Type your opinion down below:
.Vanilla
Best: Large world - Largest we have ever gotten as it was the base game and no expansion continent matches the grandeur of EK and kalimdor.
Worst: Majority of specs are bad - essentially the hybrid idea doesn’t work in practice because ye in theory it sounds cool that kitty druids heal AND do damage BUT in practice you end up being bad at both. Novice at all, master of none they say.
.TBC
Best: Raiding - The only expansion too truly follow on from the vanilla raiding philosophy and develop it with a less ridiculous raid size, although one 40 man would have been cool imo, no multiple difficulties, no lfr, no titanforging and a MASSIVE attunement process. Just as epic as I like it
Worst: Flying Mounts - I know this is a very 50/50 issue but I personally believe the way flying mounts came in were simply a way of making traversing the world BORING. No obstacles to avoid, dangerous enemies too watch out for, NOPE just fly right over! Some people like this convenience, I think considering outlands was already considerably smaller than EK and kalimdor that it didn’t need flying ON TOP of that. People say you need flying mounts for TBC too work but you could easily add flight masters too said needed locations. Only thing is you’d have a bunch of flightless dragon mounts stomping around.
WotLK
Best: Lore/villain presence - It is my opinion this expac is held in such high regard for the fact alone that people love Arthas and the mention of him even in BFA lore gets people quivering in excitement. The lich king is the only boss who ever had a well established presence in his OWN expansion. Even Illidan, although well established in the RTS, was actually critically lacking ANY presence in TBC, only popping up like once previous too his raid fight. Strangely though they never followed up on this story telling tactic with Deathwing, as he did a illidan 2.0, only popping up like once before his raid encounter.
Worst: LFD - When people say wotlk was the beginning of the end, they aren’t wrong, this happens too be the expansion blizzard merged with activision and you can see the influence in game direction. The ‘‘casualisation’’ shall we say, despite classic being an extremely casual friendly game. Systems like this destroyed the social dependencies that the old game forced and created this vile LFR environment we have today.
Cata
Best: Pre nerf dungeons/ex nerf dungeons for the aesthetic/boss design - This is probably the most subjective. In my opinion, if you take difficulty out of the equation, cata’s dungeons were really cool, even the admittedly lazy troll remakes. The pre nerf dungeons were probably some of the finest blizzard has produced and if only they’d stuck too their guns and NOT nerfed them right after! Such a shame one of cata’s greatest successes ripped away.
Worst: World Revamp - And this was supposed too be a selling point. This took A MASSIVE CHUNK of the developer effort, and it did NOT pay of. Not only did it simplify the old levelling too a significant degree whilst making it an absolute joke difficulty wise whilst making all the questing linear beyond belief, but it also was most likely the BIGGEST contributing factor as too why cata’s end game and patch follow ups were so weak and stretched thin of content. They spent all their development processes doing these 2 MASSIVE continents again! I always think cata will be the biggest expansion with the most effort and development load with the worst pay off.
MoP
Best: Reputations - BEFORE YOU SAY IT, IK about the dailies!! Ok?? BUT despite the overflow of dailies, the MoP reps were still the most diverse, and engaging reputations we’ve seen. I mean it’s better then the emmisary system we’ve had since legion. It’s more creative then just sticking a tabard on and doing content not specific too the reputation. MoP gave us the tillers, the cloud serpents and even shaohao was a grind you could do when you wanted some down time. If the dailies had been less, this could have been very fun to do.
Worst: LFR - Although coming too us at the tail end of cata, it only was in since launch from MoP onwards. At least cata had good early raid tiers. Not only were a couple of MoPs raids on real difficulties mediocre at best, but then you throw 4 difficulties into the mix and have a easy, entitled for all mode and you have the reason all value and purpose of raiding for most is gone thus the all time low of raid participation ever in the game.
WoD
Best: The continent - Although Vanilla has the best continent imo, Draenor is the best EXPANSION continent the game has seen. It is so beautiful and the music is amazing and the only disappointing part is that there was barely anything to do in them! Additionally the continent is so big! Also the rares that dropped mounts spread out over all the zones made finding them and camping out in the world exciting and I wish they’d do this more. TLPD, aeonaxx and void talon really are my cup of tea.
Worst: Garrisons - No, not apexis. At least apexis made you do something. Garrisons are literally the definition of anti content. The goal of the mission table is too send NPCs too do content for you!!! That concept is absolutely insane and meanwhile you just sit, and probably log out because there was NOTHING TO DO. A real shame…
Legion
Best: Artifacts - Artifacts were like our baby that we had to take care of as it grew up through out the xpac. It was fun during the early life span of the xpac too gain the traits and late expansion it was very fun to do the mage tower amongst other content too unlock all the cosmetic appearances! The HUGE problem with artifacts though is it introduced this never ending pit of AP that you could grind with no end in sight. Realistically there should be an end point for any game, so that players feel like their actions matter, and this was a huge demotivater for players too grind AP and also it created this system too be re used for BFA and possibly the future such as the mission table has stuck with us since WoD.
Worst: RNG - I think RNG reached a peak in this xpac. It had been building up for years. It started with welfare legendaries in MoP, establishing thst legendaries were no longer for the hard work put in by neck beards uniting under one banner, then LFR established that gear had no value anymore, and that item level was too become the only reward in power from harder content, and then thunderforging, which became warforging mutated once again legion into titanforging. Titanforging combined with the completely random legendary drop system completely destroyed any sense of EARNED REWARDS. Now you will beat the game through PURE LUCK like a casino!! And now in BFA, instead of fix legendaries they just remove them, and instead of listen too the players and remove titanforging, they keep it. Titanforging is probably the worst thing for the health of raiding rn.
BFA
Best: Allied races - Honestly I struggled too think of something, Almost everything about BFA is terrible. Allied races, although awful too level for heritage, do add a much more consistent way for us too get new races with cool animations and druid forms/shaman totems. Kul tirans had a good amount of effort put into them and to see more added before BFA’s end would be nice.
Worst: Copy paste of legion but worse - That is quite a broad negative, I’ll explain.
World quests - copy pasted system with no legendary chance from emissary so they feel extra pointless and again are just random tasks, additionally they take longer than in legion.
Raiding - Exact same as legion with no removal of titanforging
No pvp world quests - Were at launch in legion, only just coming now in 8.2 for BFA
Classes - Although both were pruned, Legion had artifact ability and no GCD change, BFA has GCD change and artifact abilities either removed or made into talents instead of baseline, thus losing something else from the class
War campaign - Same quality if not less than ONE classes order hall campaign except instead of like 13 campaigns, we now get 2, and the early half of the war campaign isn’t even voice acted (for the most part)
Azerite gear/tier sets/artifacts - They replaced 2 systems with one, and that one isn’t even good. Same crappy AP grind from boring activities, but for way less cool item, with rng since you have to get the good trait items from drops first anyway unlike artifact which was baseline and then on top of that they gave us armour wide tier sets instead of class wide and azerite gear instead of tier bonuses. Just bad is all I can say!
And then the NEW not copy pasted features of BFA are either cosmetic or crap. Allied races are cosmetic. Islands and warfronts are crap!