The Arms warrior tuning is awful and the spec is still going to be bad

TLDR: Big % changes do not matter if you buff abilities or passives which do no damage to begin with. A simple 5% buff to Mortal strike or Execute would be more effective in rectifying the poor performance of Arms on Single target boss fights where they struggle.

My thoughts for each buff:

Increasing cleave damage is ok, but unless they also buff the bladestorm build, cleave still won’t get picked much. The ability is very reliant on Merciless bonegrinder to compete with Improved sweeping MS and tier procs. That build is held back by the atrociously low damage that bladestorm does, the ability is only used to get Hurricane and Bonegrinder buffs, that needs to change if they want to see Arms warriors play with Bladestorm and cleave again. Without any changes to bladestorm, cleave is only just used as a backup to spread deep wounds.

Dreadnought being buffed by 30% is good for both AOE and ST and probably the most meaningful of these changes from a raiding perspective. I am 487 iLvL and dreadnought does 9,4K (before mastery buffs). A 30% buff is roughly (1,3X9,4k=12,2k) which is a 3k damage increase, which amounts to a 7,5% increase in the overall damage of overpower (3k/40k=0,075). How much is this for a bossfight? Best case scenario using one of my best logs on M Volcoross (99 Parse) as an example, i did 232,7k DPS where overpower was 13,41% of my damage. That is (232,7kX0,1341=31k) 31k DPS, if we add the 7,5% (31kX1,075=33,3k) we get 2,3K extra DPS under the best circumstances in ST on Volcoross.

The deep wounds buff is comparatively worse. I have 25% mastery, so my deep wounds do 34k over 18 seconds, which amounts to (34k/18=1,8k) 1,8k per second. A 15% increase for deep wounds using same M Volcoross log as before, where deep wounds did 3,71% of my damage i can calculate the damage it did to be (232,7kX0,0371=8,6k). Where the 15% would give me (8,6kX1,15=9,89k), so roughly 1,3k DPS for that M volcoross.

The last buff is also primarily an AOE buff, the damage this change would bring to ST boss fights is so low that i won’t even bother to do any math, but to give you an idea. This effect only procs when the sudden death execute happens. My thunder clap does 12k damage, if you increase that by 200% that is still only 36k (12k increase from the buff), which is good for AOE, but completely worthless for ST. The proc is sporadic, but typically happens every 5-20 seconds. It would yield maybe 200-500 DPS over the course of a fight.

So how much better would my DPS be on that 99 parse M Volcoross? well, if we add them together (2,3k+1,3k+0,5k=4,1k), it puts my DPS at (232,7k+4,1k=236,8k) which is 1,7% increase in DPS under optimal circumstances. That is not going to help Arms at all, this buff is lip service at best and bewildering considering how much some of the other specs were buffed, especially those that were already significantly better than Arms. I do not recommend playing this spec.

5 Likes

The Ret buff is breathtaking, it’s like they came up with numbers and then added a 0.

2 Likes

Also sorry for the weird formats in the calculations, i am new to the forums and i don’t understand why some symbols cause problems.

bladestworm is omega buffed in arena and that juicy 33% cd reduction pvp talent is super fun. I wish if they applayed these arena things into the normal arms pve it would make talents interesting you have 2 options execute build vs bladestworm build same ideas from shadowlands covenants but probably arms or warrior in general is forgotten about anyway.
I believe Cleave should replace mortal strike when talented or its just passive talent when you pick it it make mortal strike hit 3-4-5 reduced damage for everything above these targets, when using sweeping strike it square that number of target hits. But probably i think we just being carried by tuning numbers i don’t think we would get any spacial rework or anything even in new expansion because warrior is played by many and those many usually not as loud or used to complain alot. Warriors players are displant people i see alot or low ilvl or rio warriors just blast and don’t complain when same ilvl or low score other classes they usually complain alot in the end of dung says stuff like omg spriest is bad we need buffs arcane mage needs blah blah omg mm hunter is soooo bad etc warrior from my exp just do damage loot leave never complain.

Arms in PvE and PvP are 2 completely different animals, it is insane to me that a spec is tuned to be that good in PvP, but so god awful in all PvE content, the last time arms was meta in PvE was BFA with corruption. That is 2 expansions ago.

Trueeee
Bfa arms was unique experience they could have double down on bleed adding extra dot or 2 like other dot dps classes like affliction or feral or shadow priest or adding sks build or improved passive sks like protection s3 set. I would rather be budget feral druid then be execute bot. Also that could be the third option left side bleed build vs middle side bladestworm build vs right side execute build and it’s like triangle choice you can only pick 2 out of 3. But i don’t think Arms would be anywhere near getting attention. We always left behind for whatever reason. Maybe people would rather see us as failed uncompleted spec.

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.