Hello,
It has been commented through the years and yes, it is a common topic. In this post we’ll analyse certain aspects that we as players should understand in order to see if we should or not use addOns at first glance.
Before we do start to discuss, I must note that every player will use every resource that exists and is at his reach to improve and/or make things easier, with the goal of performing better than others, in whatever case.
There are several questions that a player should ask to himself:
- Am I a decent player?
- Do I use third party websides to obtain info of how to play the game?
- Can I understand boss mechanics once I see them without guide or just by reading the mechanic through the adventurer’s guide?
- What’s my weakest/strongest attribute when it comes to gameplay. Is it possition? Is it anticipation? Is it reaction? Is it planning good strats and playing with a script to reduce risky situations?
If you, reader, have taken your time to read those and replied sincerely, you would say that yes, you are super good at it, and I’d say that 99% of the players that have at least 3+expacs on their back would know almost that every mechanic is not new and often is a rebranded one from a boss of the past.
Let’s talk now about the real problem that is happening to WoW regarding to that. We, as players, are getting better and better… Or wait, do we?
As years pass and technology progresses, there’s more manpower envolved on developing software that makes our life easier when it comes to WoW (and other aspects too ofc); which are AddOns or third patry websides that do the job of discovering the game for us.
Some players do think they know how to play the game, and they think they are really good at it, ignoring the fact that even if they aren’t aware, they relay too much in those kind of sources of information. The real problem comes when developers have to develop content according to that “player information power”, leading to mechanics with such level of complexity that a regular player would not be able to react on time, so those need and depend even more on those sources of information to keep the track.
This loop of “difficulty” vs “not self solutions” is as you see, a thing that will be growing and creating an enviroment where there’s a necessity of those third party sources of information for new players, and more important, hiding player’s weakness or lack of “intelligence” or “creativity” or “adaptation”, and making it default.
You see, we, as players, do have “player stats” too; some ones are better at problem solving, others to reacting, and so on. If the creativity and “iq” part is replaced from a third party side, people that are actualy smart lose vs people that aren’t so smart but are better at let’s say execution, whereas “less strategic” persons would see an increase in their overal performance.
Seeing as other perspective, it is as if in the opposite, we could use bots to do our rotation and just focus on possitioning and maybe deciding where to use certain CD or whatever.
All I want to say with this, is that addOns and third party sources of information (simulations too) make the game trivial and not challenging for the average player, that will never see a reason to learn the actual game or even improve; and they will depend on such sources of information to play the game.
It’s maybe just a reflexion, but I think it’s important to note.
Take care!