Every single tank can do it, so thats just utter nonsense.
If you are oom as a mage in fos, you are either playing horribly bad or have green boosting gear. Not to mention, your interrupt is less than 1% of your entire mana bar, how tf do you not have that.
Feral druids don’t have an interrupt. 1 stun with a minute cooldown, but not an interrupt. Kinda same story as paladin, just that paladins hit several targets and have a shorter cooldown.
I’m not exactly going oom but when i go below 7K mana that will be a point of concern when evocate is on cd, tanks don’t watch caster’s mana (and in a lot of cases not even the healer’s mana), if i don’t drink at that point, the next trash pack will make me go oom. Tanks do rush in in that situation also on bosses.
And no, thx for the attempt to insult, the mage i’m talking about is over 5K gs atm which means in full epix, enchanted + gemmed and hasn’t been a paid boosted character but a genuinely leveled character.
To be fair, they can all be tanked easily by anyone. I just don’t agree with Nibbs, that LoS pulling a certain pack is a waste of time. Some group comps really can’t interrupt 2-3 casters at once and stack em up.
Everyone has done these dungeons thousand times, its really lobo and theres almost nothing that can go wrong. Going pack by pack without chain pulling and holding W is boring and ineffective. People do dungeons cos its a chore they have to do not for Fun So they want to be out asap.
Maybe read it your self? The Charge interrupt also roots them in place and is not reliable as an interrupt vs a pack of caster mobs. Vs 1 sure, but 3-4? Not so much.
If you read what I replied to, I’m not talking about the place being difficult. Quite the opposite actually. It was a response to a claim that “any los pull is a waste of time”. Which is true for most groups, but you cannot make it a rule with no exception, because there are comps that can’t interrupt several mobs simultaneously like that. And then it’s better and faster to los pull.
Thing is, the “waste of time” there is literally 5 seconds. And then the group is nicely stacked and can be tanked easier AND aoed down more effectively. The tunnelvison rushdps don’t even have to break their rotation for interrupt then. I have no proof but I claim that the group actually dies a lot faster if the group waits 5 seconds for the corner pull.
And yes, dailies are a chore. So is cleaning my place. Still, I rather clean my place carefully then just rushing over and having to clean some spots again. Especially when it comes to doing a chore, I prefer to do it without stress. Where is the point in making an already unpleasant thing even more unpleasant?
”What is actually really strange about the kind of people OP is concerned is about is that they rather take 4-5 minutes to search for a new tank or heal after mobbing or votekicking the first one than just play a little bit calmer and take 1 minute mor for the dungeon.”
Exactly! Same with skipping in some dungeons. Why skip when it takes 12 seconds to kill a group of mobs, that wipe the entire group if pulled?
It’s so common that you think players would learn.
There’s nothing to loot except 15 silver vendor trash and some occasional cloth i vendor anyway.
Its super fun for warrior tank such as myself. I only care about not stressing out healer too much. Dps can drink any time they drop combat its not mandatory for them to be top dps on every mob
Class has nothing in common with that. Most classes just spam 1 button on aoe. The issue is i’ve done these dungeons thousand times and theres nothing dangerous in them. You just hold W and kill everything without using brain.
Yup, and then many players go out and buy gold from third party websites because over hours upon hours spent killing mobs in the game every day they couldn’t be bothered to loot any of the 4677 corpses they walked past. Little drops of water make the mighty ocean, and all that jazz.