The 5-man counterproductive stress

All these rocket-boot paladins, warriors and DK’s. with total tunnel vision, that will not stop for anything. They do not wait for buffs or for anyone to get mana, not even the healer.

They don’t wait if someone dies, the next group of mobs is pulled while the healer is ressing a dps. And whether these very stressed individuals have any health or not themselves, when popping their rocket boots into the next group of mobs, is apparently completely irrelevant.

This kind of stress always ends the same way, with someone dying or even a wipe, and the dungeon actually takes much longer to finish.

Can someone explain how this makes sense? Because it’s very common.

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Just let them die? I mean if the tank can not adapt to the group they are just a burden to everyone (same if the group do not adapt to the tank and no this is not an oxymoron)

If you as a tank notice the group as a whole can not keep up you adapt to the group(specially if it is the healer). If you as a group notice that the tank can not keep up you adapt to the tank.

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I feel that alot of wow players may not have the best culinary skills and relies heavily on ultra processed sugary foods to be able to play wow all day, which in turn effects there ability to play sensibly in a group.

But yeah just let them die, I have had tanks like this run off constantly from the group cant eat/drink or even loot a corpse before they are fighting next mob.

I try and take it with a pinch of salt though and try and remind myself there are vastly different players out there with unknown RL issues I don’t know anything about.

Perhaps its a nervous thing they have and feel pressured into being some sort of steam tank?

It’s not cool to be a casual player remember

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Well you see if you don’t play like a sweaty nerd all the time, that means you are a noob. You don’t want to be a noob, that’s bad. Also time is a very precious thing, if it takes 10 minutes to complete instead of 9 minutes that’s the worst thing in the world and you must do all you can to avoid spending a second longer in a dungeon than absolutely necessary.

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Youre just bad. Try to get better and catch up with them. Ive never ever seen this issue.

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With great confidence, I’ll put a “12-year-old” tag on your post.

I played this game since 2004, with just a few breaks in between expansions, so don’t worry, It has nothing to do with my skills.

I don’t mind fast-paced 5-mans. I’m talking about a playstyle that can only be related to some kind of mental illness.

And if you rush like that, not being bothered if your team is with you or not, and if you cause wipes by over-pulling, then YOU are bad.

Your skills are not determined by how fast you are.
It’s about your progression and whether you are in control or not.

Going mental in a pair of rocket boots, totally out of control, and not knowing where others are, is not skill, sweetheart, it’s stupidity.

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He is baiting you, you just wrote more words than I think his brain can handle, if there wasn’t a word limit he probably would have wrote “L2P”

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As someone who frequently tank dungeons, the reality is that if you’re not the front line yourself, someone else is gonna be. And if you’re not as the tank, you’re gonna have a harder time catching up on both distance and threat, which will put the group in an even worse position.

Something that does bother me as a tank though. When you stop and give the healer 10-15 seconds to start drinking and he just stands there afk at like 15% mana.

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I’m 5900 gs dk tank. I don’t need healer in gamma. Zug-zug.

This pisses me off to no end. I level my DK as a tank and generally chainpull until the healer is at about 20% mana. Then I stop assuming he will instantly sit to drink but he just stands there doing nothing as the dps start typing “…” or worse still run ahead to start pulling for me. For extra vitriol I save the dps and tank the 2 groups they pulled with cooldowns only for the healer to wake up and write something like “oom you noob tank, omg retard”.

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I mean, the tank isnt dying in 5 seconds in a gamma. Both you and i know this. A tank can probably stay alive more then 30 seconds before he dies, and if you cant catch up by then i guess youre afking in places you should t afk.

When that happens i just assume he don’t need it and keep pulling. If ppl die i initiate a vote kick on the healer. It usually fails but ppl tend to be more attentive to what the healer is doing after that and a second vote practically never fails.

It depends. I both tank Gammas on my Paladin and like a brisk pace and heal gammas on my druid, shaman and priest. Some Tanks are trying for fast and completely misplaying it, not using their cds, getting hit in the back, thinking 3 packs at once works when your gear is bad, etc.

But there’s also some real residentsleeper healers.

I agree with the OP.

I’m in the process of gearing up a new mage, i dinged 80 yesterday. I did everything possible to get my ilvl up, through icc normal dungs, through pvp, enchanted and gemmed everything i got new but my manapool was lacking. I didn’t do bad as currently i’m at ilvl 220 (4457 GS) after starting with 2.2 GS at ding.

In every single dung i was also the normals, every tank is rushing as if it’s a timed mythic run and i can’t keep up with that as a mage, i’m being restricted by the amount of mana i have. If tanks rather have non-mana users, fine, kick us but plz take into consideration that dungeons are all there for all of us to gear up.

Please show some more awareness and stop being tanks on steroids and amphetamines.

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I did some Gamma runs today, and so obvious that everyone is rushing to get the highest damage / dps, and to show that they are faster and cooler.
These players don’t even loot corpses, and the tanks rush on to the next mob group before the first one is killed.

I’m no slacker, but this extreme ADHD stress rush is no fun what so ever.

And for those who say “L2P! Get better!”, it has nothing to do with that.
I did a test in FoS with an insane rush group which is the worst dungeon where players always rush.

Two had rocket boots and didn’t keep up with me, and I finished way above in damage as shadow priest.

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Tanks tend to get nasty all the time, of course, the ones present here don’t count. :stuck_out_tongue:

The fact is, you can’t really replace a tank, you just leave the group and wait for a new one. They know they are rare and very much in need so they tend to give everyone attitude for everything and expect the group to smash the parses like their lives depend on it.

That is not specific to Wotlk classic though, it’s just the WoW community these days.

For those of you sticking through Cata, I heard things are about to change.

For FoS specifically, yes people will rush because it’s short and very harmless. Today, I healed a frost DK in full DPS gear who signed as tank, without even breaking a sweat. It’s that easy. Speaking from my pov, I do it daily on 5 toons for emblems. Saving just a minute per run is 5 minutes saved on a daily basis, which is basically one run “for free”.

I have also done the entire thing without a healer as a paladin tank (healer was offline the entire dungeon). Passive healing, dispels, some self healing and some brains was enough to get us through.

What is actually really strange about the kind of people OP is concerned is about is that they rather take 4-5 minutes to search for a new tank or heal after mobbing or votekicking the first one than just play a little bit calmer and take 1 minute mor for the dungeon.

I was asked as a tank “What I was waiting for” when I just did a corner pull on that annoying group in FoS.

Also: As a bear tank I just innverate my healer when he is at 20% mana :smiley: No drinking necessary.

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Reasonable. Any los pull is a waste of time there (and every other dungeon in wrath), just run in and interupt the casters.

You then better kick out caster dps depending on drinking as it looks like you have totally no empathy towards them like they’re dead weight to you. I’m glad i’m playing a mage, i can blink past the group and drink a bit but the rushing continues and i have to carry on before being full. Evocate has a 4 mins cd so don’t think mages can rely on that all of the time.

Mages can’t interrupt (counterspell and to some extent dragon breath) without mana.