Mythic plus is a very successful feature implemented in legion, it has a huge number of following and people love it to the point that blizzard made an esport out of it.
However, I feel like lately m+ is going in the wrong direction, and it’s heading towards the wrong path, while BFA m+ has done a lot of good changes, it also did some very bad changes too.
So what do I think M+ should be? simply, an alternate progression path that is focused on fun, challenging oneself, mastery and most importantly skill.
One of the very strong aspects of PVE in World of Warcraft is anticipation and calculation, you rarely react, most of the time you know there will be fire coming soon, X/Y/Z ability coming soon and it is a very fun part of the pve system, kinda like a 3d chess.
However having double that in both raiding and M+ in my opinion is the wrong way to go, nowadays M+ routes, paths, objectives, tactics, mobs are all well studied and predetermined even the emissaries are known.
This burnsout people fast, makes m+ boring and stale once you reach a point where you are fighting with human error rather than trying to overcome a challenge, it also creates some annoying side effects like meta comps, community perception.
Another problem I have with M+ is that it rewards very fast and then you reach a point where you are barely progressing, on the very first day of a season people are clearing +10s, in the very first week of a season people are getting fully decked with heroic tier gear, which kinda collides with heroic raiding and makes it much easier and sometimes even invalidates it, it also affects Mythic raiding negatively too in the same way that players are getting into mythic raids with mythic gear level items way too fast.
Another problem I have with M+ is that it ruins immersion completely, I really feel like it should have a lore explanation and some quests that tie in with it.
So what should be done for M+?
1 ) Mythic plus naming and lore revised :
The bronze dragonflight deals with time, they have a problematic enemy in the infinite dragonflight and I feel like that problem could be expanded into the M+ area, as such the M+ should be different " instances " of time that the players clear through.
The Keystones represent time fragments that have been manipulated by the infinite dragon flight and the players try to restore balance by clearing the keystone, and as such the bronze dragon flight will reward the players by the end!
This in my opinion is much more immersive, interesting and more fitting than the battle arena system we currently have.
2 ) Live Dungeon layout :
One of my main problems with M+ is that each M+ is the exact same, I feel like blizzard should bring the dungeons more into life by changing mob placements, opening hallways / new doors / hidden paths / new type of mobs in every instance of a dungeon.
This would change the M+ drastically and makes it more reactive and tests a different kind of player skillset, it would be fun if you started seeing new abilities and had to think how to deal with them on the fly.
Also like I mentioned a cool thing blizzard can do is add new sections to the dungeon, open new doors / hidden hallways, wouldn’t be fun if the seasonal affix that a new hidden area in each dungeon is now open and a boss awaits inside?
These changes aim to make the dungeons more exciting to tackle and cut of things like meta comps, predetermined routes etc etc.
People would now want versatile comps and start thinking of strengths and weaknesses, it would be interesting if a scenario like this happened
A party consists of three players, a Priest, a deathknight tank and a resto shaman, the player may want to bring a warlock and a mage, warlock for the portals and mage for the arcane brilliance, they may want to bring a demon huner for the extra magic damage and more often interrupts, they may want to bring a rogue for the heavy control they offer, and because they don’t know exactly what’s coming at them they won’t have some predetermined meta comp that they will stick to no matter what.
3 ) M+ levels and difficulty :
Mythic plus should really be more skill based, atm the way M+ operates is that everything can be neglected and face tanked, the higher you go up in the ladder the more important abilities become and not dealing with them becomes problematic and can wipe the group.
I think this approach is wrong, while It’s fine that the numbers get bigger every level I don’t think it’s fine that they go grow exponentially.
A linear number growth coupled with added complexity to the dungeon should be the way to go.
Added complexity can be many things, new special mobs, new mob abilities, some mobs become CC immune, a certain boss gains some abilities and so on, this would make skill more valuable and reduce frustration in being face to face with numbers.
4 ) Mythic Plus and loot :
Like I stated above, I think mythic plus loot system is bad, it feels like a rushed meal, there is just a burst of happiness at the start of each season then frustration piles up as players fish for warforges/sockets/titanforges/tertiary stats.
I think the M+ loot system should be redesigned, loot should be more scarce, and resources should be added, players should start with M+0 version of gear and then work on it to improve it using drops that came from the end of run cache.
The end of run cache should drop several resources that players gather and invest them in their gear, some resources add a random tertiary stat, some add a socket, some increase the ilvl, some changes stat weights, some adds stats, some add special effects, some improves visuals etc etc.
I also think loot should be updated every season, and loot should change depending on M+ level, for example at +10 the trinket gains an additional effect, or at +6 the boss starts dropping X item.
This should make progression linear, makes it feel rewarding and makes it feel like it was worthwhile investing in your character.
5 ) M+ and affixes :
I think blizzard did a job well done on the M+ affixes in BFA, while beguiling is obnoxious and so was infested, all others are fun and good.
While the balance can be a little bit crazy I think it adds another layer of depth, however.
I think the affix pool is too small, blizzard should start adding more affixes and it would be nice if there was risk/reward affixes and more unique non numbers related affixes, raw damage or raw " take it easy " affixes are imo not fun and not interesting.