To be fair.
There is so much stuff going on in dungeons its enough for most people.
In heroics atm. I pull MANY grps together atm. Do you think anyone is able to avoid ALL voids and stuff that is happening?
Its not possible. You AOE stun what you can and the rest must be healed because there are 100 voids at once.
The Answer to good game design is NOT to add more and more an more mechanics… Its to increase the quality of existing mechanics.
Noone wanted this flying stuff in dungeons. Blizzard felt that in WOTLK and also in Dragonflight.
So why try to force it?
People dont like it, so get rid of it.
If people like you would design the game, we would need to study every week which of the thousand mechanics are up this week.
A Game should be fun and not rocketscience.
Apparently it is, otherwise I wouldn’t see people dying every time the dungeon comes around.
I have seen people get frustrated and stubborn over SIMPLE jump’n’run parts in Destiny 1 and 2, that take like 5 minutes at best with a few fails. They rather left the activity and rejoined, because they were lazy and didn’t want to get out of their comfort zone for 5 minutes.
To each their own. And your memory is right.
And yet by your own admission you intentionally turn it into rocketscience for everyone by knowingly pulling multiple groups when you know it´s not possible for people to cope? Can the level of hypocrisy even get any greater?
Yeah, right, I don´t have a qualifiied statement so i´ll just go with unfounded personal attacks. Bite me, cya in 2025 at the earliest.
1st boss: you flight 4 times, with a total of maybe 4 to 5 seconds each time. Both areas are easy to understand and go too. Not rocketsciene, just common sense.
2nd boss: You either kill the main boss in an area, where no adds are and people do not aim the big orb at a wall. Then fly back up to the ship. Again maybe 4 to 5 seconds of flight. Not rocketsciene, just common sense. (if you do the 3 mini bosses, your map shows you were they are).
3rd boss… follow the golden orbs and land. Take maybe 10ish seconds.
Overall, the flight feature of Dawnbreaker is not difficult, it’s not a challenge to do a very basic movement on your mount. As others have said, people have got used to just rolling their face on their keyboard.
Also be aware Dawnbreaker is going to be one of the key dungeons, so you may as well get used to it 
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Like i said.
I have no Problem with this flying stuff. I used it as an example.
We have enough going on in dungeons.
Turn on BigWigs Voice and just listen to it for once. You will get a Headache from the calls
Thankfully I don’t use it xD, I prefer DBM.
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I didnt attacked you at all. I just said that you should not design the game
Dbm has this too i think.
Try it. Its horrible.
And thats because we got TONS of stuff happening in every trashgrp… Iam just saying that most people dont like that much of mechanics everywhere.
Sometimes you want a DPS check boss where you do almost nothing but dmg.
Did this on follower dungeon, the flying bit was ok.
The town bit was super confusing & annoying as the npcs tell you to fly to this other building, but like usual wow followers they ran the whole way on the ground, pulling the boss & the game teleported me back to the party.
Final boss was super annoying aswell since the followers didnt care about positions so i got hit by a lot of those poison waves.
really love how people who are not even good enough to read tell others to git gud
annoying =/= hard
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I remember a night back in 2005, we went in to BRD. We were in the 3 hours and didn’t kill a single boss.
That was an annoying dungeon.
This dungeon isnt UNTIL we get into M+… then there way issues, when u have to actually pull those leutenants and all that, jesus that is a poopshow, in HC its jut fun bosses with decent mechanics, and a bit of chill flying.
I don’t get it why people hate Dawnbreaker so much? It’s just a bit unclear with the light orbs for sure, and objectives… But the WORST by far in my eyes, especially as it’s heading into M+ pool… Is the stupidly boring City of Threads.
The second boss area is extremely unclear at first how you’re supposed to navigate it. The place that looks the most appealing to land (The big flame you see immediately after getting off the ship) is directly in the path of the boss, and the tall buildings / generally more LoS + patrol heavy environment make it a lot easier for pugs to get lost / split up / pull additional unwanted trash (As well as the boss himself).
If the game instead put everyone in the light bubble towards the southern end of the town and let’s you all start from there it’d likely cause WAY less problems.
I havent heard anyone that actually plays the endgame say that yet though.
I don’t mind flying in dungeons, the issue is just that it always leads to open plan areas that can be navigated near infinite different ways and everyone needs to be on the same page from the word go.
That was more the mounted combat than the actual flying though.