You’re right, WoW was never meant to be this way and the push towards what we have now has caused a lot of the issues we see alongside the degradation in player attitudes.
I’d love to see the top end of WoW players play truly competitive games where you have milliseconds to react or fail/die to another player who is truly skilled as opposed to having 1-2 seconds to kick the right cast or wipe a run.
Many people people that are in what would be considered top 5-10% are awful at playing the game and only got so far beccause they’ve been carried. So many times both in pve and pvp at ratings and key levels where you’d think people would have learned how to press defensives and interrupts and they just don’t and then blame the healer.
This happens all the time in Solo Shuffle. The game likes to place low CR healers in lobbies with high CR DPS. The DPS cry and rant “these healers suck” almost every time. What did they expect?? It’s like they magicaly expect lower rated folks to perform on their level.
The modern World of Warcraft player is often hindered by a single, ironic flaw: the belief that they are skilled. This misconception is primarily fuelled by damage meters, which allow them to compare themselves to players who are even less experienced—those who don’t know their rotation or rely on one-button assists.
This false confidence reveals itself in other games, where former WoW players are often mocked for leaving a group the moment they die, a behaviour so common it elicits comments like, “bet there’s a WoW player.”
The root of this problem is the game’s overwhelming reliance on add-ons. These third-party tools strip away the need for critical thinking and situational awareness. Players no longer process mechanics themselves; they simply obey auditory and visual alerts. To illustrate this dependency, imagine a top-tier raider from a guild like Liquid stripped of their add-ons. They would likely struggle immensely, as current endgame content is designed around the assumption that players will have these aids. Modern WoW could be cynically broken down as 90% add-ons, 5% gear, and only 5% raw player skill like moving out of fire.
This contrasts sharply with the past, where raids required micromanagement, critical thinking, and strong communication to overcome challenges. Today, the focus is on silent, rapid completion. Communication, when it occurs, is typically toxic—often a poorly performing player blaming others for a single mistake. This creates a negative feedback loop: toxicity discourages learning, which reinforces reliance on add-ons, which in turn produces more players who lack fundamental skills.
There is hope. Blizzard’s stated goal to reduce add-on dependency in future expansions is a step in the right direction. Forcing players to engage their brains rather than follow commands will foster real skill and a more profound sense of accomplishment. The goal should be to shift the community’s mentality from “I completed it, where’s my loot?” to genuinely valuing the mastery of the game itself.
I’ve been playing guitar for 25 years and professionally for 20, you would be amazed at how bad the average guitar player is compared to me. Same vibe and logic. Obviously people suck at video games, they are likely good at things you suck at.
It’s a video game, for entertainment and amusement, it would be unusual if the average player was particularly good.
It might just be a video game but I wonder how some people ever get a driver’s license with the lack of awareness they display in a game. I have no doubt they’re the same irl.
“Oh hey, there’s this wide corridor here and the priest has mind soothed the pack”
If driving had as many reaction-checks as WoW, everyone would be crashing somewhere or hitting a pedestrian within 5 minutes of turning the engine on. In reality, we may need to swerve to avoid hitting an obstacle or hit the breaks urgently like once per 6 months; and even that is stretching it. I doubt I’ve had to perform an evasive maneuver or hit the breaks more than 5 times in over 20 years of driving.
Everything in WoW is scripted outside of PvP. You have plenty of time to see things yet people don’t. Even if you don’t use DBM or bigwigs or anything like that you’ll still get plenty of warning.
And pulling mobs that are mind soothed because you walk too close to them in a wide corridor is just lack of spatial awareness, which has nothing to do with reaction time. I imagine these are the people that will scratch your car at parking spots when they try to park because they have no idea where they are located in the space relative to other objects.
I agree. I play with my mate since 2007 and he plays just one class all these years. He still is bad at dps and mechanics. It’s crazy how he just can’t become better
The difficult parts of the game are acessible for challenge and truly anybody who has even the remotest desire to understand the game can clear normal raid.
Beyond season 1, keys are always trivial to achieve the KSM mount, with stretch goals for those who want more.
Really, only pvp is hard at entry level, and I mean, we cant really balance player skill lol.