Your statement is incorrect, because I have gained prestige, faith and gold but cant get them all at an equal level, which means I can only get them by mainly focusing on 2 of them, or on 1 of them (depending on how I want to balance it).
I quote this from their wiki:
"prestige is a measure of a character’s honor and social standing, earned through activities like winning battles, wars, and events, as well as holding titles and having a high diplomacy skill. It is spent on various secular decisions and vassal interactions, while also providing passive benefits and contributing to a character’s final score
War and battles: Winning battles, sieges, and entire wars is a primary way to earn significant prestige.
Holding titles: Each title you hold provides a monthly amount of prestige, with higher-tier titles granting more.
Events and decisions: Many events, character interactions, and decisions, such as holding a grand hunt, can provide large one-time prestige gains.
Diplomacy and vassals: A high Diplomacy skill passively increases prestige, as does having a high number of vassals.
Marriage: Marrying into a prestigious dynasty or marrying someone with a higher title can grant prestige.
Specific traits: Certain traits, like “Proud,” can provide a monthly prestige bonus.
Tribal rulers: Tribal rulers can gain prestige by assigning their Steward to “Build Legend”."
Honestly, for now, I’d hop onto Legion Remix. There are a lots of cool cosmetics, mounts, way more than in retail and arguably better. On top of that, they can all be accessed solo with bronze coins.
Even if you hop into a Dungeon or Raid, it’s super chill, for the most part. Just people rushing ahead, as usual, yet you can access nearly anything you desire with just the currency.
I know this is a long-term issue for you, but the reality is that you might not be play that kind of content at the level you desire. However, the single-button rotation is a huge step towards accessibility, and Midnight is promising to be less intense. Since the game has been designed with the thought of players using mods in content, which means they have to increase the mechanics/challenge in ways that they may not otherwise have been doing.
Some content is meaned to be for those who play highest possible difficulty level and that is how it should be. If you cant make it there then you dont deserve same rewards like they do. But nothing stopping you to try make it there. Tuning difficulty down to fit so everyone can make it is just bad for whole gane. Its good to have those top players around like for me Jhazrun so you can maybe one day play priest sane level
I had a feeling it wasn’t, but I wanted to address it anyway since I have started major arguments through that misunderstanding in the past. I’m a bit on the lookout for it…
Its in their announced notes found in wowhead for example. Also they lower it by 100 rating cause its lazy fix to an bigger problem and it won’t really change anything related arenas atleast. They add two separate rated soloq modes sharing seasonal rewards with the existing rated modes arena as one, and all these rated modes are participation dependant so splitting playerbase to multiple rated modes and lowering requirement by 100 will do nothing for severely deflated arenas but it will make soloq yet even more easier. It likely kills arena even more and increases participation on shuffles and blitz.
What they should do is rework the entire rated system now that it stopped working when they add more separated rated modes to the mix. It has been bad for long time, and now it just died with shuffle, so now the old cr/mmr system need to be ditched if they spread playerbase thin in multiple modes. Either they make rewards match participation in each mode separately and compensate the lack of players or they change the whole system from current rating/match making rating system to something else.
If theres only 6 people competing in one mode and 5000 in another, then the grind to gain rating will be easier in the other mode with more players, and in the less played mode you could be high exp and now competing on low rating against other similar people. So this kind of rating system obviously doesnt work if we spread playerbase in multiple modes.