The changes in the Midnight Alpha for Arms are NOT it (so far)

The good:

  • Rallying Cry now lasts 12 seconds instead of 10.

The bad:

  • Avatar, a staple ability for Arms Warrior for decades now, is just removed without compensation.
  • Rallying Cry remains UNBUFFED, which is extremely surprising when looking at smaller group sizes in dungeons/m+.
  • The “new” Battlefield Commander talent, which was just copied from the PvP talents, is not only locked behind extremely weak and forgettable talents (Retaliation/Sidearm), but it also ONLY gives Rallying Cry a 5% leech and 30% movement speed buff, which can be considered as meaningless compared to what other classes get as their big raid cooldowns. Rallying Cry is still a GCD ability on a 3 minute cooldown!
  • Compared to the other two plate DPS classes, namely Paladin and Death Knight, Warrior STILL didn’t get any form of combat res…
  • and STILL didn’t receive Bloodlust/Heroism, which would have helped them with regards to group utility and being invited to m+ groups.
  • The dev’s focus for Arms Warrior when it comes to Bleeds is absolutely surprising. Nobody. Playing. Warrior. Wants. The. Spec. To. Be. A. Bleed. Spec. Absolutely NOBODY is asking for this! And if the devs are so focused on Bleeds, WHY do they remove Avatar so only Fury and Prot. (aligned with the Mountain Thane fantasy) can have it, but for SOME REASON Arms is still spreading Rend via THUNDER CLAP, which fantasy-wise is only a MOUNTAIN THANE thing, and not spreading it via CLEAVE?! Absolutely mind-boggling!
  • Being forced into speccing Champion’s Spear is also a weird decision since so many players don’t like the ability in general or in its current form and would rather, if they have to play it, the ability to target an enemy instead of having to click the ground beneath it.
  • Having to choose between Die by the Sword and Ignore Pain is also astounding beyond belief. What are the devs thinking, that players are giving up Die by the Sword, the only real, yet still relatively weak, defensive cooldown Arms Warrior has? I can think of no scenario where this would be a good idea. Just remove Ignore Pain from the class tree and give Arms, which is currently one of the weakest specs when it comes to defensive, an actual powerful active defensive ability.
  • The Arms tree in the Alpha is shockingly uninspired. I already mentioned not giving the spec or the class as a whole a combat res or Bloodlust/Heroism to increase group utility and viability, but also not granting the class/spec something like a Warbanner which was much discussed, not giving the class an alternative for Charge etc. Midnight would be an opportunity to give Arms and the class something interesting.

You said in the Midnight Alpha dev. notes:

We’re taking a fresh look at the Warrior class tree in Midnight and looking to make the tree more interesting with more unique effects that Warriors can bring to content.

So far, I cannot see any “freshness” when it comes to the Arms spec and I definitely cannot see any “unique effects that Warriors can bring to content” that are powerful or that other classes don’t already have and bring. I am sorry devs, but if what you said is the goal, you haven’t succeeded so far. But that’s what an Alpha is for, so please, make it happen.

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There is nothing changes in warrior so far just removed stuff

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It literally doesn’t matter if the HP stays 10 or 12 sec, by that time the extra 10!!! % HP is loong gone or long gone useless.

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avatar removal is crazy to me, why does fury has battle cry and avatar? avatar should be for arms and execute mortal strike overpover will be just another slam but each button lights up diff time, same feeling

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also no new spells or anythign same stuff we had, with borrowed powers and pruned so boriong new design

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I have not really touched my warrior since Shadowfart, but honestly Avatar is iconic for Arms. It’s like if they removed colossus smash or mortal strike.

Fury and Arms do not need to canibalize each others. Devs should focus on giving them clear and neat identities.

Also this is only the very first alpha build and alot of things are missing. I’m more on the side of letting them cook and once we have a more clear and substantial view, we’ll see. But for now, I agree that removing avatar is extremely puzzling, among other things.

I would agree if only the past years didn’t prove the opposite. The only way to get something is to whine and scream as loud as possible for as long as it is manageable. If you go silent, they will listen to the " wrong" biased discord feedback and we will endure another bad expansion.

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real ppl need to be vocal about the design, its horrendous, idk why execute and mortal should feel the same as builder overpover and filler slam, they essentialy azre the same spell since dmg stacking is nerfed XD also no new spells, avatar utility gone whatever with modifier, terrible design i hate it, dumbed down its like eating plain rice seeing the new (old) pruned kit XD idk why they dont come up with something new just same stuff again and in worse and worse design

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Yea, you are right on that one.

Personally there are high chances I make Fury my main again but I do hope they add at the very least one big burst ability to add some weight.

The spec is cool but so spammy that outside maybe execute, nothing gives some oomph.

I disagree with just about everything you said.

I do want arms to do heavy bleed and class fantasy is clearly not a factor to you when you ask for things like bloodlust and battlerez.

Arms warrior has been clunky as hell for years now to the point where I’ve avoided playing it. It can certainly stand to lose more than a few things to streamline it and I’d say things are headed in the right direction for Midnight.

Lets be Onest , this is not so bad … I have 127 IQ and i see the good here.

The bad:
Sjet:

.“Avatar, a staple ability for Arms Warrior for decades now, is just removed without compensation.”

Me : For arms If overall damage whit bleeds is good and up time of Master tactician 10 % bonus is good ,and more damage on warbreaker , well we will have a decent boost in damage almost always … Avatar is not that op … and if u waste it in a bad pull or not in warbreaker windows you lose damage … good change for me … we cannot depend on avatar windows all time…

Sjet

-“The “new” Battlefield Commander talent, which was just copied from the PvP talents, is not only locked behind extremely weak and forgettable talents (Retaliation/Sidearm), but it also ONLY gives Rallying Cry a 5% leech and 30% movement speed buff, which can be considered as meaningless compared to what other classes get as their big raid cooldowns. Rallying Cry is still a GCD ability on a 3 minute cooldown!”

Me : I think i will use this when i see people at 40 % hp , the leech damage and the boost to movement will help ur team and ur healer too … and i will use this to extend the movement speed timmers whit Piercing Howl movement speed … overall a good change this will help in M+ and movements in Raids and pvp .

Sjet

-“Being forced into speccing Champion’s Spear is also a weird decision since so many players don’t like the ability in general or in its current form and would rather, if they have to play it, the ability to target an enemy instead of having to click the ground beneath it.”

Me: I would like to choose Roar or spear , but if they make spear a more easy and big aoe pull and extra damage , i will choose that …

Sjet

-“Having to choose between Die by the Sword and Ignore Pain is also astounding beyond belief. What are the devs thinking, that players are giving up Die by the Sword, the only real, yet still relatively weak, defensive cooldown Arms Warrior has? I can think of no scenario where this would be a good idea. Just remove Ignore Pain from the class tree and give Arms, which is currently one of the weakest specs when it comes to defensive, an actual powerful active defensive ability.”

Me: I dont like this but is not all doomed , Well idk maybe is time to get second wind 13 % heal that will combo whit last stand 30 % extra hp and 30 % heal … it means when u get from 30 % to 20 % preatty fast , this 2 skill will combo in a big heal plus rallyn and extra leech … maybe will be better than now … if you Land Inpending victory is possible to go full hp

I don’t think devs will give us bl or br… but i think they can do better.

I think ignore pain its very good design its so big from class fantasy and make sense to take rage and transform it to ignore some damage will be very bad move to get removed idk why u think that the thing is ignore pain should just not be a node choose with dye by the sword that make no sense warr its aleardy so weak in defensives and other classes dont get these kind of stuff like choose between feint and evaison for example very weird

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