The Mass Dispell Mystery

Some hate it, some love it, some love to hate it “prest vewwy OP” etc etc.

Question though, Iceblock for example can be mass dispelled but turtle shell cant. Divine shield can be mass dispelled but Cloak of shadows cant.

Which leads me, from an unbiased PoV, to think that it would make more sense if all, or none, of these could be mass dispelled.

Hardly fair to mages that their lifesaver can be yoinked by a priest while a hunters is immune.

Let’s put it under the microscope shall me.

Mage and hunter cant attack during the duration, neither can shadow priests disperse.

Paladin and rogue can however.

I know, cant please em all right? But since this is predominantly a pvp question would it be fair to assume a “all or nothing” scenario would be the most legit solution to all of these abilities?

In the case of cloak it isn’t a full immunity, simply a spell immunity. Most rogues use it to clear off dots before vanishing anyways, not to survive incoming big damage.

Most of these abilities can be used for just that however, hence it could be argued that all “lifesavers” cds should be immune to MD.

Hence why I would argue that cloak isn’t a life saver like bubble or block. If you use cloak in the same way you are just going to get rolled over by melees.

Everything is relative, my main concern is to be honest turtle,iceblock and dispersion.

An argument could be made that bubble, since it also allows you to keep casting unlike all of those also requires an extra counter.

When it comes to mages they are just already super tanky so I am fine with block being breakable.

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Turtle isn’t an immunity, it doesn’t remove debuffs and you still take damage from dots. It’s actually very inconsistent (in regards to pve), you can turtle Artificer seeds exploding, but not Denathrius massacres for example.

Besides that I don’t think it’s a magic effect?

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Pretty sure alot of mages would disagree, but ok. I would argue that hunters and shadow priests are equally tanky though.

Hunters aren’t tanky at all, once turtle is used the die crazy fast. Shadow priests are very tanky yes but not to mage level I think.

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I would personally say that comes down to individual skill to be fair. I would love to see a mage’s input on this.

Turtles aren’t magic and rogues would QQ.

Everyone always finds a reason to QQ but that doesnt mean it’s justified.

You take damage when turtle shield is up, from DoTs so it’s not an invulnerability.

Unless you use turtle at 5% health or less you are very unlikely to be killed by dots though, but i see your point.

I love how your draenei looks good mog / color :slight_smile:

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Turtle is considered physical ability, just like intimidating shout vs fear .It’s not magical .

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Aspect of the Turtle is honestly quite a terrible defensive anyways and you usually have to combine it with feigning death beforehand with the legendary if facing anything with dots. Not to mention, if you try to cast say revive pet during it? You can be hit during any casts, so they can stun you then and interrupt you anyways. I think the only reason it can’t is more for balance reasons, because otherwise that + shattering throw could break a lot more and basically counter so many classes possibly only defensive.

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