The new M+ non-depletion achievement feedback

Instead of making the new achi for +12 dungeons and above just make it +10 and above.

I don’t think that there is a single person that would be against that change

Previous implementation with achievement for 2850 was useless, and current implementation is useless as well.
It does absolutely nothing for people that are progressing low keys, it’s also useless for people who just do their weekly 10s for vault slots.
It does not help pushers either. After timing let’s say all 13s, you want to prog on 14s. But when you fail that 14, you will downgrade to 13. 13 cannot be depleted anymore in this scenario, but it still sucks.
It does not help you prog your new key level, if you fail you still need to upgrade it again, which is just wasting time.

Just remove depletes completely. PERIOD.

Also at the end of the key do not give us random dungeon, but give us option to select one dungeon from 3 random ones, something similar to discovering cards in hearthstone.

If keys will be less brutal next season, I think still having depletes below 12 is fine, because failing to time them most probably means that more practise is needed at lower levels.

On the other hand, I’m not really opposed to making the new no-deplete-checkpoint work for all levels either. It would make the system easier to understand.

Removing depleted completely is a horribly stupid idea. This would completely change the dynamic on how people behave in runs.

You start a dungeon, go first pull, someone does something that the other people don’t like but instead of finishing that run the person is instantly kicked and the run is restarted with a different person.

Please would start nitpicking for the smallest things and not comitting to a group