The Dire State of Feral PvP (mirror) Post from the Us Forum

[Hey, i have never done this before, i hope it is allowed to mirror a Thread from the Us Forum, So players who aren’t on the US forum can also read it, I agree with a lot of things there, and he makes good points rather than just boring bandaid dmg/survivability suggestions, Maybe others will also be able to see what the current problem with feral is] all rights belong to axtin, If requested, I will remove this thread

This post is aimed at addressing the design flaws that ultimately make feral both unfun to play and play against.

A bit of background about myself playing this spec: I have played feral in every single expansion, although I didn’t consider myself a feral main until season 15 or patch 5.4. I’ve done all kinds of PvP on this spec at a top level including world PvP, rated BGs, and rated arenas, with rated arenas being my primary focus.

If you ask feral players what the spec needs right now, most will say it needs survivability buffs, damage buffs, or off-healing buffs which are all understandable. However, the root cause of all the problems feral has right now, in my opinion, is the Wild Attunement honor talent. When this talent was first introduced on PTR, I remember thinking this talent was a cool idea because it encourages casting cyclone (in DF season 1, most ferals were not even talenting into cyclone because it didn’t feel worth it) so it killed the damage-bot playstyle that was widely negatively received.

After playing with Wild Attunement for a few weeks into season 2, the problems this talent created became apparent very quickly. In no particular order:

1.) If you don’t play this talent, it feels very hard to generate pressure
2.) This talent turns cyclone from a crowd-control ability, to a crowd control and damage ability
3.) Promotes cheesy gameplay involving casting cyclone on totems, pets, and even purposely casting cyclone into immunities like divine shield, anti-magic shell, or into another cyclone early just to trigger wild attunement
4.) Feral is ultimately a melee dps spec but is forced into casting almost as much as some wizard specs to win games
5.) Having to stand still and cast cyclone in human form makes feral feel extremely squishy because when casting, we aren’t playing evasive or surviving in bear form or doing much damage if we don’t successfully land the cyclones
6.) Because of how much a feral could potentially control a game by abusing wild attunement, it encourages the other team to have to shift all their attention on the feral because if they don’t, then the game can spiral out of control very quickly if cyclones are not stopped
7.) Wild attunement is too powerful in situations where the other team doesn’t have enough ways to stop the feral from casting

Feral went from not even needing cyclone keybound in DF s1, to relying on cyclone so much that it became the #1 most killed spec in solo shuffle. We need to go back to a middle ground where we are casting cyclone only when it makes sense, such as for crowd-control or cycloning someone at low HP when they use a defensive/offensive cd and so on. There shouldn’t be such a massive damage incentive attached to cyclone because it just creates extremely unfun gameplay on both sides. Feral offensive pressure without wild attunement is laughable right now (outside of incarn at least).

I don’t think feral is as squishy as people say it is. It’s the gameplay that wild attunement forces us into that makes feral feel squishy. The way feral survives is by constantly being evasive with shifting, stunning, rooting melee off you, pre bear forming stuns. Feral needs to be in a place where it can do enough damage just with our actual attacks, not by cycloning.

I ran a poll recently and asked anyone that plays feral to answer if they like or dislike the current playstyle of feral associated with wild attunement [(image here) ](https://imgur.com/a/SIXHap9) and almost 75% of players (238 votes) that responded said they dislike it. A common point from people that voted liking wild attunement said they like it because “it’s more fun than s1 damage bot feral” which is a very reasonable take. But feral has had perfect middle grounds in previous expansions.

I think another major contributor to ferals not talenting into cyclone in season 1 is simply the placement of cyclone in the talent tree. There is a ridiculous opportunity cost to get cyclone as a feral druid, but wild attunement is so important that we have to just spend the points and pick up cyclone anyways, while losing points on things that help us survive like movement speed or thick hide or mass entangle/typhoon.

In every previous expansion that feral had access to cyclone, cyclones were casted at situational times whenever it made sense which I liked. I also don’t think instant cyclones would be a good thing to return in the current state of the game with how abundant combo points are now. Even if it was instant with a cd, the game has enough instant CC already in my opinion and cyclone being a casted spammable CC is more unique and skillful.

If wild attunement was removed, and to avoid being season 1 DF ferals again, feral just needs to have a better balance between being damage dealers/hybrids/cyclone casters. This balance has already been figured out in previous expansions. I really think shadowlands hit the mark with feral’s overall power budget except for healing being arguably too strong, but the main contributor to that was bear form + fleshcraft and the barkskin legendary which we wouldn’t have now.

If I could make a few changes to feral right now I’d remove wild attunement completely, make cyclone baseline or put it in soothe’s spot as a choice node with soothe, buff adaptive swarm, buff lunar inspiration, buff shred, and buff feral frenzy to compensate for losing wild attunement. Maybe a slight nerf to saber jaws because sometimes bite crits are hitting too hard. I’d also like to see a buff to rip damage but I understand that this would indirectly buff our cleave damage because of primal wrath which could be problematic. Hopefully in the future this could be addressed by making primal wrath apply its own bleed. I know talent tree alterations aren’t something that can just be done at any time like number tuning, but I strongly believe moving cyclone would have 0 negative impact for druids doing other types of content and I just hope to see major improvements to the Druid class tree in the future in general.

Wild attunement is bad for the game (unfun for the feral and people facing ferals), delete it and compensate with single target damage + incentive to still use cyclone by not having a super high opportunity cost on it in the talent tree

6 Likes

We need bleed dmg to be drastically improved, so we can still maintain pressure while we need to kite (which is a lot atm).

Primal wrath needs its own bleed spell so rip can be buffed without increasing cleave dmg through the roof.

Passive armor buff in cat form since being tunneled by melee feels extremely hard atm.

Wild attunement needs to go,but as compensation feral frenzy needs a big buff so we can actually time our burst and feel like we’re doing something.

2 Likes

Giving us a adjusted wod cat form instead of the clone talent + a similiar cooldown reduce as outlaw rogue for the deff cds/ burst cds would probably fix a lot. Beeing rewarded for staying in fight by beeing more tanky would be lovely over losing all pressure trying to clone / hide

Absolutely not. If anything CDR should be deleted from the game entirely, not given to everybody. Playing against Outlaw (and Sub tbh) already makes no sense due to CDR, we don’t need that to happen with other specs.

1 Like

Can we get the Druid of the Claw talents now? Or just 1-2 of them? Like the ones that make Bear actually a little bit useful and the one that gives cat some survivability for changing specs? Or do we gotta be a poo spec in solo almost all expansion?

its so bad im actually playing sub rogue until feral gets fixed , after maining it since mop 5.4, hopefully we see new pvp talents too and buffs

feral is so weak that it crits 313k on a high armor target (yes Evoker has higher armor than most classes)

https://www.twitch.tv/videos/2109441022?t=6h4m33s

in case somebody can’t watch the video

https://imgur.com/a/PExeG4a

awc champ Lontar dies 100-0 with the last 1 second feral doing a total of around 470k damage in a single global

dies through Emerald Communion which is a 3 min healing cd

proceeds to laugh and call the game a joke

if ur not stunned and dead, ur cycloned

if ur not cycloned, ur stunned and dead

buff feral, unplayable

1 Like

Damage is not the issue , ironic to see a dh complaining about feral out of any classes

thats not healthy and should not be a thing 99% of feral pvpers ask for bleed buff and to nerf bite in return

cause it is look at sub rogues walking around with 2x evasion 2x vanish cdr

blah blah blah we get it , tunnel the feral force Wall and skin and watch him drop like a fly. also make sure to bind your kick on your bars buddy

im mainly speaking about def cds not damage , before you go @ me read what i wrote , dh rotbrain, your class is legit 85% on the ladder aswell , they nerf you multiple times still proceeds to be broken , joke of a game indeed

also alot of ferals want wild atonement gone , its toxic gameplay go ask Twinkle and other ferals out there and they rather see better def cds and nerf on bite and buff on bleeds instead

3 Likes

Said everyone about Dh for months, it´s just a pve focused game, where even plunderstorm gets more attention

same when ww monk use stun + serenity, same when warri stormbolt me with sharpen + avatar if he is lucky with a crit, how about a sub rogue with duel and 220k+ krits too?
how about a deva evoker (what is bad designed) i could say the same to kingsbane

doesnt need a buff, need´s a slight rework thats it, maybe less bite dmg, but more bleed dmg instead, cuz bleeds are doing nothing, and are only there to buff your bite dmg

if he cant get a cyclone, especially into shaman teams, the feral is dead, or have a hard life, game is unfun for both sides, nobody is defending this playstyle, most of the feral players dont want this gameplay either

look at mage frostbolt dmg too, i think u havent seen ray of frost after the buffs lol

idk, rdruid in bear feels 2x more tanky, had 320k rising sunkicks on a Evoker

Game designe is weak, thats it

3 Likes

yes and we got nerfed 5 times

let’s count how many times ferocious bite got nerfed

zi zi zi zi zeeero

ww highest hits don’t go beyond like 270k (at the very luckiest)

50 second stun

4 seconds

you can miss it if misstimed

90 second CD serenity with 12 second uptime (2-3 CC’s goodbye serenity lmfao)

let’s compare that to having a 5 second stun every 20 seconds having a guarantee kill every time

warr has nonexistant burst this season it’s all bleed slow dmg

feral is just an alternative sub rogue, you do the same things in a different way

this is why the spec sucks right now for lower rated players and is absolutely ridiculous in the hands of capable ferals

hard life jk its called skill issue if u cannot push rating with a class that can kill in stunlocks every 20 seconds with 300k+ crits and can spam an undispellable CC

its only hard in shuffle

literal free win spec in 3v3 and 2v2

but to play those u need to be actually good in order to have people to play with

we are back to imaginary land

some ppl wanna have fun but most ppl especially in EU don’t care about fun they just play what’s strong to get rating

fun literally doesn’t exist in EU our whole region is centered around minmaxing

So to all the Feral complainers

Find a Mage or a Devoker + a healer

go get ur free glad

if u cant well then it’s time to come back here so I can hand u the tissue box

Feral lack of consistant pressure and damage outside from burst cds besides the lack of damage reduction

3 Likes

A DH complaining about someone else dealing DMG. Priceless.

Yes Feral during CDs with Full Energy and a lucky crit can hit for 300k, but if you actually look at the average over any longer game it’s half that. FB is actually the only hard hitting spell Feral has and when you don’t have all procs and CDs it starts hitting like a noodle and there is a lot of downtime between usages cause you need 5CP and 50energy.

Feral DMG and Burst is mid according to every PvP website with stats. We are far from OP, far from the top specs. We luckily aint the weakest, we are just average.

I’d say if the Feral ain’t in bear he is dead.

Yes please. Delete Cyclone or put it on a 30sec CD and buff the sht out of Feral. Please Blizzard.

Maybe because DH is still top 3 DMG and top 10 burst in all brackets and feral is - checking stats… - 21st. And you are top 3 DMG in all brackets AFTER 5 nerfs. That just shows us how broken you were before the nerfs. It took 5 nerfs to actually dethrone DH from 1st place.

1 Like

I still don’t understand this guy , i even took his side when it comes to bite nerf but we would like bleeds in return
i even said remove wild attonment for defensive cd buff instead but he keeps yaping like a broken casete , dh guy is prob a troll.

Like dhs got nerfed multiple times yet still broken , still 85% of the pvp ladder , he talks like feral is same when it comes to played % on ladder , jfc people are really delusional on these forums

1 Like

Oh cool, since you want to use ladder representation as a foundation of your argument, I suppose you have some fascinating rebuttal to Feral Druid being a top 3 performing DPS spec in the game?

https://imgur.com/a/LlHBp4z

oh look mr veeta came to argue , feel free but my debate is about nerfing bite buffing bleeds and removing wild atonement and buffing defensives for healthier gameplay

nobody likes a cyclone bot , its bad for both sides . But you just jumped the ship trying to act smart with your screenshot , yeah sure but read what im actually arguing about then start replying to me

is where the issue is with the spec , we went from bleed spec to degen bite spec that nobody likes , pvpers nor pve players but blizzard keeps pushing for bites .

i rather see bite nerfed by 50% for 50% bleed buff and make bite refresh bleeds on my current target so it has a purpose instead

also

Glad other ferals can say this cause me personally hate the state we are in atm , i wanna play the game i dont wanna be mage with less mobility and less pressure and only relying on ff procs from clone and spam bite and pray it crits for 340k on 1000k hp bar, hence i like affiction , since i love dot specs but seeing feral moving into frost dk from mop rotation , obilterate obliterate , empower weapon obliterate , feels like apply bleeds , build 5 cps , bite , build 5 cps bite repeat, boring gameplay not just that but you are forced to spam clones cause blizz thought its a good idea to make pvp talent work with tierset , being a feral used to be hit bleed and run /kite and rot the players down , now its just a cc bot and bite bot

Im rewatching mop vids and we used to have 600k hp bars and rip used to tick for 35k and rake was around 22k , current bleeds are nowhere close to mop bleeds.

But i can imagine people mald if we had NS clone back or Hotw With ward :joy:

But when i look at rogues and other classes , each patch they got like new pvp talents or reworked pvp talents , feral only got wild attonment and thats about it , promoting toxic gameplay for both sides.

Yet nobody complains about 2x evasion for rogues ,since their cloak got evasion as pvp talent, cause surely rogue needed 2x evasion when it already has the best toolkit in the game next to arms warriors, joke of a game :+1:

1 Like

Guys why are you feeding the trolls? Almost every Feral asked for a bleed playstyle and nerfing bites + surviv buffs but here we have a DH(lol) crying about a big bite during incarn?
Also you got someone linking 2700+ showing how Feral is 3rd best so taking a teeny tiny sample of data and just arguing about Feral of all specs?

those people are not here to discuss they just want to argue endlessly and there is no point IMO wasting energy with those trolls

1 Like

Cause Cyclone is OP and you have 2 comps that are god tier. We don’t want OP Cyclone and we don’t wanna be forced to only play with Devastation to be good. Is it that hard to understand that Feral can have one specific OP as F comp and still be dog tier? Cause you know 99% of people can’t play that OP comp? And 99.9% of solo shuffle games won’t be with those comps?

Every ferals counter argument against Irony so far:

Good job that you’re not, then. You have FMP, Jungle and Devastation.

Irony does that himself, to be fair.

No we pretty much countered every single argument. Starting from false claims of Feral dealing crazy amounts of DMG where WoW Arena Logs from every single bracket and every single rating shows a totally different story. To claims about us only wanting buffs when we said we want Cyclone gone and wanna get rid of big bites. To his false claims that DH is ok now cause it got 5 nerfs and if you check stats it’s still one of the most represented specs and best performing specs in the game. The problem is people with IQ lower than room temp can’t read or don’t understand what they are reading.

1 Like