Sure, sorry. My post is vague because I didn’t want it to get long.
Let’s say, for example, that I run a warrior. He’s a standard beat 'em up. He has a flat arc, (already powerful, already satisfied.) He fits best attached to another character as foil due to his abrasive personality.
But wait, there are no characters my character can fit with, because the guild isn’t recruiting to compliment its roster. My character, despite my best efforts, cannot wedge himself in with another person because there are other warriors (with all-round friendly personalities) doing ‘‘my job’’ for me. Immediately, my character’s rendered obsolete. These guys with their brains and their brawn have no flaws, and so my flawed character is left patchless because none of the healers/damage characters need my help.
Of course, your response could be to make my character nicer; to fix his bad personality; to make him more well-rounded. Well, then he wouldn’t be flawed, and he wouldn’t be the same character. There’s nothing wrong with playing a bad guy as long as there’s a good person to attach him to, to bring out the best (and worst) of both characters. But if there’s a bad recruitment process going on, there’s often ‘‘too many nice guys,’’ which makes the role-play become sedentary (because the guild lacks diversity and tension.) — If the healer needs the help of a warrior to achieve something, all they have to do is go and ask one of the ‘‘nice’’ warriors. They have no need to interact with the jerk. But wouldn’t it be more interesting if the jerk was all they had? Having two tanks in the party means you can choose to exclude one of them at any given time. That’s not so good. Necessary evils can light up stories. Think Zuko from Avatar, Legend of Aang (the quickest example that comes to mind). That character is hated by the cast, but think of the number of times he’s changed the story for the better… without him, a lot wouldn’t have happened, and many characters wouldn’t have had their moments of revelation unless he gave them his unique perspective on life. (Toph even says, ‘I want my life changing journey with Zuko, next!’)
What I’m saying is, if you’ve got a non-social character (for example), you need a social character to foil him with. The roster must be balanced - or else you end up with players on the fringes, who will eventually just disappear. The idea isn’t to make these players conform to be just like everyone else, in my opinion, it’s to support their concepts as best as you possibly can by introducing characters into the mix who might be willing to challenge them. That’s when the RP starts really popping off.
More than likely, all your talon druids complimented each other’s weaknesses in different ways. Maybe you had a sleepy talon druid, a proactive talon druid, and a druid who likes to control everything, making for the ideal trinity of players. Or maybe you all just got on really well because you shared traits and you had a good story-line going in your guild that meant character-driven plots weren’t the focus. But I’m a character-guy so I talk character-problems, you see.
Hopefully this helps. (Edits: for clarity, I’m not the best writer.)