I came to realize something about playing WoW while playing the prepatch event.
To be precise when for a short time the bosses took especially long to beat.
You don’t have the time to appreciate the animations or enemy.
Since you have to do something every second and have to constantly be aware of your rotation and think about your next steps while evading “ability xyz” you even don’t know the name of the ability, you forget the name of the boss you fight, you literally don’t have the time to look at the boss or the spells you are casting.
Yes it makes game and class more engaging not having to wait for the next ability to use cause your resource is empty or your cooldown is not off. But at the same time every fight becomes some sort of panic hasty mist of action and reaction.
I remember (yeah I know) when I could watch my chain lightning jump over to enemies and think “Yeah nice I am an shaman” or when I actually saw how my strong mortal strike hit the enemy and made a big number. Same goes with Pyroblast.
Now they are just one number in 100 that are displayed at all times and I am not even sure witch number the ability was.
It also makes every class the same it feels like, cause there is no difference in spamming fireball, lightning bolt or arcane shot. Then fast press the proc that happened (there is always a proc that happens with EVERY class). Oh my main cd is off…now fast hyper panic press to get as much gcds into that small window…what happened the last 30 seconds? Don’t know but I didn’t die.
I think you get the picture.
Some will say “Why don’t you play classic, there it is like that.” but we all know it isn’t. Classic wow is full of hardcore people that want you to be better then retail raiders in a game that’s easier then Tetris. And THAT is to less again. Also the game is far to solved.