We all knew that Midnight will prune abilities. And for some classes it was justified (lol i had to buy an MMO mouse with 12 buttons to finally play arcane mage in DF).
But what we have now? A new devourer spec which many were so hyped has…. FOUR ABILITIES in DPS rotation? I mean literally:
1.Void ray.
2.Reap.
3.Voidblade.
4.Consume.
Really? Is that all? Yes some of these abilities and enhanced sometimes into something else but it’s still the same button lol. Someone may think that it happened only with the new DH spec but we saw the same with devastation evoker in DF - it also has only 3-4 abilities in dps rotation. So it’s a general trend.
If you guys trying to make wow console-usable then forget about it. Playing specs with 3-4 buttons as main rotation is BOORING. It gets dull super fast. Wow needed some ability pruning i agree but NOT that MUCh lmao. Anyone else feels booring to play 4 button specs?
Something tells me it stays like this even for the max level lol considering what blizz said about their plans to simplify the game. Iam not sure though. But the condition of last new specs - deva evoker and devo dh are troubling. Literally same specs with 3-4 buttons to spam.
Dev evoker was not the last spec. Aug evoker was, and it was pretty hard on release.
At the moment I think devourer IS pretty boring, and I think they themselves know of this feedback and will work on it. For other specs I am not afraid, since it is part of the cycle:
Specs are too complicated so they prune/simplify them before an expantion
The expansion releases and most of the specs are pretty simple
Blizz adds tier sets, items, reworks, new talents, etc and bit by bit they re introduce complexity
You don’t need many buttons to create engaging gameplay though. LoL has only a handful of them, and still the gameplay is fast end engaging. In most FPS games you use only attack, reload and weapon swap buttons, but it’s still engaging - with engagement coming from other aspects of the game instead.
Anyway, I’m fine with having simplified rotations.
Yeah, ur right. Forgot about aug evoker that was a funny experience to make a support spec and then forget about it.
If it’s a part of a cycle as you say, i hope devo dh will get more abilities on its bar very soon because now it looks like a class which wasn’t actually finished lol
Yep you dont as long as your class have utility and class orietend unique abilities. Which retail classes have exactly non. Every class ať this moment plays exactly same way and does exactly same things.
They may have had a point in WoD when all classes had a: self heal, stun, interrupt and I think they had a buff as well? could be wrong on the last one.
Pretty sure he doesnt. Every class have single target ability, aoe, offensive + defensive CD, CC, Buff, self heal. Thats about it. Only diference are aimations of abilities but mechanicaly they do exact same things.
No, my mage does not have an in combat heal.
No, my havoc does not have a shield as a defensive cd.
No, my havoc does not have an immunity or aggro redirect.
No, my mage does not have a raid / partywide defensive.
No, my mage does not use its ST rotation to do aoe dmg.
No, my havoc does not have a buff. It’s a debuff.
Are you by any chance a classic purist? Because you 100% sound like one.
Frost mage does not have offensive cooldowns anymore. The only one you can call offensive CD is Ray of Frost and that is a damage ability on a one minute cooldown.
Mages also do not have self heals in the purest sense. The only one they can call that is alter time, but that is Arcane only.
Death Knights also do not have buffs.
I think you need to have another look at specs after the pruning.
You know things are dire when you log on FF14 and your white mage of all classes has a more engaging combat “rotation” than your main spec in WoW. Plus I will never ever ever ever forgive or get over how they removed SWord:Pain from Hpriests. (Yes yes I know it still technically exists if you forego Holy Fire and fear bomb but why would you ever do that to yourself outside of legacy content)
Garbage design and my least favorite iteration of this spec since the dark days of Cataclysm and Chakras.
These games are primarily PvP and based on timing rather than raw cooldown efficiency.
These games are not tab target. Abilities are skill shots.
Yes, rotations don’t need that many buttons. But abilities need interactions and nuance to create interesting gameplay and many sorely lack in that department.
Several specs in midnight are sitting under the threshold of rotational abilities to create meaningful nuanced interactions. The most egregious of which being MM hunter and Resto Shaman.
From a rotation optimisation standpoint, every spec is keep CDs on cd, don’t let bar fill up, and press shiny thing when it lights up.
Its simple M+ is small 5 man content on a timer. And every class and every spec have to be viable doing such content. So any class/spec combo have to have toolkits to beat this content. So everybody gets stun, silence, kick, dmg reduction, self heal etc,… So every class gets these tools to be viable in m+ which causing homogenization.
That doesn’t explain homogenisation of moment to moment gameplay or the lack of nuance in rotational decisions. Which is the thing the OP is criticising.