The 400 ilvl piece of gear ruined Warmod even more that it was

And yea this is actually pointless to discuss i learned now.

you’re reply is like 90% of all other allies on similar topics, you refuse to see the bigger picture, and you think you’re awesome now getting free welfare epics and hordes are just crybabys, even though you need blizzards help to hold your hand.

I wont be replying anymore it just seems like a dead end

i dont get that argument, m0 gave 340 gear (not spamable but i think 2-3 weeks before uldir opend)

I honestly find this to be quite hilarious while the horde got an early weapon slot emissary early before uldir and then got into the warzone first so they got a confirmed 370? (Unlike alliance world boss with an incredibly low change to drop something, one of which was a useless vers trinket).

So yeah, i highly doubt its favoritism if you were hear during the first weeks of bfa and uldir launch.

you do realize that has a cycle and u got acces to the same stuff when the cycle goes to alliance right?

where is my 400 ilvl to kill 25 allies?

A better solution would be no PvE rewards for anyone in WM, lets see how many use it then?

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Favors alliance? No Blizzard favors balance and metrics. The racial bias that caused the majority of the faction related issues we see today took years to fix and it’s finally somewhat balanced. Years after the issues already rooted down…

Yeah most mythic guilds, pvp guilds and during legion Mythic+ guild swapped to horde because the difference in output due to racials were so apparent. Sure 2k dps here and there don’t sound much, but in a 20-man raid, horde had basicly one more dps:er… for years.

If Items, more rewards, imbalanced racials or w/e make more players main Alliance it’s a overall better deal for both factions. Since Atm. there’s really just one faction to choose from if you plan to do endgame, especially group content at the highest level. Sure there are decent guilds on Alliance, but for each decent guild on alliance you have ten on horde.

To argue about “Hordes just better” don’t really cut it when horde have a huge number advantage amongst the characters concidered “main characters”. Most players these days have characters on both factions which makes the numbers “not look so bad” but it’s a huge difference to play a character for story and acctually pursuit high end content.

As for the WM… remove all bonuses and we whould be fine. Having bonuses for flagging PvP are lame in the first place.

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I call nonsense on that.

Zandalari Troll males have mostly new animations, and the females have a different posture to normal troll females. Zandalari Druid forms have WAY WAY more work put in than the KT ones.

Let’s not forget they also gave Orcs a new upright posture, again with lots of new animations. Also remember Nightborne have unique postures and run/walk animations and models.

The least work was put into LF Draenei.

Really as far as actual time put in, it’s about even now-- as it should be. I’d argue that so much of the Alliance effort was put into just KT seems a bad use of resources, considering not everyone wants to play that ‘race’.

At first I refused to turn off WM because I could wreck them if they were alone but now that Alliance gets free items from camping flight paths I changed my mind. Screw you, cowards, you won’t get anything from me.

Camp mode is a pretty good description really. What is a disgrace is Ion referring to this as fixed WM. Because if he actually played the game he’d see it’s not a fix. Unless you are purely going to look at how many people did we manage to get to turn on warmode. Because in reality it’s just a stream of five man parties camping spots. It’s not organic, it’s not good game play.

I really don’t know what they were thinking.

Give this man a medal that is the perfect solution! Let them have conquest and honor. Better yet give them a PvP vendor to spend that currency.

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I have explained the equal thing many times.

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We don’t know what Ion counted as it was balanced to start with but as I did play in warmode and I did get to encounter the Alliance in fair situations and they were around and present in the world and it was fun. Some we won some we lost.

Yes I am counting when everyone hit 110. I am on Draenor on launch our server went down for 4+ hours, by the time we got to start levelling many were much higher than us when out and about. My first encounter with Alliance while levelling was with much higher people coming to places like Vol’dun.

Yeah too bad the same gear doesnt have the same value as it has during the launch of a new raid.

Horde got the advantage to uldir, now its time for the alliance.

You quickly forget how you had 6 months of questing with WM on without little hassle, the first shot at the warfront when it was released with a week of farming to gear alts up.
Yes, it’s unfair from Horde perspective that Ally get a quest to farm them and receive a 400 item.
But the arguments and complaints need to be directed at Blizzard and not each other. They have plenty of time to assess the impact of each release. It’s not like it’s a surprise to them when it drops in game.
So it’s either very bad management, or deliberate.
I’d suggest, it’s deliberate, coated with a bit of ignorance to the impact.
So, suck it up and move on, or direct your complaints at the company as feedback and not at players as rage.

Turning WM off, or encouraging others to do so seems a bit bitter. But I get how people don’t have a choices to demonstrate, as most avenues of feedback feel like they go unheard.
I hope you get a nice 400 item soon derriz and/or the RNG favours you with a nice TF item to make you feel less downtrodden.
Until that is, the next event.:face_with_raised_eyebrow:

Its a new raid… you have acces to ilvl 400 gear hordes doesn’t

there is a reason that horde guild x-fered to alliance and renamed to “this game is bad”

They’re not playing this game. They’re analyzing this game.

An analyzer determines the necessary changes, depending on the demands of the majority of players as well as what statistics and numbers indicate.

A developer who plays this game however, Determines changes based on what he or she feels about it and what players need.

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Remember when that was M+0 iLvL gear and everyone and their mother was 345-350 on their mains already, when uldir came out?

Remember when even mythic raiders were mostly <390 iLvL when BoD got released, so a free 400 iLvL item is 99% an upgrade? Oh yea, that happened this ID.

Apples and Oranges mate.

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I read something about the racials of Horde being superior over the Alliance ones. I honestly don’t know about PvE (prob true), but since we talk about a PvP related subject I find it an interesting statement. As far as I know the Human racial has been powerful, if not superior, back from Classic all the way to Legion. Even now, after it has been nerfed, 8/10 of the top Alliance players in (just an example) the 2v2 bracket play Human…coincidence right.

I see a greater variety in Horde races. I truly doubt they’re all superior in PvP. It honestly feels like an excuse, just play what you like - not what your favourite streamer / raider / or top-guild says it’s best.

I’d love to see how many bother to turn WM on, for the lovely camp-quest, if/when the iLvL decreases. If it is a significant change, it simply proves once again how terrible this solution to “fix” WM was.

Personally I don’t really care. I just liked to get into wpvp encounters. If one gets a higher reward, so be it - I still had my fun. But now you get run over by multiple groups at once, often enough camping some crucial points, which has nothing to do with PvP. Just a quick way (I’d almost say PvE-way) to get a shiny item.

I just don’t understand it. The solution is in Blizzard’s hands. Yet they do not fix the real problem ><.

That’s probably the worst way of ‘Helping alliance mythic raiding’ i could imagine.

Limit transfered their main roster to alliance, will do the WF race and then transfer back to horde, how is that helping alliance raiding in the long run?

Furthermore, it’s not helping WM either, it incentivizes alliance players to turn on WM, camp a FP for 10 mins, get their 400 iLvL gear and then turn it back off.

Every measure that in itself forces players to 5v1 other players, is horrible game design to begin with.

I personally am in favor of crossfaction raiding/dungeons. Just remove this whole factionwar BS.

It’s equality of opportunity, not equality of outcome. And that’s fine.

I don’t expect blizzard to actually have an algorithm decide it, i could bet that there are just some parameters set in a config/datatable.
Furthermore i would bet that the guy responsible for setting said parameters was an intern that already works on another mobile game, so noone even knows where to change WM parameters anymore.

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We could say that Blizzard favors the horde, look at the horde races and not to mention the fact the horde had the very first warfront with 0 restrictions first.