So I’ve been thinking a lot about the Classic Hardcore Challenge recently & why it has proven to be so popular. I believe hardcore is largely responsible for bringing people back to to classic era WoW & even WoW in general, my self included. I have recently returned to WoW after a 1.5 year hiatus, specifically to play hardcore. I thought I would share my thoughts on the success of Hardcore & the lure it has on players.
-Humble new beginnings! — When creating a new character on retail, it doesn’t quite feel like a brand new character or a fresh start, not really. Unless of course you are playing on a new battlenet account. Otherwise there is just a lot of account wide baggage attached to each character you make. From heirlooms & appearances, mounts & battle pets, flightpaths & toys, to achievements & titles… Being able to create a new character, deck out 10+ item slots with heirlooms, equip a tabard for a faction the character has yet to meet or interreact with, and to display the “Explorer” title even though my newly created level 1 Goblin only has Kezan discovered on the map. Then upon reaching level 10 you can choose from a list of your favourite epic mounts to perch upon, lets say “Grand Expedition Yak”, & while I’m at it I may as well transmogrify my weapon & armor to resemble the appearance of a Firelands or Throne of Thunder heroic raider… This has always felt a little off to me.
Prior to the Mists of Pandaria expansion, before the advent of mounts & achievements going account wide, each character was more or less self contained & represented what that specific character had actually seen & done within the world of Warcraft. I think there is a lot of value in this. There is a certain call to adventure & a sense of satisfaction that is achieved from starting anew. The Classic Hardcore Challenge leans into where as a new retail adventure struggles to capture the same emotion. I believe a big part of this is the fact that progress is tied to that character, & ultimately has the potential to die with that character… Whether that be due to a hardcore death or you simply reroll on a new character. Previous ventures & forays can not aid you here, even if it is just a cosmetic costume… Be that wearing a full set of dungeon set one or a full set of Fang or Defias armor. Riding upon an Unpainted Mechanostrider or the Deathcharger’s Reins. Summoning a Mechanical Chicken or a Hyacinth Macaw at your side… All of this holds more weight & feels more meaningful knowing that your character actually has it, actually obtained it, achieved it… That its not just an account wide item which can be used by any character you create.
-Character progression is meaningful! — Sometimes it is easy to forget that World of Warcraft is an RPG, or Massively Multiplayer Online Roleplaying Game to be exact. Arguable since the Warlords of Draenor expansion, the game has morphed into what would be better dubbed an MMORG, or Massively Multiplayer Online Raid Game. The core essence & game play of most RPGs, other than lore/story, is character progression. In a good or successful RPG, character progression is front & centre & starts right off the bat, NOT after 20 or 30 hours playtime when you reach what is considered “end game content”. Creating builds, picking profession, obtaining gear, all of this matters at all stages of the game, especially when the playing Hardcore. Making meaningful decisions that impacts your characters progression is undeniably compelling, be it at level 16 or level 60.
Needless to say I believe heirloom items are extremely damaging in this regard. As pointed out in the previous section, just slap heirloom gear into 10+ of your characters item slots & away you go. That gear will scale with your character for the majority of your journey. Not only does this take away any meaningful decisions about gear choices as you level, but it also removes the visual feedback of character progression. After all, your heirloom geared character at level 50 for the most part looks exactly the same as he/she did at level 10.
Also speaking of scaling, since the Legion expansion, the world of Warcraft now pretty much scales with your character. Though this does allow for greater player choice on what zones to level in & in what order, keeping content relevant for longer. I can’t help but think this isn’t a particularly useful feature, considering how lightning fast & efficient levelling is in retail anyway. But what I find particularly damaging about this feature is that it goes against & even undoes the sense of character progression, as when your character gains a level so do all the mobs… the world levels up with you. I actually made this point in response to another post discussing level squishing…
-What’s the rush?! — A wise Pandaren once said “Slow down, life is to be savoured”… I think Hardcore really does speaks to this & even encourages it. After all, it only takes one hasty mistake for it to all be over, & your back levelling in the forest of Elwyn or the plains of Mulgor. Racing to endgame on auto pilot would be a very risky strategy, instead a hardcore player is rewarded by preparation… Taking time out to work on your professions & keep them up-to-date. Taking time to farm cloth to produce bandages. Taking time to fish & cook food for bonus buffs or to help keep costs down as you wont need to buy food from the nearby innkeeper, thus having more coin to spend on skills &/or gear, also if your a hunter then the food you fish & cook will help keep your animal companion happy & healthy. Crafting professions can be really handy, bridging the gap between upgrades, lets be honest gear obtained through quest rewards can be infrequent & don’t cover all slots in the early stages of the game, in classic WoW at least. Taking the time to gain an extra level or two before tackling a particular quest could be the difference between life & death… Whether that be because you gained a new or higher rank skill with the levels, or because you didn’t aggro that extra mob or patrol because you are higher level.
In summary playing hardcore is a very pleasant change of pace that encourages, or at least appreciates a slow & steady approach. Hardcore really does help to reinstall joy into simpler aspects of the game, from looting a 10 slot bag from a random mob, to seeing you first superior or epic (if your really lucky) world drop.
Hardcore isn’t really adding anything new to the game, but rather re-emphasizing what was already there, that many players overlooked in their haste to reach end game.