The horrible way the Flame Cap nerf was handled

I’m not here to look for sympathy and mainly just venting my frustration and telling the wow classic devs of my dissatisfaction with how they handled this and things in general with classic wow because I care about this game.

I very much dislike this zero communication approach wow classic team has to changing or removing aspects of the game that people care about. I do like how they have at least tried to be more open with the community by joining community podcasts and talking with us but they don’t follow through with it when they are doing changes to the game. #somechanges was supposed to be with things that were problematic but doesn’t really feel that way anymore.

So the issue at hand is that the other day they decided to randomly without warnings nerf Flame Caps in a way that basically makes them useless. Removing the ability for them to be used in raids because they now share CD with potions.

The only reason for this change that I can think of is some people complaining how they are too expensive for them to buy because they are a rare spawn of a TBC herb making them slow to farm. They are an item that gives a very marginal increase to your dps and is in no way needed to perform and if I had to guess only the very top guilds would mandate you to use them. If it was the top 1% of guilds and when 2 or 3 specs use them we are talking about maybe 0.3% of the player base who would have to use them. If that.

I would also expect that if you play on that level you would have prepared and bought these early anyway so it doesn’t really even affect them.

For everyone else, they are mainly something they can pop later on to parse if they want to push their performance that little bit further.

Nerfing them suddenly means that lots of people who did prepare are getting punished and the more you prepared the bigger the punishment. On top of that it removed a cool aspect from the game, an aspect that is very unique to classic wow where cool little things from previous expansions are still relevant in future ones. Things like the wrath of Cenarius, BOED, Felstriker, elixirs of demonslaying etc. have been. Cool things that you can use to get a tiny edge if you so wish but are not really needed. For me and for many players I know these are a fun part of the game and add flavor to it.

If the big problem with Flame Caps was their price, you could have increased their spawns by like 5x as you did with Black Lotus for example or make Ragveil drop them as well. Or if you really wanted not to have them in the game, you could have told everyone: “Hey guys, we don’t like that you can use Flame Caps so we will be nerfing them come Phase 3 so everyone who did prepare can still have some use out of them during Ulduar”. But no, instead without any heads up you make them unusable. Anything would have been better than this zero communication stealth nerf to something that was not a problem to begin with. Flame caps were used back in the day unlike some of the other things found during classic wow.

Flame Caps are not even nerfed on retail 15 years later but they needed to be nerfed without any communications on classic for what reason? Haste Potions cost almost 30g each on some servers in early Sunwell times which would equal +100g in current gold value when you include the inflation that has happened since. But this wasn’t a problem and nothing was done to the haste potion prices, even though they were relatively more expensive and every physical had to use them.

I fully know I’m biased because I had invested a lot of time and gold into Flame Caps. I felt good for making a wise investment into something I will be using for my class. Something I used back in the day when I fell in love with mage during the original wotlk. Anyone could have done this. All of the information was available to everyone. When I try to look at it objectively, nerfing them didn’t fix any real problem and only took away from the game and made a lot of people lose time and gold.

Thank you for reading, rant over.

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Didnt read, call a psychologist. He can help you with youre rage against a game.

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Did not read your post cause it is unreasonably long for the topic at hand.

The only ones that is affected by this change, is people who was greedy enough to hold on to them so long instead of putting them on the ah, and the mages who stocked up on a ton of them to use at a high price.

Witholding massive amounts of a resource from the market caused price to go up, and people started complaining about it. Then it got nerfed.

Anyone holding on to them for so long should have known that it was a big gamble due to all the complaints and the chance of a nerf getting higher the closer to a patch you get.
You got greedy, took a risk to earn more gold, blizzard crashed the market and you lost.

The only ones i got any sympathy for here are the mages who bought a ton of these with the intention of using them. And now they are worthless.

TL;DR for us monkeys that CBA to read a wall of whine?

Youre mostly right with your assessment.

The 3 responses above me are the kinda people that destroy this game bit by bit.

Sadly those voices are the majority, as there will always be more stupid people than smart ones.

No changes shouldve stayed strong.

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Pretty sure that the people burning in with a massive stash of useless items, are not the smart ones.

I agree it became too long. Started writing it in a spur of the moment.

People who are affected by this nerf is every mage or warlock who stocked up on them for their own use and sure also people who invested into them but don’t see that as some evil thing unless they try to manipulate the market. The price is what people are willing to pay for them and nothing more.

The only people who gained here were people who did not prepare in any way and wouldn’t have used them anyway even if they were at lower cost. And unless you are going for high parses they would not make a noticeable change to their dps anyway.

The biggest issue is that they removed a cool aspect from the game and also the way they made it happen. Random nerf out of the blue on something that isn’t a problem and was a part of the game even back in original wrath.

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If its a cool aspect will vary from player to player how they feel about old expansion consumes being very powerfull and a must have if you are looking to parse.

It was not a random nerf, it was a thing people complained about, and it was decided to nerf with the coming content patch, i believe even a blue post wrote a few lines about it.
A random nerf would be if they waited until a few days after patch hit, and suddently it was no longer working.

And i believe i did state my sympathy for the players who bought these with the intention to use, but i have no sympathy for those intending to sell. Cause it was the sellers witholding the items from the market that caused the prices to go up so high that it got blizzards attention, so they got noone to blame but themselves.

For you, I feel a bit sad overall

Those people deserve to lose their gold.

The main thing that annoys people about classic is how prep heavy it is. Anything that makes the game less prep heavy and more do-heavy is welcome.

Overall them being in the game was causing a lot of people to buy gold to buy them, which hat a net negative effect on the game overall.

Op sold his kidney to invest in flame caps and now he sits on a bank full of mediocre potions.

You are not thinking hard enough then. If complaints were the main force driving any changes around here then ret would get 500% global damage increase with all the tears produced by pink bois on daily basis. Flame cap got shot for the same crime as fire warriors and Garry. Blizzard doesn’t want anything in the game that may result in obscene scaling down the line. Could there be more communication on all those changes? Sure, but it’s an extremly minor issue in the grand scheme of things.

Good change, handled just fine.
Stop being so uptight.

Man if I made a post about every single one of my investments that didn’t turn profit I’d have a couple hundred posts, which I assume is your main griefance because every mage should be happy there isn’t a consume that costs 50g every boss fight going forward.
If you didn’t see the writing on the wall with the armor pot change you only have yourself to blame.

Sorry you were holding the bags, next time don’t put everything into one item.

I don’t see them as the same in any way. Both of those did indeed scale, one with spell crit which warriors shouldn’t need and the other with haste. 80 spell power with 33% or less uptime does not scale in any way, it gets relatively worse the more you have spell power from your gear.

Both of those were also not a thing back in the original wrath but flame caps were. I used them myself and you can go read wowhead comments from 2009 and see that people did use them. They were not some speculative thing to buy or weird thing found out in classic wow only.

Edit: for some reason the forums keep changing my character to a DK from retail.

Yeah it’s subjective if you think it adds flavor to the game or not. I personally like how not everything from previous expansions gets completely useless and there are little useful nuggets you can use. It was unique aspect to the first 2 expansions of wow and that is what we are here to play. I also wouldn’t call almost any of them very powerful.

For me it was really cool how back in the day Paragon used Scarab Brooch on their first LK 25HC kill for example. Or how much fun using BOED in Mount Hyjal was.

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This answer is longer than the post

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Good that a change happened. Bad that it happened a week before Ulduar.

All that it did was f-up players who were smart and prepared. As well as other smart people who stacked up for personal use for 30g each instead of buying after Ulduar hit for 70g each.

Again its only a punishment for the ones who were informed. People had a year+ to buy these for under 2g. They did not.

My theory is that this is an attempt to prevent another meta from manifesting – similar to the world buff meta. It’s possible that the devs imagined a scenario of: “LF1M Uld 10 MUST HAV 4.5k GS + IMMORTAL ACHIEV AND 20+ FLAME CAP + ELIX OR WE WILL KIK!!1111” being spammed by dozens and dozens of people in chat, and ultimately resulting in hordes of min/maxers and meta-slaves spending hours running around Zangarmarsh.

Agree, I enjoyed farming it and using it in raids on my warlock.

Which is honestly exactly what happened … if few people had 6 flame caps in their bank they forgot to throw out, it would be ok, I mean damn I probably still have some on my bank alts …

But here we perfectly see how everyone was stockpiling on this trash just to “abuse” it …

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