Mages are fine in both PvE and PvP, but since the point of SoD is to find runes and try different things, could we have usable runes?
Mage rune that are completely, totally, utterly useless:
Temporal Anomaly - a shield that absorbs - wait for it - 125 damage at level 50. Not worth the global.
Enlightenment - shares a slot with Burnout. Burnout is better in 100% of scenarios. It would be good for raid healing, except that it shares a slot with Regeneration.
Spellfrost Bolt - it’s like Frostfire Bolt, only there are no arcane talents of any kind that boost arcane damage, making this completely unuseable.
Living Flame - it’s too slow to reach targets, and the damage is too low at level 50 to be worth casting.
Brain Freeze - Frost is not playable in PvE, and since it shares a slot with Chronostatic Preservation, which is probably the most important mage spell in the game now for PvP, it’s unplayable.
Balefire Bolt - what was the point of this? Yet another Fireball replacement. It doesn’t even do anything different.
Rewind Time - Because this is a healing rune, and it shares a spot with Arcane Blast which is essential to arcane mage healing, there is no circumstance in which to take it.
Balanced Suggestions:
Temploral Anomaly - Increase absorb to 400.
Englightenment - Move to Wrist slot (this would only boost mage healing in raids - everyone benefits)
Spellfrost Bolt - delete and replace with literally anything else
Living Flame - full nerf reversion, but even if it kept the slow speed, revert duration
Brain Freeze - Move to Waist slot and make it trigger on any chill effect not just direct damage
Balefire Bolt - delete and replace with literally anything else, or make it instant cast (or 1.5 sec cast) on a cooldown
Rewind Time - Move to Head slot