The mythic lockup ID need to go. It is outdated

Players should be able to do mythic raiding and not be locked up for the entire raid and the entire week.

Please consider making mythic raiding lockup like heroic so that players can continue trying other bosses with other groups and not be locked.

It would be great for guilds trying for instance one boss, to be able to go do some early bosses and hop on their mythic tag to carry on their progress.

9 Likes

Also make it something like 8-10 player size. 10-men raids were the best thing happened with WoW and only issue was problem with benched players which is solved with somewhat flex size.

3 Likes

most ppl “love” the strict m plus meta…and you want less ppl in myth raid, this would kill myth raiding even more =) there are already no spots for hunter atm (because other dps are just better in dmg and utility) in 20 man…and you want even less x))

yep this would help big time…your id is wasted if your group only kills the first boss and then disbands

They may reduce the amount of players you need for Mythic but they wont make it flex. They have stated that balancing the highest difficulty between varying group sizes does not work whatsoever and as such have removed 25 and 10man and replaced it with 20man fixed.

I sort of feel like Blizz is protecting us from ourselves here.

Mythic raid is not pug-friendly content. It is hard. You have to know your stuff. You have to be ready to communicate, and plan, and think about things like healer cooldown rotations and group composition. People who’ve played the game together at mythic raid level for years still take weeks-months with each new raid season. Different groups end up using different strats and there’s no universally accepted way of doing things.

If it was drop-in step-out like heroic, we’d get stuck in eternal loops of failing, losing half the raid, re-forming, repeat - and people would be even less careful about who they try to run it with.

Sounds messy.

OTOH, I would be up for some flexibility in mythic raid sizes. It sucks having to leave someone out because you have too many signed, or to not raid because you’ve only got 17.

The problem that mythic ID exists to fix is multiple groups sharing the same ID.

The main issue that would come out without this is groups/guilds actually “saving” IDs on characters that then sell them to other guilds/groups.

Just imagine, after the race to the world first, every guild would have like 50-100 characters that would have an ID on let’s say the 2nd to last boss. This would devolve into pure degeneracy, as groups would just look for IDs and would not progress on bosses.

One options that would avoid this issue is excluding the first 3 bosses from the IDs. This would make them pugable. Will just have to figure out how to make this possible technically.

there are raids in lost ark online (korean mmorpg)
that would put to shame wow mythic raid boss

my point is, randoms ppls are just clearing them there : )
its just learn patterns and do your 100

hc pugs are actual clown fiesta in wow

i am full against locking ID for mythic, it should be open after world first is done
nobody dgaf anyways about them and their “race” xd

And M+ is puggable because it’s none of those things?

That’s because the average wow player is incredibly bad.

1 Like

To be fair, over in FF14 they’ve been pugging Ultimate lately and have built multiple discord communities for it. Sure, it’s worse than having an organized static raid team, but it works and I knew people who used it successfully. There’s also no ID lock on Ultimate either.

People pug fairly high keys here too.

I don’t think the sky would fall down if people could run Mythic with other groups in the week. In fact, it’d probably do some good and give people who mainly play for raids but can’t commit to a set schedule or want to play more outside of guild raid times, something to do.

Ofc it would work. They just don’t have the creativity/courage to make it work. No risk => no reward. No wonder the game is dead, when they are so scared of deviating from old formulas. Some companies are too big to fail. Others are too big to function

https://youtube.com/clip/UgkxZeEJwxkJHFWUQ3icZu8QP6TOXBP70gPK

The first thing that came to my mind when I read your comment on average players.

It didnt work out during a single tier. Even now it doesnt in normal and heroic. In every Tier either 10man or 25man was considered faceroll in comparison.

Prime example Siegecrafter Blackfuse.

10man = Hard
25man = Hahahahahahahahahaa.

Tbf, I have no idea why this was ever a thing to begin with.

Imagine you want to play highest difficulty for highest ilvl rewards but you have to play by some “contest” rules preventing you from playing the activity in your comfortable way because some few people (and guildes) did complain very likely about people just filling slots and “stealing loot”.

Imagine being a Mythic Raider and being WILLING to help groups with bosses you already have cleared but the game DOESN’T let you help your friends or others…

OR (and that is a big OR for some players) just know you should play such content with people you can rely on anyways with LFG just being another tool to compensate for bad luck and planning between groups (for example, if one of your tanks has suddenly to go during the raid due to his Wife delivering her baby or some much more important business than this game)…

It’s 2023… people don’t cheat and exploit.

Oh right they still do…

Time marches forward and people are still people. Who’d have thought,

simply go and play with guild … and also dont hide behind level 53 character

Nvm actually. They should just reduce raiding in general to 10 man and end of story. Guilds with 20 people can just do 2 raid groups. That’s the easiest solution and I think raiding with 10 ppl is way more social than with 20, because you’re closer with everyone

That’s true, but if the alternative is not playing the game at all because of roster problems then people might re-evaluate their priorities.

I’d go with 15.

If there are only 10 spots in a raid, there would be so many left out. Think of the M+ meta, but on steroids. 10 spots, 13 classes, 36 specs.

Two are filled by tanks, two by healers, I presume 1 by support, that leaves 5 spots for DPS. If you are not in the top bracket of DPS specs you will not be brought for raiding. Now add all the class buffs and similar effects of ‘must bring’ utility.

Dios mio.

This scares me.