The Classic feeling in Retail

Hi,

We’ve been 20 years in the same game, however, we can see how different is from its firsts iterations. (duh), things change.

However, there are many situations in retail that can at least evoke some classic feeling.

In my case, I was farming boxes in LBRS, for the ravenholdt reputation, and I thought that the game in that particual scenario, wasn’t that different from the classic version, aside from few variables (such as resists, stealth detection range, movement speed, yada yada).

However, when you play other kind of content, the feeling is that it is a different game. If we could’ve played this retail WoW version in the 2007 days under another game’s name, people would have not recognized that it’d be WoW.

I’m talking about PvP micro mechanics and complexity in micro-variables, I’m talking about PvE overdesigned mechanics, I’m talking about aspects such as “the meaning of gold in the world”, or character power progression being seasonaly destroyed.

I’m not trying to re-discover the wheel with this, I just want to leave a reflexion here, that the game would be better off with less complex systems and more player-friendly goals.

I came with the idea that, if WoW could increase raw gold generation, lower repair costs, and add some “gold sinks” that people would invest ** in, along with simpler systems (such as the so asked M+ changes, just to name one), the game would retain more players, and become a more attractive product for new ones.

** The idea of that gold sink would be a NPC token that could cost, let’s say, 1M gold. And then, you could use that token to get some elitist items such as spectral tigers, challenge mode: gold sets, or whatever other item that is not obtainable in the game (or unlockable), so people could farm those items by playing the game (maybe playing mythic+ to farm gold?), while others could just play the game with enough gold for repairs or consumables, while the gold would be spent and not contribute to the long term inflation by being destroyed thanks to the called token.

In general, probably not everybody agrees, but the classic feeling has shown that works, and it is true that retail is not retaining players; while I am not a classic andy, I can see how SoD and all of the classic iterations could give some guidelines of how retail should be designed in the future. Simplifying systems and letting players play the way they like, would lead to a more satisfying experience overal.

and you know that how ? do you have any proof that the retail is not retaining players ?

No offense, but to answer your question I must ask… Do you even play retail? No mythic+ scenario in comparation to other expansions; no raiding scenario in comparation to other expansions, deflated PvP scenario, and so on; not to mention that the game is designed around the WoW token which is lame.

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We listen and we don’t judge.

i actually dont feel other than classic on retail
if anything i feel BETTER than classic

let me explain.
we got talents trees like classic, improved with hero talents ; - )
its super fun to tinker with talents if you play like me, not folowing some idiots meta
we got old group buffs back and improved ; - )
man i missed mark of the wild for example
we often go back to the older zones and older zones are being revamped ; - )

anyone who thinks classic is nice and good i expect him to go and get hes eyes checked and TurnOFF nostalgia goggles
than go back to being a clicker a 1 buton rotation while packpedaling ; - )

my personal honest opinion (thanks god this is not reddit cause id get downvoted to Maw and beyond)

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The “Classic feeling” comes from a dangerous, immersive and vibrant world, RPG Elements and social interactions.

I really don’t know how retail can give the same feeling and i say your changes would make no difference.

There are way too many things that destroyed the old WoW feeling.

  • the world is meaningless, there is no danger regardless of being level 1 or 80
  • Horde vs Alliance was huge part of WoW, non existend now
  • Chromie Time, phasing/layering makes the world dead
  • Transmog. I love it but orcs/tauren etc running around in pink dresses? (Just one example there are more problems with it)
  • our classes are way too strong

I can write way more but i guess my point is easy to get with those examples.

Retail is just a complete different Game now. Epic stories, dungeons, raids or adventures aren’t the focus anymore.
Saisonal endgame content is it, starting over with gearing 3-4 times per expansion is the focus.

Having played classic, I so much prefer retail. And here is why:

I can log on and play, I don’t have to play in a guild with some DKP system or attendance % where loot is being given out of who plays the most.
Yes the gear may have lasted longer, but damn it felt bad having your guild disband and then you were “the rookie” that had to earn hours before even being considered… You were the “hand me down” guy who got stuff whenever all the main guys didn’t need anything…

The beauty of the state currently is, people will bounce inbetween the diferent game versions… Don’t tell me SoD was popping before the end of S1… Same with classic, its cycles.

There has been a lot… Which ones are you refering to here?

Retail has changed a lot…And while some of things can be improved on, I do like that it caters more to the casual players in a majority of its gameplay.

And how?

Do you? The participation numbers have remained relatively the same throughout the last couple years based on the data we’ve got access to (raid guild kills and m+ runs)

We have gold sinks. You vastly underestimate how much gold is being generated on a daily basis in the game.

Name one what? I’ve stopped counting the amount of different ideas people had for M+.

How would the gold generation change that? Gold is already in massive supply and you can’t really do anything with it even with the gold sinks. Unless you want to make gold an essential part of upgrading gear in which case my answer would be: HAHAHAHAH. No.

Spectral Tiger goes for more than the gold cap. 1m is peanuts.

You don’t deserve them. You havent done the content. You can have recolours at best.

Or you deal with the fact that the stuff is gone or they add new rewards like the current mage tower ToS replica set.

The gold isnt being destroyed by buying tokens. If the gold would be destroyed it would rather fight inflation. The gold for tokens gets transfered to the player that put the token up in the first place. The token market isnt endless and heavily reliant on supply by players (this has been proven times and times again. Even just recently)

Also WoWs inflation is absolutely tame despite its 20 year running time and comparing it to other games where you pay in billions for everything.

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The gold sinks you suggest already exist. The Black Market AH often has super rare items, some of which have already been removed from the game from their original sources. There is also an NPC there that sells some cosmetic appearances again at a massive gold value (ranging from 100k to 1m gold per item).

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