So as we can see on the tournaments, players are all playing alliance characters on the tournament realms, because they do think that dwarves racials are better. Ok, I do accept this fact. The other fact is that those players are only playing Horde on the live servers.
I do think that’s hypocrite, because I thought the game was built around faction pride, so they should not be allowed to play Alliance chars, since they don’t actively play that faction on the live realms. Still, here they are, playing the faction they’re not even contributing to keep afloat on the live realms.
Fix that please by either aknowledging that faction barrier in PVE makes no sense or prevent those players playing Alliance on the tournament realms.
It serves to show the reason for the faction imbalance isn’t racials as some have suggested, but instead long term gameplay decisions taken by blizz which have affected the social life in game. These include
10 man raids
The dungeon finder
M+ (which in itself requires A HUGE population pool to even work)
The removal of master looter
Making pugging more friendly/rewarding, etc.
The point of my topic is to show that Blizzard should either embrace that faction barrier and forbid MDI teams rolling Horde OR simply aknowledging that they can’t balance factions and should therefore lift those restrictions. But this in between that actually favors the most populated factions is harming the Alliance community even more because it looks like playing Horde is full of pros, so why should I keep playing a completely depleted faction ?
I absolutely agree faction pride should be a part of MDI, it can add a new layer of competition which would be very healthy for the game and hey - if people love the Alliance so much, they can always faction swap.
In fact, enforcing faction pride in RWF, MDI, the arena championship, can go great lengths towards improving the faction balance.
Why would they forbid? You can faction change on live servers. And plenty of the MDI participants played on both sides over the years. Some of them would even prefer alliance, but stick to horde out of necessity, not because of any faction pride.
MDI is not a mirror of live in any shape or form anyway, so faction restriction would make as much sense as restricting the gear of the toons to what you have on live realms. It would make it utterly pointless.
Things like faction pride or any other RP element has no place in a competition.
In BFA players would swap to alliance on good push week, play it for a week on live and then go back to horde. Alliance has since bfa been better for m+ racial-wise.
Tournaments are different. As long as the participants have the same choices it’s fine. As far as I’m concerned they should even make it possible to have cross faction teams - min max as much as possible for the win.
doubt we will see any faction pride, cause its against main stream
more likely we will see orcs having a picnic at lions rest in SW
cause you know who is in charge of the lore
that guy
What matter is what’s going on now and sadly, none of the teams are active alliance players. The fact that they moved Horde kinda pushed that mass exodus.
The aim of the topic is to show that faction barrier is kinda a retarded broken mechanic. If playing Horde is a necessity rather than something they would want, then there is a problem.
My point is that Blizzard is being incosistent. Why should live realms should not offer so much leeway in terms of faction sweeping ?
My point is to point out why faction barrier sucks. And it does since :
Despite racials being better, players are still leaving the Alliance.
I’d support that if and only if players are allowed to do that on live realms. Otherwise, that’d be unfair.
The problem is obvious : the faction barrier IS the problem. Therefore, the fix is as simple as getting rid of it. And I don’t care they would have to migrate their SQL databases, it was up to them to properly build and design the game 16 years ago.
I think Blizzard is still mad that they overlooked the potential of that mod made through Warcraft 3 map design.
From Wikipedia:
“The Dota series began in 2003 with Defense of the Ancients (DotA)—a mod for Blizzard Entertainment’s Warcraft III: Reign of Chaos—created by the pseudonymous designer “Eul”. … When Feak retired from DotA: Allstars in 2005, a friend, under the pseudonym IceFrog, became its lead designer.”
League of Legends is basically a copy of DOTA. They broadcast competitions around it. I don’t know if that’s the case for DOTA.
If we look at how many restrictions they implemented in Warcraft 3 reforged, to prevent cases like this, it’s ridiculous.
I think they probably tried to compensate for it, with HoTS but it wasn’t as successful.
Now they are trying to implement it in WoW. Which I don’t think is the right game for it tbh.
It’s not like HotS wasn’t doing fine. It just wasn’t shaping to be the next DotA like they were hoping.
I don’t know how DotA runs things but they could probably learn a few things from LoL both game design and publicity wise (I think they implemented some of those in Overwatch which became their next esport hope but never in HotS):
Put ingame promotions for tournaments (LoL gives you some ingame currency for watching them)
Role queue (in HotS it’s sometime impossible to convince your team not to throw in draft because nobody wants to be tank/healer).
Priority queue (the draft disbanded because someone left? too bad, good luck being set to the end of the queue).
It also didn’t help that when HotS esports were a thing they focused balancing the game too much around them making lower ranked balance really wonky.
There is nothing to find. The Faction imbalance is beyond salvation and needs to be ripped apart. Racials being superior for Alliance isnt obviously gonna cut it (something a lot of us have claimed to be the case for years).
Ion doesnt know what hes doing or hes ignoring it on purpose and thats simply how it is. He needs to be removed from his position and return to designing raids only.
I think Blizz should give the Horde players at least one or two free transfers to the Alliance. That would certainly improve the situation, at least a little. Cross-faction pve seems a little more complicated than we think.
It would do exactly nothing, as far as PvE is concerned. People would just stay horde side, because that’s where everyone else is. Would they go alliance, the next time they need to recruit, it’s back to horde side again, because that’s where people are. It has nothing to do with costs, or racials. It’s simply the fact that sometimes you need to recruit, and the bigger pool you have, the easier it is. Horde has a bigger pool, and it’s only been growing over the years, as people get fed up with being stuck on ally side.
On the other hand: look at Oceanic realms. Their PvE scene is much more balanced than US and EU, and even leans towards the Alliance. Like, the top 10 Mythic SoD guilds are all alliance there, and they only have 3 horde guilds at 9/10 (and 3 more alliance guilds there, too).
WTB cross-faction PvE indeed (or complete removal of factions, that works for me too). I would go back to alliance the moment I could, if I could still play with horde friends in keys.
Wouldn’t make any difference whatsoever on live. Alliance racials have been better for PvE for quite a while, yet, in both US and EU, PvE is very heavily horde dominated.
You recall incorrectly. While the wording doesn’t make it clear, it has cleared debuffs it made you immune to since classic.