purposes 10s now are how 8s and 7s were in previous expansions. Sure they give myth track gear in the vault, but you do your weeklies in the keys that give you the best reward for difficulty.
Oh I can and here is an example âLFR is now the only raid difficulty and dungeons donât scale past heroicâ.
The boosters seem pleased or at the very least with full pockets but that aside, just by your comment Iâd call it broken because it does indeed please almost no one in its current state.
Or you grab another class that seems interesting and you go again. Apparently Iâm in the minority here but I enjoy logging in and pressing my buttons. Despite recent performance issues, WoW is still one of the most responsive games and most specs are in a state that they at least feel good to try out.
Stand up for what you find reasonable. Iâve seen plenty of players who complain about feeling forced into M+ to raid. The solution is to just group up, raid with each other and donât have that requirement. I for example will be inting next season because I donât like delves and I refuse to go there so I wonât have the special belt that is coming out. The people I play with know this and they also know that what I bring to the group is worth more than a belt upgrade.
Or you can look at the amount of people already doing it and see for yourself that most of the playerbase finds the time and effort required to be at the very top is unreasonable for them. Which is fine by the way - someone putting in 5 hours/week should be nowhere near someone putting in 80 hours/week unless theyâre being heavily boosted.
Yeah its because Blizzard doesnât thing that their core gameplay loop is good enough on its own to keep its players engaged so theyâre artificially extending it by stagnating gear progression in their subscription based game. Iâm saying if the game is fun, people will play it.
Sorry you got that impression, I do indeed consider 12s farm range hence why I referred to 3k as âjust aboveâ because its 12s with a few 13s
And to summarize - the goal here IS to cause a shift in the playerbase because in its current state most of what Iâm seeing is complaints and I myself am also having an overall negative experience.
I donât expect for players to be left without people to play with - I expect for it to be more common for players to naturally group up with people of similar skill and commitment. As I said before - if literally everyone is being declined from groups, then the moment you list your key, you will be swarmed with applicants.
We never agreed to that, eitjer you get your belt or we are taking another healer
So can be said pretty much for every in-game âachievementâ. Curve, CE, m+ rankings, PvP rankingsâŚwhatever.
Point one patch where you could get bis gear in one week? Gear grinds have always existed since WoW was pretty much invented and its a staple for any MMORPG based game. FFXIV has its timegates and loot lockouts as well.
Well not really. This time the boost guarantees you power progression. There were comments by some of the WF guys that said that they were wrong about how impactful this would be regarding mythic boosts, apparently they sky rocketed.
So TL:DR: Blizzard should NOT add freebies on vendors?
Well its more complicated than that. One would argue that the lack of freebies in the vendor are the cause for the boosts. But the real reason is that Raid gear is simply better than what you get in M+. And yes the reverse also applies, vut more times than not raids have provided more BiS items for M+ per season than M+ providing BiS raid items per tier. Both are bad, and I have been saying that dinnars/bullions/brownies have beem a weak band aid that wil backfire sooner or later. We have reached said âsooner or laterâ point.
Wasnt it always the case that if you wanted the âbis of the bisâ gear, you had to branch out instead of tunneling raids or M+? And it will always be a balancing act. Give 1 mode too much over the other and it becomes World of M+craft or world of raidcraft.
Problem is that the complaints are from people that are complaining most of the time anyways. At the moment the game is in a very good spot overall compared to previous seasons. They are addressing problems left and right, and are working on fixing long term problems that in the past they would not even bother with.
Problem is that with the things you are suggesting, the opposite is gonna happen (mainly the uncapping of crests and farmable myth track gear):
What happened in the start of turbo boost is gonna happen each season. You are gonna see a HUGE spike in m+ runs at the start of the season, and 3 weeks later the game is gonna die down FAST. The same thing is happening right now in the game, turbo boost came and many players came and played for 1-2 weeks of m+ spam, and now most of the players are âfinishedâ.
The weekly raid lockout, the great vault, and weekly cap in crests is there to keep the community closer together in terms of gear progression and in order to not let players âfinishâ the game in 2 weeks. If you take that away then the game will lose a lot of active players.
I do not think that your solutions will fix the issue.
One reason why you are in this situation is because M+ this season was designed to be easy. 10s and 11s were already doable week one which is not something you could say about the first season. You either have achieving 10s a hard task to do and suffer stricter vetting from players, or you have easier time to do 10s and have more accessability but that inevitably means more players you do not deem worthy for it will seep into your groups.
The ilvl bump was not needed, as it did push more players into higher content this way, but then that is expected as Blizzard wants to achieve certain percentages to validate the changes that they do.
Unless you partially, or completely, de-couple the two content the issue of the two content having gear best for the other content will remain prevalent.
If you want myth ilvl gear drops from high M+ Iâd be fine with, but it would most certainly come at the cost of heroic track gear becoming capped as well. It is way too easy to reach heroic ilvl gear by spamming M+, but it also means you need to dedicate a lot of time to do so, which means raiders have to get involved in it if they do not want to fall behind the gearing curve.
That is the reason why I do not think uncapping crests is a good idea. It would just mean that, if you want to raid mythic, you have to spend an eternity spamming dungeons to both get hero track gear and then cap it.
Yes and that also applied to PvP. However PvP got its gear divorsed from everything else.
Idk what you mean by that? Do you mean that we the players need to balance out doing raids and M+, or do you mean that Blizzard need to balance out the items more and where they come from?
If its the first statement I disagree. We all didnât want to do islands or thorghast in BfA and SL, because those were chores. Raiding is a chore to me, I no longer find anything remotely fun about it and donât want bother finding other people to raid with and commiting to a schedule in order to do that.
And if its the second statement, I agree but Blizzard have failed time and time again to do so. And I would argue that they are not trying at all. When you look at the chase items each tier it becomes pretty clear why they are desired. Cantripts and bonus effects. This season in M+ we got the rookery staff, the mechagon staff and bracers (none of them on the vendor btw). All 3 of these items are for casters and 2 of them are staves so they exclude each other. To top it all off Blizzard removed the set rings from Mechagon. So now compare that to the raid. Cantrip weapons for everyone, special ring and donât even get me started on the trinkets. Its pretty hard to argue where Blizzard want you to get gear from.
Or remove the raid lockouts so people could just farm crests and target their gear in raids, like we can in M+.
Cause the game mode is way to different. M+ and raids are still PvE. Also I would still wish for Blizzard to keep the ecosystem together in 1 game instead of creating multiple mini-games/modes with 1 shared âlobbyâ.
Correct. I meant that 1 mode shouldnât offer all your bis while the other isâŚcosmetics?
Also we are forgetting that raids are weekly capped. M+ is not. This late season when people are chasing their last â0.1% upgradesâ it would feel like Blizzard is forcing them to raid.
Start of season? its m+ way to go. Heck, we only saw our first deck of cards from HC bandit afterâŚ4th or 5th kill. Meanwhile have a bis trinket in m+? Depending how âmotivatedâ you are, you can get it on day 1.
Uncapping crests from the start will just mean that everything is tuned more towards that end game gear.
Uncapped gear also incentivises long play sessions which means those with less time to commit just fall out from content. That is why the weekly caps should be there, and I have problem with them being there.
That said making gear more readily available in raids would be welcome. They could do it in a similar way it works in Alliance raids in FF14: You can do the raid any number of times you want and you get the currency from it, but you can only take one loot piece per week. So if someone wants a specific gear piece that week he can keep repeating the boss kills until that piece drops, and then roll to get it, but after that they need to wait for next week to get another loot drop. Or atleast something similar along these lines.
They could do the same with M+ gear as well to make it possible for people to obtain mythic track gear from dungeons under a similar ruleset.
Then its statement 1.
Again, raids have become a chore to me equal to island expeditions and thorghast, and I am sure many raiders are tired of having to do M+. The formats are different enough to warant their BiS gear to drop from the content its intended.
M+ still overs enough alternatives as it is.
Now if you want bis of bis in every slot. Squeeze out every 0.00001% upgrade you can find, minmax your stats down to the last 0.05%. Then you have branch out. Been like that way before m+ was even introduced.
Its still world of warcraft not world of (please choose which game mode you want to play today before continuing).
And thats pretty much MDI/0.1% territory. Your average âweekly +12â person does not require such hardcore minmaxing.
No it doesnt. There no alternatives for BestInSlots as a weapon. There are no alternatives for Jastor. Singet Myth track gives slightly more than Hois of cards Hero. The only BiS from M+ is Pacemaker. And thats just on Ret that is not particularly picky tegarding stats. Mr PickMeUp dwarves every other trinket for healers. And then we go to necks with raid having the ones with a heck ton of 1 stat which is a huge boosts for classes tgat need that 1 stat. And no crafting is not an option then since crafted items give 50/50 stat.