The future ahead for WoW

After hearing the latest news about housing and realizing the scale of the project, it got me thinking about many small events from the last few expansions that I feel the community hasn’t really connected.

Just like the general atmosphere you feel here on the forums—one of weariness and hopelessness about the state of the game—as if it’s aging poorly and falling behind compared to the current gaming market. I’d say that, ever since Shadowlands, I personally felt the lore was boring. It lacked the epicness of newer expansions that still worked, like Legion, and—say what you will—with all due respect, Warlords and BFA (because yeah, we complained, but if you watch their cinematics, the hype is real).

When it comes to gameplay, I think there’s a widespread feeling that it’s the same story—many players don’t know how to approach the game anymore. Endgame doesn’t appeal to them, and leveling has lost its relevance.

But… is this really true???
I mean, of course it is! But looking back, these last few expansions have simply been a build-up phase. Personally, I took a break and played other games, and after coming back after so long, I realized that all those small patches we didn’t think were “enough” weren’t seen as a whole.

Over the last few years, they’ve been ticking off every single one of the things we kept asking for in the forums. I remember wanting a revamped Vale of Eternal Blossoms: we got it. I remember people wanting Gilneas back, gnomes having their own capital (they live in Mechagon now), Undermine for the goblins, revamping professions so they make sense in the current age of gaming world, removing AP and endless pve progression…

It all just clicked for me a few days ago when I did the Draenei heritage questline:

  • Another new city, with actual content and some very promising lore that clearly hints new racial lore involving Yrel’s return.
  • Let’s not forget they’ve been adding datamined assets since BFA, like those Northrend-style taverns that were never used. It’s clear Stormwind will get a full revamp too—along with every last capital city (Kaz Algar reused models for example).
  • And lastly, the most important point at the center of this post: Housing. How wouldn’t all these new assets be used in the open world?? The open world will be revamped because we’ll have ongoing content to farm. Ion said a world revamp wouldn’t make sense if the zones aren’t relevant for the expansion, but we’re coming back in Midnight and The last Titan, so…

If you look closely, they’re clearly going in one direction—and I think it all points to the idea that by the end of this saga, we’ll have a fully modernized game that allows players to enjoy what made us fall in love with this game in the first place: the world.

I think it’s important to bring back this fresh perspective to those who might be stuck in a negative discourse because they may spend too much time on the game or the forums. Sometimes it helps to look at the other side and realize not everything is as bleak as it seems.

What do you think?

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I think that Blizzard are taking steps toward a kind of reset or revamp or next gen or whatever you want to call it.

Because WoW does need a make-over or glow-up if it has to continue as a major flagship game for decades to come – as Blizzard suggests is their aspiration.

I think the World Soul Saga is Metzen’s farewell tour, so to speak.
The story that’s being set up in this trilogy is basically the culmination of the over-arcing storyline since the beginning of Warcraft. All the secrecy and mystery and the huge conspiracy – it’s all going to come to a major climax in The Last Titan.
As Metzen himself pointed out at Blizzcon, they kind of have to wrap this story up sooner rather than later, if they want to have an audience left to experience it.

So as I see it, then the World Soul Saga is basically the ending to Warcraft and World of Warcraft, in terms of story.

And then there’ll be something new.

Just like when Game of Thrones ended HBO began House of the Dragon, and when Naruto Shippuden ended the new Boruto: Naruto Next Generations began.
That’s pretty normal. Franchises usually have to go on forever, but sometimes they need to restart or reset or do a spin-off, in order to be accessible to a new audience.
And that’s where Warcraft and World of Warcraft is now. Warcraft is more than 30 years old and World of Warcraft is more than 20 years old, and it’s pretty much the same audience that’s stuck with both. An audience that started out as kids and teenagers and who’ve now become middle-aged adults.
So the franchise obviously needs to do something to open itself up for a new audience very soon, else it ends up with a fanbase of old senile mummies.

On the story side I think it shows that Blizzard have quietly been retiring a lot of old characters and putting new ones in their place that are a blank canvas they can do whatever they want with.
Malfurion and Tyrande have gone on an eternal holiday and Shandris has taken over. Shandris is young and female and she doesn’t come with a lot of baggage that you need to know about. She’s just a young female Night Elf leader that Blizzard can do whatever they want with.
Genn Greymane also went into retirement and passed the leadership onto his daughter, Tess. And like Shandris, she is a fairly blank canvas that Blizzard can do whatever with.

In a recent questline the Kirin Tor agreed amongst themselves, almost impulsively and without reason, to disband and commit to making some new alliance between themselves that wouldn’t be called the Kirin Tor but otherwise be exactly like the Kirin Tor.
That felt completely unnecessary and pointless, unless you see it from a writer’s perspective who wants free reigns to tell new stories without being constrained by having this confusing conclave of wizards.

So in terms of story, if the current World of Warcraft is Naturo Shippuden and the World Soul Saga is the 4th ninja war (yes, you need to have followed Naruto to understand this analogy), then what comes afterward is the World of Warcraft equivalent of Boruto: Naruto Next Generations.

I think that has to happen. Because the Warcraft story universe is a single ongoing story that’s been plowing on for more than 30 years, it’s completely inaccessible to any newcomers, and it’s frankly also very confusing and difficult to understand and keep up with for current fans, simply because you’re constantly juggling more than 30 years of material to understand the context of a random quest in the game.

So the story reset or revamp or spin-off or whatever, that’s definitely coming.
I don’t know in what form it will come. There are lots of options and Blizzard have a fantasy universe that basically allows all of them to happen.
They can do the alternative universe or the multiverse and try and tackle it the same way that the superhero franchises have.
They can do the long time-skip and set in in a distant future or a forgotten past, like we often see sci-fi franchises do.
They can do the world-ending destruction or cosmic calamity that the denizens of Azeroth have successfully managed to avoid 348979 times in a row by now.
But they’ll have to do something. Blizzard can’t just continue piling on with another expansion with another big baddie who’s got yet another masterplan that’s part of the same huge conspiracy that becomes increasingly more confusing with each big baddie that’s added to the pile.

In terms of the game I think it’ll carry on as it does. WoW is WoW.
if Housing is a success then they’ll double down on it. If it’s not, then they’ll throw something else on the wall and see if it sticks. That seems to be their approach these days. WoW isn’t anything specific in terms of gameplay – it is just anything and everything that Blizzard can come up with that’s popular and players like.

The one trend I think we’ll see continue is the modernization of WoW in terms of becoming more hack 'n slash, gacha, mobile, and all that other stuff that we told ourselves WoW would never get because we paid a subscription and the subscription kept all that temu design at bay.
Well we’re getting all that and will definitely continue to get more of it.
That’s just going to be an increasingly bigger part of what WoW is.
Less of a game experience and more of a product experience I would say, to summarize it.

What I’m super curious about is the form of this reset, revamp, next gen, or whatever.

I can’t really see Blizzard revamping the in-game world across the board (say in the event of a world destruction event). Current fans won’t be happy about that (see Darnassus being torched).

I also can’t see Blizzard adding the new world on top of the old through phasing (say in the event of an alternative universe or multiverse). In many ways that doesn’t make Warcraft more accessible, it just doubles the confusion as you’ve now got two Warcraft universes in one (Warlords of Draenor alternative universe story).

What I lean toward is that Blizzard will do what they’ve been doing a lot in recent years, which is to simply make new servers for it.
Keep Retail as a forever realm for those who want to continue playing in the old world, and then have new servers that players can copy their character to that are set in the new Warcraft universe.
Same approach as Blizzard already uses for Classic WoW. Tried and true.

So if I had to guess, and I were Blizzard, then I think I would do it a bit like this:
After the World Soul Saga you release Warcraft: The Next Generation on new servers. It’s a revamped Azeroth set in the near future after calamity has struck the world.
Everyone can copy their existing characters onto these servers, or they can create brand new characters and play in this brand new world that is otherwise WoW as usual with Mythic+ Dungeons and Raids and quests and so on. It just has a clean slate in terms of its story and setting, and a more accessible and simple gameplay experience for newcomers and returning players alike (it’s easier to make a good modern leveling experience if you can make it from scratch).
The old retail servers will continue to exist but won’t receive any major updates going forward. They’re just there for people who want to continue playing in the old world.

My joker guess, that I’ve speculated on in the past and I feel a bit confident about, is that Blizzard will use the ending of the World Soul Saga to birth a new universe that will be Blizzard’s next franchise game (because that’s something else Blizzard desperately needs). There’s a story hook whereby the world soul of Azeroth holds the power of creation and can thus create a new universe – and I think that’s going to be Blizzard’s mic-drop. Azeroth will birth a new universe that will be the setting for Blizzard’s next game, and thus technically WoW 2 without necessarily being related to Warcraft apart from its origin.

Because franchises usually have two problems to solve. How to survive, and how to survive themselves.
Blizzard needs to figure out how to use the success of Warcraft to create new success beyond Warcraft, and I think the above approach is a clever way to create a springboard for something new that can draw upon the success of Warcraft.
And I think Blizzard are smart enough to have had this idea themselves.

So that’s what I think! Briefly summarized of course.

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Teldrassil, according to the lore is already healing too.

What I’m hoping for is that we get new revamped racial starting zones. And then people will have to go through them when levelling, and when finished, they can go to the current new expansion, but after having knowledge of the world and the their chosen race.

Midnight, with the revamped Quel’thalas is a good starting point. What if they use those new revamped zones and have new Blood Elf characters go through them from level 1-80, then when they’re done they can go through them again with the 80+ quests. After this expansion Blood Elf players will still go through those zones and then instantly go towards the current high level zones.

Now imagine that with every part of EK and Kalimdor revamped for each race.

My problem is: What does modernization mean? Because if you’re talking about gameplay, I think what some developpers view as “modern” is actually backwards. “Modern” gameplay has been understood to be frictionless, and I don’t like the direction we’ve been going where the game feels too smooth. I like for example games like Breath of the wild, Elden Ring, RDR2, KCD, or even classic wow, where the exploration itself is a big experience. In TWW I played the game for roughly 2-3 hours and the exploration was already over pretty much. I honestly also didn’t care for the exploration, because the story was so bad. With that being said, the way to create curiosity is the storytelling, which also needs to massively improve. I get in a way, that it’s hard to translate that vibe into a MMO, but they managed to do this until Wotlk I’d say. So probably they kinda do need to attempt some sort of reset at some point.

The problem is that “modern” means things, that bases often on stereotypes of “the modern gamer”, but in the actual market, we see games succeeding, that are not aligning with this idea at all, and that aren’t afraid of having friction and providing a big, slow-paced journey. It seems like it’s usually just wishful thinking by companies, rather than the reality of what people prefer to play. If I was Blizzard I would consider doing classic+ with 4k remastered graphics with cross platform and improved gameplay. In current wow I think the damage done is irreversible, and not sure if it can ever go back to being a “real” MMORPG-journey, instead of this collector-simulation. The story is also just broken at this point. They could theoretically move on to wow 2, just do a spin-off prequel game, or attempt a very risky time-skip into the future, but they’re not on that level I think, where they can make a game in the same franchise without nostalgia added and have it become popular. Also, because they have implemented housing, I think they’re going to double down on the game being this cosmetic collection-simulator, which is unfortunate.

I think one extremely important emotional experience a MMORPG needs to provide is this collective feeling of entering a new, mysterious frontier

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I love your mention on Naruto bc I though the same example but in a different way:
I don’t know anything about Naruto but I’d like to get to know about it, the thing is I won’t go for it until I have a mini-series of it where I get invested enough to keep watching from time to time the whole series.
That’s what happens with everybody in WoW! It’s too confusing, too much lore and story, too many chapters and retcons.
The Breath of the Wild example is other thing to add to this formula: if you don’t know how the world works it makes you feel interested to keep exploring, but we know too much about Azeroth, there’s no mystery anymore.

Maybe you’re right on a wow 2 full reset, but I though they would just stick to keep developing what they’re already had, bc at the same time, there are many aspects of the world I think they’ve never been focused on:
When I did the draenei heritage armor questline it reminded me how traumatic their story is, and how little we know about their culture (the tishamat for ex.), so why don’t they make, for example, new holidays but instead of Christmas and all these revamped events, we got actual racial holidays?

The franchise I think has handled it best is Pokémon.

Pokémon is one big universe with a lot of stories, characters, creatures, lore, worldbuilding, and so on.

But the way it’s been handled is by chopping the universe into bits, so each region of the world is its own storyline with its own characters and creatures and lore and worldbuilding.
And then you have some subtle over-arching lore in the background that ties the whole world and all the Pokémon together.

But that approach works wonders. Pokémon is from 1996 so it’s almost as old as Warcraft (1994), but it has aged way better, and it has managed to grow as a franchise over time (unlike Warcraft) because it’s maintained that easy accessibility and simple presentation.

You can pick up any Pokémon game and just play it and be into it – the story, the characters, the creatures, the worldbuilding – without needing to have played all the previous games or knowing all the story that happened in those.

And it’s the same with the anime and manga. The anime has like 1200+ episodes by now, but they’re constructed in a way where they’re isolated storylines that don’t really require prior knowledge, and the universe is kept simple so it’s easy to introduce and get people into.
So kids or adults who start watching Pokémon today don’t need to start with episode 1 of Ash leaving Pallet Town. They can jump in practically anywhere they want and quickly be into the plot. That can’t be said for Warcraft.

With Warcraft Blizzard chose to make the story one big cohesive narrative where you basically need to start at the beginning and chronologically go through 31 years of material to fully understand where the story is today.

And ever since Blizzard released World of Warcraft they’ve also just doubled down on the game again and again as the sole Warcraft experience. As a consequence the game is now incredibly inaccessible to practically anyone who isn’t a devoted veteran, because it’s 20 years of accumulated gameplay content and systems design in one big messy pile that’s built in an engine from the early 2000’s.

That’s nowhere near as sustainable as the Pokémon approach where new game releases are frequent so they can constantly adapt to new technology and devices, and also help present Pokémon as something new to the younger audiences.

Blizzard’s approach of putting all their eggs into the one basket called World of Warcraft has worked for more than 20 years, but it’s also becoming apparent through the declining popularity of World of Warcraft, that this model isn’t sustainable for the franchise in the long term.

It’s not built to last the way Pokémon is.

The game is soooooo confusing, if I hadn’t played this game since vanilla I would have quit a long time ago.

so true… I remember trying to learn the lore and it was nuts, I was a huge fan of Warcraft 3 so I had some notions, but I started in WoD so it was “too late”.
By that time I used to follow a youtuber who had a silly series of mount guides in MoP, where he joked around w her wife at the vale of the Eternal Blossom, I knew nothing about that gorgeous zone but I started to like it just bc all the laughs of those videos. Later on, I eventually managed to arrive ingame to that zone and I felt devastaded, why did the zone look all grey now? who is Garrosh, wasn’t Thrall the leader of the Horde? who is Wrathion? I didn’t see him in any quest in Pandaria!
I finally understood why after I had to spend hours researching for old quests videos that aren’t even ingame now.

Also, on the other hand I was keen to play a boring game where u need to read quests for hours bc I was familiar with it: I played wcIII before. I enjoyed a simple and compelling story in advance, and that reminds me of my friends, back in the day, who started to play wow bc their older brothers played wciii by that time.

And now we have young ppl being hyped up again of a fantasy world that will be an mmo thx to a relevant and simple story: Arcane.
I think it’s crystal clear now, we need a Netflix show plzz we don’t care about retcons, we just need a protagonist and good drama :writing_hand:t2::tipping_hand_man:t2: