Cool idea, definitely not something i think is needed, but definitely not something i would be against.
This is exactly what i don’t want. It sounds all fine and dandy for a +10, but when you are pushing your limits having a new mob show up with a new ability you can’t know beforehand and it straight up kills you, that’s a problem. When you start pushing limits and make keys in time by less than a minute, then introducing RNG is an absolute horrible idea. This is already a thing in waycrest manor, and it is easily one of the worst things when you get down right or top right, don’t introduce that much RNG into M+.
Adding unpredictable things does not make it more reactive. Either you make the new mobs low impact to not just kill their run outright due to lack of knowledge, or you make them high impact so that they kill runs until you know all of them and then we’re back in the same boat.
Like just don’t introduce RNG into a system that has rankings, it is such a bad idea to do so. Like imagine it as a top player. You go through a lot of effort, finally get a good key you can time, it could be the world first +27 or whatever, but then you get bad RNG and now you have to time your 26 to see if you can get a good 27, absolutely horrible.
Yes who wouldn’t like an RNG boss suddenly on a +20 tyrannical key, i can’t imagine anything better.
It is not gonna change the fact that we have metas, not even in the slightest. If you do this players will map out everything that can happen and the best comp will be what is best at dealing with m+ things in general, you’re never gonna change your comp just because there is a chance something might happen.
It is gonna tackle predetermined routes, but that is something i really like, but i agree that it is a preference.
I mean that is exactly what we have now. Rogues and DHs are versatile and can deal with pretty much anything in m+, or can deal with by far the most things out of any class.
This tells me that you haven’t really played m+ or at least not pushed your limits, which strongly brings down the validity of the entire post. You have only seen the faceroll part and then i completely understand you, as i said earlier, for 10s all your ideas are good, but they are not for pushing and completely ruins the competitive integrity of pushing keys on live.
It could be fun to be added a an option to randomize your key, but definitely not making it forced.
Sounds like you really like beguiling here
Again nothing better than being on a +20 tyrranical key and then suddenly the boss has a new ability. Either it is something you couldn’t know and you likely key is dead, or it is predictable and then nothing is really changed.
Oh boy did you not play legion. By far most bosses in m+ dungeons are more skill based and don’t have unavoidable one shots. I think BFA did a great job here compared to legion where most bosses had this and i think all dungeons had at least 1. It’s still not perfect and high FH feels bullsh*t if you get double eudora shot, but you can skillfully play around it.
I really like the overall idea, so that you can farm the item you want and then upgrade it and that socket doesn’t need to appear on it, but you get an item to put a socket in any item you want, that is so great.
A few things tho.
I played Season 2 without raiding, so i know the struggle of gearing only in m+.
It sounds like you want this to be a slow system, and i can understand that, but if you make it too slow, m+ players are gonna be outgeared on the in the first 2 weeks and denied from all mythic plus, which feels really bad, but that is not the real issue.
It sounds like you want M+ gear to be capped under HC, which is a horrible idea imo, especially if it can’t even TF. I think a +10 is as hard as any of the 6 first bosses on HC EP, i think it should reward the same loot.
Also, it sounds like you don’t want it to go beyond HC at all, which just makes the gear useless if it can’t go to mythic quality, but letting it actually go to mythic quality in your systems, kind of makes mythic obsolete in a gearing sense, and i feel like that is not something you want.
Anyways, i am totally down with your system, i think it is great, as long as the gear can keep being upgraded to at least mythic quality, cause else it just makes loot in m+ non existent if it is also slow.
Agree with most of the stuff here. I would like more affixes, but i don’t like the idea of risk/reward affixes, as i think they introduce too much swing in a key, but it depends on how you want it, i could both think of good risk/reward affixes, but also bad ones, so could you give an example?