The faction war was an enjoyable part of WoW

Which is done anyway cause in Orgrimmar some of the member races have their own districts.

Interesting. Has Blizzard as a company given up on the War part of World of Warcraft.
While each superpower will need time to recover and replenish its ranks we are not seeing growth of either side just new playable characters for the player base.

There have always been elements of the player base that did not like the faction conflict. That there could now be cross-faction gameplay is a sign of that.
Similar to classes and specs having old abilities returned to them. Maybe Blizzard will change their mind on the whole: there wont be another Battle for Azeroth style faction war again, thing.

How much if at all has Identity politics infiltrated Blizzard?
One thing to have virtue signallers on social media but another to have it infiltrate the games itself.
Jaina Proudmoore in Battle for Azeroth seems to be a girl version of the Prodigal Son. After selling her father to the Horde thinking there could be peace she has to face the music her people and her past.

There haven’t been proactive elements of the Alliance against the Horde since Genn Greymane but that was specifically due to his revenge quest against Sylvannas. But since the Sylvannas expansion (Shadowlands) he has kind of given up on that.

What Battle for Azeroth brought was individual faction agency. No more hand holding with the opposite faction and the tired old: Only together can the bug bad evil be defeated and save the world.

Alliance had their thing on Kul Tiras Horde had their thing on Zandalar. Being at war it brought both pvp and pve people together. You saw player armies roaming the zones and clashing against each other, despite the servers being unable to handle it.

But outside of full scale faction conflicts you can have racial conflicts. Maghar trying to make incursions on Blackrock Mountain and the Dark Iron making a claim. This one clan was surpressed by the combined Bronzebeards and Wildhammers.

Yrel following the Maghar Orcs through the portal, Now that their Draenor have been conquered.
Void Elf shenanigans trying to create a void version of the Sunwell.
Return of Illidan, Now that Malfurion might expire in Dragonflight.

The Horde have always conquered and carved out new territories. So how will Azeroth look as a whole? Goblins vs Gnomes was always the kind of balance for technology of both factions but with MechaGnomes added how will this change?

Should at the very least have maps redrawn. Peace is time to heal and rebuild. But it has been the war and conflicts that have made each race and factions stronger.

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The Horde was written as a superpower stronger than the Alliance.
First it took the combined strength of the Alliance and a Horde civil war to stop Garrosh, Then the Horde (started) was at war with the Alliance but still was dealing with internal conflicts at the same time.

Warchiefs are written as broken. But High King Varian was killed by an old orc. Yes yes Guldan is not just any old Orc and his skull has been a nuisance for some. But there is still an imbalance in how the two power were written.

The idea of BFA was awesome, i actuallly got the feeling that the world was changing due to the war and the future of our faction and our people was at stake.
I loved the faction pride, the retexture of the old zones, the heritage armours. Bfa could have been the greatest expansion.
But they lost so many good opportunities… They should have let the Azshara and N’zoth idea for another expansion so they could give more attention to the faction vs faction conflict…
They could have had “zone invasions”, zones like Stonetalon and Hillsbrad Foothills where now war zones where you could quest and contribute to build watchtowers and sentinel towers to protect from enemy player attacks, much like the construction of buildings in Warfronts but it would cost much more resources. They could be invaded by the opposite faction and you would need to protect them from enemy players, something like an epic battleground/warfront in open world but for pvpers.
The night elves should have been given way more attention, abandon the night warrior/elune fiasco from Shadowlands and actually show the “Night Warrior” leading her people instead of just appearing doing some cool battle moves and then disappear again. The night elves should have waged war against the horde in Kalimdor and try to reconquer Ashenvale, same with the Forsaken in the Eastern Kingdoms, all with brand new retextured zones.

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Don’t you think the same base concept for 18 years straight would have gotten boring though? I would like to think i’d be pretty tired of it by now

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I liked Garrosh’s character :woman_shrugging:t3: and I play as a race he desperately hated. He was raised as a warrior and acted like a badass. He made stupid decisions, he wasn’t a politician and that’s fine. Politics can go to Lor’themar unless he’s busy wooing that Nightborne lady.

In a war there are certain elements we don’t like as it’s agains nature, humanity, etc, but it’s part of it. All coins have two sides. I don’t follow the writing team of Blizzard, I have my own agenda of making my own story and I have my own perspective of seeing the characters.

I hated the night warrior stuff. Hated it. Making a Mary Sue out of Tyrande wasn’t the best idea imo, sure looks badass, but still feels overpowered. Although they did it to Sylvanas too so that balanced it out I guess. Unfortunately Tyrande isn’t loved that much, so all the bs went to Sylvanas to keep her for the simps.

As much as I didn’t like the lightforged Turalyon, I kind of want him to make a move. Like, please. Just do it.

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Because kumbaya around the campfire is not boring? Give me a break.

Hello Kitty Online Happy Adventure thataway====>

This. Also, in Warcraft 3, the factions united on several occasions as well. The faction divide is really a relic of Warcraft 2, and should never have become a core component of World of Warcraft’s gameplay.

Sure factions are fine, and they gave reason for Battlegrounds to exist in the first place. But outside PVP, there is no reason why Alliance and Horde players couldn’t have had the option to work together in PVE settings from the start.

It seems Blizzard are willing to get to that, but they have 15 years of code to untangle (they’ve been pretty open about this fact) from multiple expansions of trying to enforce this faction divide to the determinant of gameplay.

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Sorry pal ain’t that old no clue what you’re talking about

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It’s alright, I’ll wait for the day when you grow your first chest hair.

thats not the reason horde is

its the elves :wink:

I agree, however I’m not a fan of destroying things as Blizzard isn’t good at rebuilding them. For example: Gilneas and Gnomeregan are not places available to visit and they are the home of the Worgen and Gnomes.

There was a player today in another Topic regarding servers being down that told he would rather play Minesweeper than Classic or WoTLK.

Also: none wants to play the losing side. Everyone wants to win.

The only way I see this working out is: the player character plays the role of Julius Caesar in WoW. Everywhere he goes he is successful. The other NPCs play the role of his generals: whenever the player characters isn’t around disaster happens in the campaign.
So both the Horde and Alliance player character are described as heroes that have their efforts undermined by the incompetence of their leaders.
For example: if the Horde player manages to successfully help taking Ironforge and Stormwind the Alliance player manages to takes Ogrimmar and Thunder Bluff.
However this can’t be done as the player character is never acknowledge by the lore, so the protagonists would have to be the ones leading the player character.
I can already see more death threats to Thrall, Baine or requests to replace Anduin as the leader of the Alliance …

Edit: typing.

Cheers.

BFA looking better for each passing day eh

Faction wars don’t bloody work in this game - they never have, and realistically they never will.

Any conflict between the Horde and the Alliance is fated to end in an unsatisfying anti-climax, simply because both sides are populated by players. You can’t have the Alliance definitively defeat the Horde or vice versa, because you’d be giving half of the player base the middle finger.
This is why every time we’ve had faction conflict in WoW so far, SOMETHING came up to invariably derail it - most often it’s been the Horde leader going so far off the deep end that they become the villain to both factions.

All these edgelord comments about weak leaders and “PAciFism baD” doesn’t change the fact that even if we still had Garrosh as Warchief right now, nothing would be any different.
Whoever happens to be in charge of the factions doesn’t change the fundamental design of the game, and it’s that fundamental design that prevents Horde vs Alliance to ever amount to anything.

2 Likes

Yeah… I always hated the forced faction war which quite frankly felt so artficial. Best parts of WoW were the times when Alliance and Horde worked together and i hope those factions will never go to war again and if they do, lets isolate the warmongers to one big zone and leave rest of the world alone in peace.

It is really sad gow many good people we have lost due needless bloodshed, but then there are those heroes like Varian and Vol’jin who will be remembered for ever and the instant when Varian died and Genn used it as an excuse to go full mindless vengeance and used the young king for his purposes. Thats a shameful part of Alliance history.

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As a bi-faction player I still find it really weird seeing orcs and humans in the same dungeon group.

That’s the only good thing to come out of the flower picker story development though.

Alliance been given the middle finger for almost 18 years straight. So yeah there’s that.

One of the last things i did in game was helping to cleanse undercity as alliance.

Every “win” for the alliance culminate in defeat and embarrassing “plot”

I actually prefer two factions and like it when there is open warfare between them. Rather than merge the factions i would rather see them go further apart.

What i mean by that is more content that is faction specific. Like quests, stories heck even classes like in Classic with Paladin and Shaman.

I would like to see an expansion with one story for the Alliance and one for the Horde.

If Blizz are still determined to keep the faction identity a thing than make some things unique for the factions otherwise it is pretty pointless.

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Nah don’t get me wrong, i’m nearly 30 but i’m not invested with boomer media like you seem to be

Which is why instead of full on faction conflict there should be racial wars and conflicts.
Blizzard advertised a Maghar Orc vs Dark Iron Dwarves conflict with allied raced but failed to deliver.
Dwarves and Orcs have clashed before but that was Dragonmaw Orcs vs Wildhammer Dwarves.

It is not accurate to say the faction divide is a relic of Warcraft 2.
The Forsaken would have been destroyed as a faction but they got the backing of the Horde. The Horde broke the neutrality of the Kirin Tor.
The wounding of young prince Anduin Wrynn - the bombing of Theramore - The burning of Teldrassil - The Shado Pan trying to stop faction conflict to until take down Lei Shen.

There are so many that actually many faction conflict through World of Warcraft retail. Also there could be a reprisal from the blood elves against the void elves for endangering their Sunwell.

The Light and the Void have always been in conflict with each other. So should Yrel and her forces come to Azeroth. 1) Historically speaking from her point of view Blood Elves were always Horde. 2) tHE Maghar Orcs were defeated because given the choice to convert those that didnt was elimated. How much worse will her reaction be to Void Elves? Still horde race in her eyes and these are literally touched by the void.

Outside of PVP Alliance and Horde are still individual and unique superpowers.
Blizzard made the same mistake that they done with flying. Gave player base something that they can’t really take back. Except with Battle for Axeroth having unique faction issues - questing and zones was a great thing.