The good:
- Rallying Cry now lasts 12 seconds instead of 10.
The bad:
- Avatar, a staple ability for Arms Warrior for decades now, is just removed without compensation.
- Rallying Cry remains UNBUFFED, which is extremely surprising when looking at smaller group sizes in dungeons/m+.
- The “new” Battlefield Commander talent, which was just copied from the PvP talents, is not only locked behind extremely weak and forgettable talents (Retaliation/Sidearm), but it also ONLY gives Rallying Cry a 5% leech and 30% movement speed buff, which can be considered as meaningless compared to what other classes get as their big raid cooldowns. Rallying Cry is still a GCD ability on a 3 minute cooldown!
- Compared to the other two plate DPS classes, namely Paladin and Death Knight, Warrior STILL didn’t get any form of combat res…
- and STILL didn’t receive Bloodlust/Heroism, which would have helped them with regards to group utility and being invited to m+ groups.
- The dev’s focus for Arms Warrior when it comes to Bleeds is absolutely surprising. Nobody. Playing. Warrior. Wants. The. Spec. To. Be. A. Bleed. Spec. Absolutely NOBODY is asking for this! And if the devs are so focused on Bleeds, WHY do they remove Avatar so only Fury and Prot. (aligned with the Mountain Thane fantasy) can have it, but for SOME REASON Arms is still spreading Rend via THUNDER CLAP, which fantasy-wise is only a MOUNTAIN THANE thing, and not spreading it via CLEAVE?! Absolutely mind-boggling!
- Being forced into speccing Champion’s Spear is also a weird decision since so many players don’t like the ability in general or in its current form and would rather, if they have to play it, the ability to target an enemy instead of having to click the ground beneath it.
- Having to choose between Die by the Sword and Ignore Pain is also astounding beyond belief. What are the devs thinking, that players are giving up Die by the Sword, the only real, yet still relatively weak, defensive cooldown Arms Warrior has? I can think of no scenario where this would be a good idea. Just remove Ignore Pain from the class tree and give Arms, which is currently one of the weakest specs when it comes to defensive, an actual powerful active defensive ability.
- The Arms tree in the Alpha is shockingly uninspired. I already mentioned not giving the spec or the class as a whole a combat res or Bloodlust/Heroism to increase group utility and viability, but also not granting the class/spec something like a Warbanner which was much discussed, not giving the class an alternative for Charge etc. Midnight would be an opportunity to give Arms and the class something interesting.
You said in the Midnight Alpha dev. notes:
We’re taking a fresh look at the Warrior class tree in Midnight and looking to make the tree more interesting with more unique effects that Warriors can bring to content.
So far, I cannot see any “freshness” when it comes to the Arms spec and I definitely cannot see any “unique effects that Warriors can bring to content” that are powerful or that other classes don’t already have and bring. I am sorry devs, but if what you said is the goal, you haven’t succeeded so far. But that’s what an Alpha is for, so please, make it happen.