The lack of class balance on M+ is killing it

Hello,

As we can see all season, there is 5 classes who are dominate the game mode.
Blizzard do some class balance but there is no change at all.

I love play fury warrior and I’m always blamed even when it’s nor my fault.
Yesterday a Elem Shaman die on 10 sec on the first pull, I was 1st dps on the pull and the mage says “oh fury warrior” and leaves.

I feel bored of M+, every season it’s the same thing. You have to play what’s Blizzard focus on or it’s just painfull.

Last week again I join a key with Aug, and we saw easily 6-7 peoples leaving when they saw he play Aug.

The classes balance create a wall when people feel your spec is Bad and they jus’t dont want to play with you. Even when you just play only your Key.

I’ll just stop this season even if M+ is improving a bit but Blizzard take too much time and no communication on many things.
M+ needs rework on many point, not only put a resilient key system with too many boost cancer again.

Let us enjoy and please don’t kill fun of M+ for only 0.01% of player and a title.
The delves system is by far better. Even Diablo 3 key pushing.

2 Likes

That’s not a balancing issue. That’s a community-perception issue. Impossible to tackle.

If you face this issue every season, perhaps form a group of players around you with whom you can do keys with?

9 Likes

Correct. You cant change the community.

You can change the specs though, such that the community perceives something different than they do now. :slight_smile:

Fact of the matter is that the meta comp on its own is not a problem. There will always be a meta. However. The longer the meta is allowed to exist, the deeper into “easy key levels” it gets to. And this is a problem.

Except this. Aug should be buried deep. And left to rot never to be played again by anyone.

Great example to highlight a balancing issue /s

When you wonder why Blizz doesn’t listen to most of the rubbish posted here, look at what you wrote and have proper think.

Well thats the thing. There will be always a “meta” no matter what Blizzard does or does not do. Most average Joe’s dont even understand why class X is S tier and while class Y is D tier. For them its “Website A told me that class X is meta so I will invite only class X for a guaranteed key time.”.

There was even a nice meme-comic which hit the nail on the head:
Blizzard does the impossible and manages to balance everyone exactly down to 0.001
Is everyone happy? Nop.
The list filtered down the classes based on their first letters so warriors started to complain that their “W” makes them a the bottom of the list and they demand to be buffed by being renamed as Battlemasters and thus put at the top of the list.

2 Likes

No matter how you change it…community perception will never, ever, be objective.

1 Like

The worst thing is that specs are only S tier when they are paired up with specific classes. There is no such a thing as “meta spec”. Only “meta comp”.

People dont get this either.

There are some exceptions once in a while with specs that are grossly overturned. Aug, DH tank, DPriest… ect…

What blizzard should do is simply shake up the meta and stop leaving everything unchanged for months at a time. Im not talking about reworks. Just ± % in performance.

That would change what the web pages say about class X being S tier. And in an ideal scenario, should blizzard do this with a high enough frequency, every week we would get a different list of S tier specs. And over the course of a patch this would make the “tier lists” obsolete.

So IMO, more frequent and aggressive tuning will change public perception of “the meta”.

1 Like

Frequent and aggressive tuning is the worst one can do in a game like WoW. Don’t. A more suitable approach is to purge the dungeon-runs-API…breaking sites likes Rio.

Well there is also the case of actually “playing around the meta specs”.
Like balance druid with their big boy aoe…well they need the tank to actually make those big boy pulls
Not to mention arcane mage = make big pulls when the mage is ready to blast. :rofl:

Edit:

Blizzard has their own in-game m+ score now so rio just allows for more detailed check.
Also if you think that by removing rio or m+ score, people will simply start to invite people randomly?
They will think of other criteria to judge applicants.

1 Like

Why is this a bad idea? What this means is that your choice of spec has to be determined by something else other than performance.

It would be too chaotic in my view. You can take 1 spec for example, say arcane mage. You can study its rotiaton, dungeon route in CD timings, set up all WAs and to fully lock in.
Comes next week.
Oh look! Arcane is now B tier and Frost is S tier Want to play in the same level as before? Back to square 1 in preparation.

Maybe for your average Joe who does a +5, he wont care about under what spec he does his basic 1-2-3 but for people who want to at least learn their spec fully…and not even talking about “mastering it” is…yeah.

Edit: Not to mention about vault loot choices. Not only do you need be aware of whats currently “bis” for your spec but also try predicting which spec will be “S tier” and which items will be bis for it next week.

1 Like

I find that 100% better than this statement:

Mage Arcane, Frost and Fire are B tier. And will remain B tier for the next 7 months. Maybe the whole expansion too.

Today there is a cost/benefit for how blizzard does things. And if blizzard does something else, there will be a different cost/benefit. I agree on that.

My point is that changing the current way of doing things will have more benefit than the cost of not changing anything.

Guess we will have to agree to disagree then.
I like the predictability and stability over this chaotic “I dont even know what item to take from the vault. It could be Bis this week but useless next week cause the new “S tier” spec doesnt use it”.

And I want to oppose you that “utter chaos” is not really the golden solution either…
Especially in a game where there is character progression, gearing and so forth.
In a game where there are “pre-set” heroes. yeah choose Hero A this week, choose hero B next week…yeah it could work there.

a community who is extreme in mini maxi .god forbid if somebody does 0.001 percent damage they pluck their hair in anger .we are talking about classes .

unless community changes itself .there is nothing blizzard can do about it .

I think the misunderstanding here is what “utter chaos” really means.

I dont talk about yoyoing the performance of specs by 20% every week. Going from S tier to B tier and back in 1 week. Maybe from S tier to S-. And some other spec from A tier to A+.

And then in my proposition, these “frequent tuning” happen in reverse as well. If you enjoy arcane, you wont be S tier now, and B tier for the rest of the patch, forcing you to reroll Frost if you dont like it.

You will be S tier now. Then A tier next week. And back to S tier the following. So that on average, ALL specs will sit in the S-/A+ tier over the course of 6 months.

This implies that your choice of playing Arcane instead of Frost has to be determined by some other factors other than performance.

I still support the idea of implementic Call-To-Arms types of buffs for these cases. For example in this case, Blizzard should have an internal counter of how many M+ runs have been completed with a specific specialization, regardless of key difficulty, refreshed every 24 hours. Find the 10 least represented, and then completing a dungeon with these gives everyone in the run extra goodies.

It will not solve the issue of what specs are deemed as meta or which ones end up with the highest M+ score or highest key cleared, but it will definitely sway players that do their weekly farming to prefer under-represented specializations.

People playing keys above a +12 dont do it for “goodies”. They do it for RIO. And for that, you dont have to deplete. And to reduce depletes you either buff the specs or nerf the dungeons.

Because lets be honest, keys +10 and bellow have an almost perfect representation. There is a zero issue here.

No, no, that’s not at all what I said. The score is fine, ish. But the overview of the ‘best keys’ is clearly creating a view of specs, not at all representative for lower levels. And that view is toxic. So to hinder the ability to form this view, easily, break the API so the top-runs (or all runs) can’t be pulled out of Blizzard’s database. Simple.

Does this help 100% effective, no ofc not. But it will be a big hurdle.

Player progression > tuning.

Look, tuning has to be decided on beforehand. The goal of it. Then tuning has to happen to make specs reach that goal, if they deviate from it too much.

You now want to tune to shift the biased player perception. That’s quite literally breaking the spirit of character progression to solve an unsolvable problem. Bad idea.

Some classes can be way ahead of others than a simple “5% nudge here and there” wont affect anything at all. Recent example? How much that 5(or was it 4%?) buff help shadow priests? They are still down in the gutter… Or that same 5% buff to sub rogues, are sub rogue the new “rogue meta spec” yet?
If you really want to spicy the meta a bit, you need to do huge wrecking ball buffs and nerfs to actually shake the m+ tree.

Well if you buff them by 5% only ONCE in the whole patch… what do you expect the result will be? Thats right. To be performant for the whole season.

That is my point. 5% every 6 months is far from enough. 5% every week (up or down) is much more appropriate.

Anyone that likes to play SP of Sub Rogue will know from the 1st week of the season that they will never perform as well as others. So they either take the L… or… reroll to something that will. That is today.

Tomorrow. Anyone that makes the same choice will now that they will get a steady 2-5% every single week until they match. And anyone that rerols FOTM will know that they will get a steady -2% every week until they are not FOTM anymore.