Just for the record, there’s a line where we can understand where an addon satisfies an “immersion” or QoL need, and another where an addon is purely combat oriented, designed to save cognitive player power, alowing the player to focus in other things, which is something that gives an advantage over people that don’t use such addons/auras.
Of course that tracking your procs is not bad, but it’s close to that limit line.
Tracking procs is not bad; we can see it through our buffs or our sounds, but having an extra sound, alert, display, timer track, improves direct performance overal. One could justify and say that “I know how to play my character and I don’t need WeakAuras to play”, and it’s play, but the fact of not having them, will axiomaticly return in a loss of performance even if it’s diferential.
The “formula” or “reasoning” to see if something is across the line is something like:
Is that tool giving me information that saves me time or cognitive processes even if it’s very little? Yes → across the line. No → safe.
I know it’s a hard take, but it is how it is. Every player, as it can be read in this post, is… not fragile, but selfish to himself, wanting to play the game as someone wants, but also critizising people for being elitist due performance. Which is a nonsense in the big picture.
If certain addOns allow and are specificly designed to improve combat performance and also we all agree that everyone “should play the game as they want”, then, competitive toxic behaviours that emanate from pure competitive performance given from addOns are a side effect that we should not critizise.
My point of view from all of this, and this last paragraph is purely personal opinion (disclaimer), is that there should be a difference between self performance in therms of gameplay (rotation and whatever), and performance of perception or what’s happening around my character. So addOns that track enemy CDs, enemy DRs (even if they make the PvP game playable, for example), or addOns that autopilot and reduce some PvE mechanics to a “do X” instead of encouraging players to thing by themselves, should not be allowed; where addOns that track your own stuff and make you personally perform better at your combat or resource management, should be allowed, but only because the game has been developed around addOns (thats why we have some procs and interactions through abilities). If we could have a game that is more “classic” or even “cataclysm” like, that feature would not be needed hence should not be permited. But ye, it is diffuse and unclear where to put the line in this last point.