To some players every problem in gameplay derive from cd extension and cd reduction mechanics.
Not enough burst? Cdr fault, not enough damage? Cdr fault, gameplay bad? cdr fault, no matter the argument it’s always the fault of cdr or cde.
Even going as far as to say that every spec where cdr/cde mechanics were removed made the spec better, and then they cherry pick examples which usually don’t even make sense, like the recently changed havoc dh.
Was fury warrior better when ravager wasn’t on anger management? How about outlaw? After the rework it has more cdr and it’s even better than before, grand warlock design? Especially on destro? Now it’s just a static cd reduction, and it’s objectively worse than before. Not just in terms of rotation, but damage too.
What’s the solution? Oh just do a billion damage inside your cd! Genius! Not likely at all to be nerfed!
And really, most specs that have some form of cdr/cde, their burst isn’t as bad as they wanna make it out to be, it’s just them making the problem seem bigger than it actually is.
Havoc, cde on meta got reduced, max possible uptime now is around 70%, which is still a lot by the way. Dh is better, coincidence? See cdr is bad!
Yea except the reason why it’s better is because of better pathing between talents, and the fact that they nerfed shattered destiny until other builds were better. That doesn’t tell you anything about how cdr/cde is bad, that only tells you that if you nerf something enough, other options will be better. Oh my what a realization! it’s almost like it’s obvious.
So let me get this straight, the real problem here is not cdr, or cde, almost every mechanic that adds complexity usually has a requirement, and when something has a requirement, that generally means you actually have to do something, whether it’s attacking a boss, or healing someone or whatever, which means that downtime will still affect you.
You’re just singling out cdr/cde because YOU don’t personally like it. And instead of having an honest conversation, you’re just trying to cherry pick arguments that suit your point without actually thinking about them.
The real issue is badly designed mechanics. I usually like cdr and cde mechanics, but i don’t like breath of Sindragosa. I think breath is a badly designed cde mechanic. Mostly because it’s a static 2 min cd, but you wanna keep it up almost perma. With demonic if you lose uptime and lose the meta buff, you lost like 20 seconds. In 20 seconds you will have it back up, not a big deal. If you lose breath you lose 2 min. That’s the difference.
As for something like infernal, not even comparable. Infernal does damage by itself, and if you lose uptime and can’t cast anything you lose at most a couple of soul shard fragments, not your entire damage window.
I get it, you don’t like cdr/cde because you wanna hyper min max everything down to the last %.
Sucks to be you, to not being able to enjoy a nice rotational feedback because you’re so hyperfocused on performance.
Spoken by someone who regularly gets purple/orange parses, on any class i play. So you don’t even have the privilege of calling me a noob, because i’m just not.
if you follow this logic to it’s conclusion you would get specs with little to no interactions at all, boring static garbage. Hopefully blizzard doesn’t listen to these people.
And this is frankly why just being a good player doesn’t mean you know a damn thing about design.
It’s also ironic to complain about downtime and cdr/cde interactions, but then burstier profiles which is the goal for these people are also more affected by downtime, even more than specs with high cdr/cde. Make up your damn mind! You’re just a lazy thinker.
I hate it when people instead of trying to have an honest conversation, they just start with a certain belief and try to fit arguments that suit their points without thinking about them in depth.