The lack of good rewards for average PvP players

Very true.

but bro - average players can get pepega conquest from silly things and buy ā€œgladiatorā€ or whatever itā€™s called - the conquest set which is ā€œa very similar recolor of 1800 setā€ anyway? Why cry you canā€™t get a recolor? Come on, relax?

I hate to be that person but ā€¦ if you canā€™t get to 1800 you donā€™t deserve the rewards. This has nothing to do with toxic pvpā€™er, I would not care if blizz would make my hard earned elite enchants from the past buyable via irl money if it would mean that they ditch the monthly sub fee. (0% chance i realize)
But what you are asking for is free handouts so you can quit sooner instead of overcoming / getting better than the others so you can quit earlier.
No.

you are literally contradicting yourself a few posts later.

why canā€™t you see that anything to lower the already in place rewards would make them worthless and not worth for people who currently get them every season, the ā€™ prestige ā€™ of the ā€™ elite mog ā€™ would just be gone. there wouldnt be a reason to go for that anymore on multiple chars.

you want rewards?
play time rifts, plenty of rewards for casual players, doesnā€™t mean that the ones playing 1800 and getting rewards are not casual, its just maybe not within everyones limits to get everything and that is ok.
not everything needs to be obtainable by everyone.
the idea of normalizing everything and just toning it down so people can ā€™ get it easier ā€™ is rotten in its core.
what are those people supposed to aim for afterwards?
other rewards that they then complain canā€™t get?
why is there such a giant babyrage if someone canā€™t get something?
you donā€™t usually hear pvp players being: muh M+ Title so hard to get and portals are from too high of keystones.

no, usually they donā€™t care because most of the people know or realize at some point, that itā€™s maybe not for them - and they accept.

Yes the game is lacking rewards, yes even in high m+ keys there should be more loot dropping, it feels horrible doing 2-3 keys and not getting loot or getting the wrong item in the 4th key.

Does that mean that all current rewards should be ā€™ easier to get ā€™ so people can quit even sooner instead of actually wanting to improve at something that is not m+ addon gameplay?

you literally get 1400 for logging in to the game and 1600 for playing a bit of shuffle and understanding how to do dmg to the right target while having your screen on.

are you playing with a steering wheel or whats the problem here?

RE gw2 thing:
Yes, great idea add more stuff, a track, make it free and add monetized version to it so people who want to spend for cosmetics can do so at any point, even when they have completed the free track. just add more stuff. obviously this should not come with power / advantages, didnā€™t think I would need to mention but rather be safe.

Mid seasons are always the worst if blizz dont do nothing to adjust for lower participation so I second this.

I see it said since SL ā€œplay first week and last week of seasonā€ the ones that minmax this system. Those are the windows when most ppl play and the system is too tied on participation so it becomes stale on between seasons. It needs rework for sure cause were paying sub for the entire season to play the game so why is our progress tied on amount of other people playing when its not the same in pve either.

In pve you can run keys with 5 people and it doesnt matter if there is less people suddenly playing, in pvp any swings on participation has immediate effects on ladder however. The system is too vulnerable on the amount of players and blizzard is never doing nothing to try compensate for it till its months late and way too little that has no effect at all. I would they just rework the rated system if they cant keep the current stable at all between seasons and changes on participation.

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If you canā€™t get to 1800, you donā€™t deserve 1800 rewards. Sure.
That doesnā€™t mean you donā€™t deserve any reward whatsoever until youā€™re better than literally 85% of the playerbase.

Time rifts are not PvP. The goal here is to attract new players and players who are average/not very good at the game in ranked PvP, and give them something to look forward to.
PvP will die if only tryhards keep playing. We need casuals, average and below average players to be interested in the game mode, too.

Iā€™ve reached duelist all Dragonflight seasons. This thread is not ā€œme asking for easier rewards for myselfā€, I donā€™t care, I already have those rewards.

What I want is more PvP participation, and cosmetic rewards are a great way to incentivize people to partake. However, is those rewards are unreachable for 85% of them, then they wonā€™t bother.

Arena isnā€™t peopleā€™s choice when they want to pvp for the most part.

Itā€™s BGs. Arena have always been a niche part of pvp.

Deathmatch style of games just plain suck for any fun pvp. Objective-based PvP where youā€™re not out from the game when you die beats deathmatch style pvp every time in the fun department.

Even as someone that has played arena from tbc ā†’ Legion and then paused until DF - BGs are just more fun. Just thereā€™s not been any rewards in them.

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Then you should have noticed there are already rewards before 1800, right?

are they maybe too few? maybe. would more rewards like a track be a great addition? yes, definitely.

There even is a seasonal mount rewards which people can earn by just playing, yes itā€™s maybe not a lot but I used to see tons of groups in lFG being like ā€™ 3s mount farm ā€™ back when there was no shuffle.

You canā€™t have a perfect game with MOP Like PVP Participation while the rest of the game is tanking and being gated.
There was even less rewards back then yet participation was way up for 3s and rbgā€™s.

Something has changed and its not the lacking rewards.

Donā€™t get me wrong Iā€™d love more players playing pvp.
The honor reward system where people get something every X levels is just not cutting it and lowering elite mog requirements also aint it.

yet you specifically mentioned rating which is typically applied to arena since rbgs are dead now, contradicting again.

A bit of an irrelevant post. I mentioned arena nowhere in this thread, I talked about PvP rewards in general.

With the exception of Gladiator titles/mounts, all arena rewards can also be earned in RBGs by reaching the same rating thresholds. RBGs will also get the solo queue treatment next expansion, which will most likely increase participation by a significant amount.

RBGs are basically impossible to play so make no sense to talk about them, lol.

Great amount of groups playing RBGs.

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3/10 bait thread. op has a good idea with track tho, blizz should add a track and make a $25 monetized version of it aswell.
company makes money, players can spend if they like, people hopefully play more pvp, problem solved.

Well its true that pvp needs more rewards and improvements on the pvp system so its not always stale mid seasons. Dunno how thread would be wrong on it, I see people playing pvp either say or agree on this since SL now. I have to agree on it aswell, they need to do something. Why are the remaining people paying sub to play pvp punished for it when others go into classic or quit playing retail, it makes no sense. We are here and paying for each month of the season so our game shouldnt be affected by how many others play or not. Its a vulnerability on the design of the system if anything for sure.

How do they become worthless if they are still locked behind a performance? I donā€™t dispute that fomo motivates people to participate but I think that a large catalogue of performance-based rewards is better.

Exactly this. The only reason I started engaging with arena is because of Solo Shuffle.

When TWW comes out, Blitz will replace rated BGs and thatā€™s what Iā€™m gonna play if I want rating. Really looking forward to never having to step in arena again.

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That large catalogue already exists because every season (except seasons 4 these days apparently) adds new Elite appearances to the game. Motivated people can chase after the current one.
Scarcity creates value, and each season had different rating requirements and different class design.

For example, in WoD, Mistweaver had to manage two stances and a combo point system in the form of Chi, as well as several mechanics involving these two elements.
All of this has been removed, these days you just spam Vivify and Envelopping without a care in the world. Since itā€™s all been simplified, itā€™s now much easier to play the class, and to perform with it.

It would cheapen the value of Elite sets earned back then to give them away now, because the class that earned them doesnā€™t exist anymore.

Remove the distinction between PVE and PVP gear, MMOs are not an esport.

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This is my take as well. Iā€™d feel infinitely more motivated to dip my feet back into PvP if there was a selection of possible rewards to choose from, including transmogs from seasons past. It doesnā€™t ā€œdevalueā€ anything at all, provided effort and investment of time remains the currency with which to earn those rewards.

No one in their right mind is arguing that they should be giving them away.

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Itā€™s the opposite for me.
If I can get the rewards at any point later, then thereā€™s no reason to get now.

Same reason I donā€™t bother with PvE, Iā€™ll one shot these bosses in a few years.

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