As someone who initially liked the new talent trees and class changes, I have come to hate nearly all of them after maxing out a few classes and testing them out both at max level, and in endgame content. I feel like the game has gotten too complex for me to enjoy playing at endgame, and I have been playing and raiding in every single expansion except for WoD and barring a few patches.
Granted I don’t have as much time to dedicate to the game now compared to a few years ago when I was playing more actively, but there is just so much near-mandatory bloat with every spec, coupled with so many mechanics going off in keys that it just makes playing the game exhausting.
I first capped an outlaw and got 2.4k rating in M+, but the game was impossible to play without addons to micro manage Roll the Bones buffs, and whether they’re bad, along with Ambush procs and other stuff.
Then I tried Havoc after seeing clueless comments from people claiming it’s still a braindead class, only to find that momentum is the only viable playstyle and that it has 9+ active rotation buttons excluding big CDs and defensives.
Then I tried Fury which I mained and enjoyed through BFA, and it was again, more convoluted with a tier set bonus that requires addons to properly track and utilize, and it again has over 8 active combat buttons without CDs/defensives (the lowest number so far).
Now I’m leveling this shadow priest that I played in Nathria and S1, and while it doesn’t seem bad, it already has at least 2 extra rotational buttons compared to SL.
I personally had much more fun in Legion and BFA tbh, the content was still complex enough to be engaging while the classes were simple but enjoyable and felt powerful. GCD change was an awful change, just like the AoE cap in SL, but those are still present and now the game is the most complex it’s ever been when it comes to the player toolkit IMO, maybe second to MoP only.
I know that many people are probably enjoying this wanted the game to get more complex, but it just feels too much for me at this point, especially considering the endgame has also gotten much harder with M+ being the hardest it’s ever been by a large margin.
I feel like there isn’t nearly enough choice for more passive talent builds and that going for as many active buttons as possible always results in a big dps gain for any spec, which isn’t really choice. You shouldn’t have to choose between doing 10-20% less dps and being overwhelmed with buttons, both should perform close to each other so the players can choose what fits their playstyle.