The Bonedust Brewblem

I am here today to advocate for the removal of Bonedust Brew. I have 3 interconnected arguments as to why I think this Shadowlands Covenant ability should stay in the Shadowlands. (Please note, the following arguments are specifically from the viewpoint of Windwalker Monk.)

  1. It becomes the only valid choice. It’s a very easy-to-use ability that always outclasses the other ones. Even during 9.1 when Kyrian technically simmed better, Necrolord was the superior choice in most content due to how easy it was to use in comparison. This easiness comes at a real cost:

  2. It’s very boring. It doesn’t feel like an exciting button to press, just something you make sure to use every minute somewhere near the targets you are damaging. While this could technically be helped by adding some sort of damage-on-front effect to it, where applying it deals some amount of shadow damage, most of its damage comes from other things you do while it’s active. Speaking of:

  3. It negatively affects the rotation. Currently on Beta it doesn’t seem to renew a chi whenever you use SCK, but due to the ability lines into Bonedust Brew, it will likely still mean that you will forego mastery and the way your aoe rotation usually works in favor of spamming SCK while Bonedust Brew is applied. Even if this isn’t the case, the ability isn’t interesting enough to warrant cluttering your AOE rotation (see point 2).

  4. Bonus point, which isn’t major, but really annoys me: It doesn’t really fit into class fantasy. Yes, it is technically a “brew” but only in name. It might as well be called “Bonedust Bomb” if it wasn’t specifically for Brewmaster synergies. It just creates a dark green shadowy cloud that is a far cry from other monk abilities. If it was reflavored to be something along the lines of “Burning Brew” or “Lightning Brew” it wouldn’t at least conflict with the monk’s class fantasy, which includes deriving your powers from the cosmic force of Life, the opposite of where Bonedust Brew originates from.

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Yeah ita mandatory in aoe and that is bad

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This is kind of a sily argument because there will always be a must-pick talent for a given situation.

I agree bdb is a mindless button to press. With the current iteration I would love to see bdb replaced with fls.

At least you can kind of feel the impact from the stomp and it’s fits more into the monk fighting style

If you read the tooltip it seems intended that we dont get a combo point back on SCK.

Second, correct me if im wrong, but the passive chance at application has also been removed.

Which just leaves it as a 1min cd for a chance to do dmg. While the SL version of it might have been degenerative and what not, it at least did something for your gameplay.

The DF one is complety pointless the way i see it. It almost feels like the Vanila ret paladin seal… a chance to do something … because of the dmg it might be good and what not, but oh so boring.

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