I’m either very lucky or very special. Blizzard has actually implemented a lot of the suggestions I’ve made over the years. But there are dark patterns that have emerged inside Blizzard, which often undermine their best work. Good intentions corrupted by short-sighted design.
Trying so very hard to impress
In an attempt to make things feel EPIC Blizzard has forgotten what makes the World of Warcraft breathe. Both the game and the story are rushing you from one rollercoaster to another without really building up any anticipation. The Burning of Teldrassil cannot really mean anything because we never really spent time getting to the place. We just got served a reason for some outrage.
Our leveling zones have become pretty art galleries with a string of quests. We don’t really explore the zones anymore. Because it’s all too well planned out systematical.
Important characters are always much bigger than you, making you feel small in big moments. It’s not immersive. It’s a carousel ride.
Vertical progression is slowly poisoning WoW
Each patch and expansion introduces new systems into the game which renders the old ones absolite. The Garrison system was flawed, but instead of learning and improving on it, Blizzard decided to abandon it and pretends it never happened. We have so many legacy progression systems in the game that the new ones feel pointless. We know they will be abandoned soon enough, so why bother? Yet new systems are still added each patch.
There is only one form of progression that keeps getting better… transmogrification. And it’s the only form of horizontal progression that we really have.
Where do we start?
Expansions need to sell. So make that your opportunity to break new ground. But use patches to iterate and improve existing content not replace the old content.
Slowly update existing zones over multiple patches and BUILD THEM TO LAST. Think both leveling and endgame content. This is an opportunity to further develop existing race/culture/lore. It provides a sense of real progression in the world. This way each expansion actually improves the total game doesn’t replace it.
Enough surface level crap, take me deep!
Leveling should open up new customization options via talents. Not just give you more buttons. Think horizontal talent trees and not vertical ones. Not all talents have to be combat related. Travel talents? Exploration talents? Flavour talents? Lore talents? Visual talents? Things that would always be there for you, but would not subtract from the game later on. Some talents could even remove bottons from your action bar?
Better story tools
There should be voice acted cutscenes for the main story line (no quest reading text). Reading missions can be found in books, letters, bounties, messages, puzzles, sidequests, mission tables etc.
It’s fine if we get less main quests because of this. Most people will actually end up soaking way more story this way. Combined with zone activated quests and exploration items (chests, books, puzzles and such), this would make for a world that you feel rewarded for exploring.
Don’t show zone activated quests on map (unless they become dailies later on). Let me explore my options at my own pace. This gives back some of wonder of exploration like we had in Classic Wow.
Closing words
I do feel the game has improved massively since the vanilla days. But we have come to a point where we need to take the next step further if we want the game to (not just survive), but thrive for the next 10 years.
Do you agree with me? Did I miss anything vital? Please share your thoughts. I will monitor the comments for at least a week and do my best to respond to every person here.