The future of the trolls

It is time for Troll unity. just like with the Empire of Zul. Troll kind needs to stand united. The Zandalari can make the first step by leaving the Horde behind and tell them to stick it. The Trolls don’t need the Horde. They only need each other. Let the Horde crumble to ashes once the entire world realizes that their leaders are traitors and weaklings. We trolls will rise to power again and take what belongs to us by right. Di chuka!

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they do need the horde tho. Because trolls never win unless some other faction helps them. Thats basicly just their entire history. If they leave the horde they will just be genocided once again in some dungeons and raids

They don’t need the Horde. The old united empire destroyed the Aqir and freed the world from old god influence. So be a good human and bow down to the master race aka Trolls.

they might have done that, but now they are everyones punching bag, including the hordes

they should either extinct or learn how to wear shoes

does this also apply to dracthyr?

Only because they are not united. If Talanji dies and a strong leader unites the tribes then there is a good chance they will win their next fight.

yes, also taurens

…as always, you don’t know the Lore
The Gurubashi outcast Zan’do and his group of curious and rebellious trolls plumbed a forbidden mound. What they discovered was that the black stones were not rocks—they were the jagged hide of a large and monstrous creature. Stunned and excited by their discovery, they incorrectly believed that what they had unearthed was a loa. They further concluded that this loa must be one of a particular power, as the other spirits appeared to be afraid of its presence. Determined to awaken this being, the trolls performed vile ceremonies and rituals, including living sacrifices. Roused by the ritually-spilled blood, a gigantic C’Thraxxi general emerged from its millennia-long slumber and immediately viciously slew those who had revived it. Far from a loa, this being was Kith’ix, a being who had survived a major encounter with the keeper Tyr, many years prior. Gravely wounded from the event, the C’Thrax had fled southwestward to what would become known as the Zandalari Mountains, before collapsing into deep hibernation. Reeling from its presence, the ancient loa in the region buried the being beneath the earth so that, it was assumed, no other creature would disturb it. The newly-awoken Kith’ix looked upon the troll civilization with contempt; it was but a pale shadow of the glorious Black Empire which had once laid claim to the world’s entire landmass. The C’Thrax decided that it would be a fitting tribute to the Old Gods if these nations were reduced to ash. Kith’ix now reached out with his mind, seeking any of the Old Gods’ servants who yet lived. It soon found a race of creatures it could control—the aqir. Since the fall of the Black Empire, these insectoids had remained hidden in small warrens and tunnels deep beneath the ground. Kithi’ix now rallied the dormant aqiri swarms, driving them to establish dominance over the continent once again. As the C’Thrax expanded its power and recovered, the aqir began creating a vast subterranean empire called Azj’Aqir. Observing these preparations patiently, Kith’ix watched as the aqiri ranks swelled in number. When its host was large enough, Kith’ix led them from their underground lairs and they swarmed across the land. As the aqiri conquest began, many smaller troll tribes hopelessly fell before their tide. Although the trolls were skilled and formidable fighters, the aqiri threat was unique from anything they had faced before, and they did not know how to combat them effectively. Uninhibited, the vast insectoid legions pressed on, penetrating deeper and deeper into trolls lands. Before long, the aqir were encroaching the sacred Zandalar Mountains themselves, at which point the Zandalari moved to act. Through negotiations with the other tribes, the Zandalari united the three other most powerful ones into a single mighty force, which they named the Empire of Zul. The members of this newly-formed alliance would put aside past differences and transgressions and work together to end the aqir threat.
The Zandalari themselves took on the role of leading the united troll armies. From their strategic positions in the heights of the Zandalar Mountains, they could detect enemy movements and direct attacks at enemy weak points. This proved highly effective, and the trolls became able to consistently outmaneuver the more rigid aqir. Under the Zandalari’s guidance, the other tribes began employing ambush tactics in the surrounding jungles and forests to whittle down the enemy’s vast numbers, which would ordinarily allow them to overwhelm the trolls. Elsewhere, the tribes’ priests summoned the formidable loa and beseeched them for their aid against the relentless insectoids. These ferocious Wild Gods joined the troll warriors in battle, ripping through the aqiri ranks and even managing to wound Kith’ix.

These new actions largely negated the majority of advantages that Kith’ix’s army possessed. Unable to properly lay the mountains under siege, the aqir were forced to retreat from the area, suffering significantly from raids and guerrilla actions carried out by the Empire of Zul. Kith’ix, seriously wounded during an engagement with the loa, fled to the northeast with some of its most important aqiri followers. It planned to retire for a time to recover from its wounds, while the aqiri swarm continued its war against the trolls
Though the trolls had successfully driven the aqir away, the Zandalari were aware that they still posed a potent threat to the continued survival of troll civilization in the future. The insectoids, if left unchecked, would continue to attack outlying troll territories, and it would only be a matter of time before they once more regained to strength to assault the sacred mountains again; and so, at the Zandalari’s behest, the other tribes moved out in force to hunt down the aqir. The trolls soon learned that it was not enough to simply defeat or kill the insects. If any escaped underground, they would establish a new colony, increase in numbers, and rise up again. To permanently end the threat, no corner of the continent could be left unguarded. To accomplish this difficult task, the Zandalari successfully convinced the most power-hungry of the troll factions to establish new and permanent strongholds across Kalimdor. At the forefront of these groups were the Gurubashi, Amani, and Drakkari tribes. After they had fully vanquished the aqir in their new regions, they could lay uncontested claim to the untouched fertile lands that they now lived in. The ambitious tribes listened to the Zandalari and readily agreed.

The Drakkari tribe acted first, pushing into the frigid and snow-covered north against a colony of aqir that had retreated in that direction. While they had expected to find numerous aqir, they were shocked and caught off-guard by the presence of corrupted tol’vir guardians. A small group of these titan-forged had been captured and enthralled from the nearby fortress of Ulduar. This particular type of tol’vir, known as Obsidian destroyers, caused havoc among the Drakkari ranks. Their size and stone skin allowed them to shrug off many conventional attacks, rendering them highly resistant to the trolls’ normal form of warfare. The Drakkari were almost overpowered by these constructs, but they had evolved to become tenacious and brilliant in their thinking through years of combat. Eventually, the cunning fighters developed clever ways to knock over and shatter their foes, without suffering heavy casualties.
Meanwhile, the Gurubashi tribe had ventured to the southwest, where they too encountered corrupted titan forged. The trolls soon discovered that the aqir had overrun the ancient city of Ahn’Qiraj, originally built as a prison complex for the Old God C’Thun. When they seized the fortress, the aqir enslaved the resident guardians, the anubisath giants who guarded the prison. Early engagements between the two forces proved disastrous for the Gurubashi. The insectoids, along with their constructs, marched on and massacred several large troll forces and razed numerous encampments. Observing the situation, the Zandalari instructed the Gurubashi leaders to separate their tribe into smaller, more maneuverable raiding parties instead of large and easily-targeted armies. This new tactic allowed the Gurubashi to constantly bleed the aqiri forces over the years, whittling down their numbers while remaining impossible to effectively be attacked themselves. This worked extremely well and, although not quite able to wipe out the aqir completely, the Gurubashi were successful in securing uncontested control of the entire region.
Finally, the Amani tribe had set out to the northeast, their goal to hunt down and destroy the aqiri leader, Kith’ix. They tracked the C’Thrax’s trail deep into the continent’s northeastern woodlands, encountering increasingly fierce resistance the closer they came. After cutting through legions of aqir, the Amani finally reached the insectoid general itself. In a savage and legendary battle, virtually the entire tribe threw itself at Kith’ix and his remaining forces in a suicidal assault. The C’Thrax, though wounded from the war’s previous conflicts, personally slaughtered countless trolls. Only a minute fraction of the tribe survived the terrible engagement, yet Kith’ix eventually succumbed to its tireless hunters. Though it had cost the tribe dearly, the reputation of the Amani became legendary among all the troll tribes for their heroic act. Atop the site where they had slain the C’Thrax, the Amani established a new settlement. In time, it would develop into the impressive temple city of Zul’Aman.
With Kith’ix gone, the aqir did not fight with the same level of ferocity and purpose. The war between the trolls and the aqir had shifted dramatically, almost unthinkably. Now, determined to never have to face the insectoids’ relentless attacks again, the main objective of the trolls became their total extinction. Much brutal and bloody fighting continued for centuries between the two races, the aqir eventually becoming contained within the far northern and far southern reaches of the continent. Central Kalimdor was permanently scoured of their presence. The insectoids, now seeking simply to survive, greatly fortified their underground colonies against further troll aggression. They showed no further interest in fighting or encroaching on troll territories. In time, accepting the impossibility of ever truly wiping out the aqir, the trolls declared themselves the victors and laid claim to Kalimdor for themselves

Without the war and imminent threat of destruction to bind them together, the troll nations grew ever more distant and insular from each other. The new territories which the tribes now ruled were very far from each other and so equated to relatively little interaction between the troll factions. Although successful in its one and only objective, the Empire of Zul as an idea now began to fade in relevance.

TLDR
The Trolls dug up a C’Thrax and managed to almost exterminate themselves and others
They corrected their mistake, but the whole Aqir and Troll War was their fault to begin with

I think they wont be able to do much even if united. Literally everyone rampaged trough their settlements. the sunken temple, zul,drak, zandalaar, zul gurub, the armani, the darkspear isles, the ones in the hinterlands. Even trolls love fighting trolls. Their numbers arent that big like they used to be and technologically they are behind alot of other races

Once the Horde is out of the way they can repopulate their lands and rekindle the Empire of Zul. The greatest nation that ever existed.

As a big troll fan I support troll unity, but not away from the horde as you suggested. This can only cause problem to the trolls as we see throughout history

Rather, I hope some (a reasonable suggestion) of trolls would join the horde now that the mother tribe (Zandalari) joined it.

This includes:

  • Revantusk (representing the Forrest trolls) who are already allied with the horde.

  • Frostmane ( representing the ice trolls)

  • and a few sand trolls who broke off from the farraki, making sense as to why Darkspear got sand troll skins.

If blizzard does the above, and gives the appropriate customizations for them. This would be a big win for troll fans and finally gives them some form of peace and prosperity after years and years of being the “losers” of Warcraft

Close to the real Erevien but no cigar. He’d focus on Belves not Trolls. 5/10 try again.

Just like the Darkspear they betrayed trolls over their faction who isn’t even 100 years old.

Drakkari.

I only care for the main tribes meaning Sandfury are included.

There can’t be peace until humans and elves are wiped from the face of Azeroth.

Zandalari are limited to their own island. And they don’t even control all of it the same way humans are in charge of Kul Tiras. Vol’dun belongs to the Sethrak. The handful trolls and tortollans there don’t matter. And Nazmir is infested with blood trolls.

The Horde brought doom to the Zandalari. They are not our friends.

blood elf lore died with Kael’thas in TBC. They don’t matter anymore.

I mean… you can ask for the Amani over the Revantusk if you want. But don’t be disappointed when it doesn’t happen.

The chances of Amani joining the horde are 1% and that’s only increased if somehow blood elves are kicked out.

Drakkari are extinct as of BFA. The ambassador confirmed it. The smaller ice troll tribes are still alive and neutral to the horde (unless attacked) as of BFA.

They were heavily Decreased after the war with them and the Blood loa’s death.

Hey this seems like a post that makes some sense.

Oh wait no… Just the regular Erevien fanatic drivel.
Nevermind.

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Trolls can’t be great for as long as they are part of the Horde. Being part of the Horde forces them to make peace with Jaina.

Dat be makin’ him a bettah troll ya know. Dis thread quite a good one.

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Yeah, they can.

Who cares.

No they can’t. Ever.

Those who believe the alliance deserves to suffer for as long as every member of the Horde and their allies killed by them is avenged. The Horde council must fall.