When the monk transfers away, just stick an ice wall by their portal and trap them there
I’ve been playing mw on the ptr today (I’ve mained mw monks for years). Trust me they feel the same as all other healers now and not below them anymore or above them now. Their healing output is just on the same level as the other healers and they can survive a stun now just like every other healer now with the port.
They definitely are nothing special on the ptr. I wanted to see this 40% dmg reduce in a stun and a rogue opener got me from 100 to 30% health in those 3 secs with the 40% dmg reduce…
Also you wrote down eminence wrong, The cd of the port is only reduced by 15 secs if you cast it while ‘not’ stunned. It’s the usual 45 sec cd if you port while stunned. And it’s not clear if the 40% dmg reduce is for every stun or if it has a 1-2min cd yet. Nothings final in early ptr.
Playing a dangerous game trying to bring MW back into viability, especially via this route. If the game slows down enough that people don’t go 100-0 through a 40% reduction they’re going to return to being absolutely miserable to play against just like Resto Druids.
The Monk toolkit is absurd and whenever they (and a handful of other specs) are viable they actively degrade the arena experience for other classes. Hopefully mana keeps them in check.
The least amount of team utility of any healer + the only healer whose every team cooldown is 100% affected by dampening is an “absurb toolkit”?
Your pain sup and power word: barrier are still the same at 50% dampening. Bubble, sac & BoP too. Spirit link and grounding too.
People already ignore Cocoon and burst through it at 0% dampening, it quickly becomes pretty pathetic when dampening and mortal strike are having a party together.
MW will now be able to save themselves. Too bad they don’t have much to save their team mates, besides hardcasting everything through soothing mist since we have 0 instant cast ability as part of our normal rotation.
I really have no clue what you are talking about. Also, it sounds really weird a priest trying to complain about any other healer. I can’t remember when priest was so meta having both healing specs at S tier level.
RoP/Chi’ji is the one thing.
Leg sweep has to be used in melee range and has a long CD, paralysis is 4 sec and shares DR with everything other classes bring. It’s pretty mediocre.
Ah yes, the ranged disarm.
Which PvP talent should I give up to take it?
Passive 20% on vivify, Zen focus tea, or the CD reduction on Cocoon? All 3 being basically mandatory in all situations?
Taking the disarm comes with a pretty significant sacrifice.
And that’s still way less utility than every other healer.
That’s why I said RoP**/**Chi’ji, I’m aware that it’s a choice. What’s the issue with Leg Sweep being melee range? Psychic Scream is essentially melee range also, and Priests don’t have half the mobility that Monks do, for example. Paralysis DR’ing other forms of CC is nothing new, DR’s affect everyone.
I can relate to the honour talent problem. What talent do I drop for Dome of Light?
Dark Archangel? Arguably one of the biggest reasons to bring a Disc? Ultimate Radiance? So I can attempt to answer the ludicrous burst damage flying about? Perhaps Trinity, the talent that almost singlehandedly allows Atonement to function as a form of healing in PvP?
I agree that having such mandatory choices diminishing other talents sucks, it’s terrible design. It’s also Blizzard so complaining is pointless. A 30 yard range, 45 second cooldown Disarm can shut down entire specs such as FDK and Arms Warrior, being a shorter cooldown than or equal to their bursts, and in the case of DK literally being a longer range than they could even Grip you from.
I want to reiterate, I want people playing the class to enjoy it, I don’t have some deep seated hatred for people who play specs I don’t like. That being said, I don’t like the specs, just how lots of people didn’t enjoy Destruction sitting in the middle of Nagrand chain casting death-touch Chaos Bolts in BFA S4.
Sure, but traps and poly have a 8 sec duration. Para is 4, so you’re ruining the DR on a spell that’s already half the duration anyway.
Did you always dislike MW, even back when it had Chi, Stances, and some depth in the gameplay?
It’s a fair point, worth remembering that MW has traditionally seen more success in melee cleaves though, where Paralysis’ DR category typically causes less issue just due to how the spec functions.
I had no issue with MoP Monks because that was a time where everyone was hilariously overloaded. In fact, I’ve said before that if OG full power Healing Spheres came back I’d probably reroll just for giggles regardless of the overall strength of the spec.
My issue with things like Resto Druids and Monks as a class now is that they’ve continually survived the pruning far better than many others have over the years. I’d absolutely love every class/spec to get more of their old buttons and tools back, especially as someone who desperately wants to play his Warlock again.
It’s not fun to play against somebody with two or three times as many tools as you, seen in real time with Shadowlands and Arms Warriors. How can you outplay someone who was literally incapable of matching you in the first place.
Oh man, this is so not true for Monks. Even for Windwalker, they became braindead after Legion, losing Jab and Tigereye brew. The rework of Healing elixir is was also quite the dumbing down, and ToK was heavily nerfed.
But regarding Mistweaver:
https://bit.ly/2UjbuB7
From WoD to Legion, we lost:
- Our 2 stances, and the gameplay around swapping between them in combat.
- Chi as a resource system, chi cost on abilities making them spammable (enveloping mist), chi generators (chi brew), and the reward for managing it all correctly (Mana tea)
- Touch of death (only brought back in Shadowlands)
- Spear-handed strike (our interrupt)
- Cocoon while stunned (and also cocoon having a 55 sec cooldown baseline)
- Nimble brew
- Pool of Mists (a talent that gives 3 charges of RSK & Renewing mist)
- Our class buff (dispel protection since enveloping mist is our best spell)
The change from Legion to WoD was brutal for Mistweaver.
And in BFA, they added a GCD on Soothing Mist. The final straw. I quit the game when this was announced.
I’m aware that Monks too have lost a lot. When I said survived however, I meant the fact that the class has retained its shape, and kept a large majority of the functionality it was created with.
A lot of the complexity has been lost as you’ve already said and that sucks, I agree. That goes for most of the classes, however. I will concede that Blizzard giving up on dedicated fist-weaving did the spec a huge injustice, but also that it was never really a thing in PvP (outside of Way of the Crane windows in recent times of course). Not to my knowledge at least.
Were Mistweavers not competitive in BFA? I seem to remember them performing absolutely fine within the confines of their comps, if not dominant. Admittedly I don’t sit and memorise tier lists (nor do I believe that they mean much) for every patch in each expansion in an attempt to win forum discussions years later, but I don’t recall Mistweaver struggling like it has been in Shadowlands in quite a while.
No clue. As I said, I skipped BFA. I’ve seen people say it was strong though, yes.
I guess the azerite perks and overall slower meta allowed for an environment where MW could overcome its weaknesses.
But with all that gone, and in a heavy burst META, the GCD on Soothing Mist is a major, major weakness of Mistweaver right now. Imagine if you had to channel a “light beam” or whatever on your target and wait 1.5 second before you’re able to PW:shield them, to penance them, or to use anything really. And you’d have to do that every single time you’d change target.
I’d also argue that Life cocoon needs its absorb amount increased by a large margin. It’s pretty mediocre, especially in 2’s where dampening starts at 20% and increases rapidly, which is made worse by the fact that you only face warriors there.
They were last season. Definitely not the whole BFA, even tho I liked them the first season.
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