I don’t particularly like seasonal gameplay in an MMORPG. Sure, it works in Diablo-style hack 'n slash games because the pace is faster and your character can get super busted. But in a game like World of Warcraft, it just feels laborious — a never-ending chore. And unless you’re a high-end player pushing top-tier content, your character never really feels super powerful. Just as you finally start to feel strong, a new season comes along and resets that.
This is one of my major grievances with the game as well. What are we on now, like 10 expansions? So basically, the majority of the player base is only focusing on and engaging with about 10% of the game at any given time. It’s frustrating to see so much content become irrelevant just because the next expansion drops — entire zones, storylines, and systems are effectively abandoned every 18 to 24 months.
I remember back in the day some players criticized The Burning Crusade expansion because it basically funneled players into a much smaller chunk of content — six or seven zones completely isolated from the rest of Azeroth. Even back then, people were saying that the game no longer felt like the world of Warcraft.
But at least in TBC and those early expansions, there were still things that brought you back to the old world — Karazhan, Zul’Aman, Caverns of Time, class trainers, and leveling professions. Whereas now, expansions feel much more self-contained and compartmentalized.
Cataclysm was the last expansion where the world of Azeroth still felt alive and connected to me — though ironically, it’s often remembered as the expansion that “destroyed” the game, both thematically and in terms of setting off a major decline in the player base.
I do find it interesting that there’s now a newfound love and appreciation for the Mists of Pandaria expansion. Sure, it was a solid expansion in many ways, but at the time, it didn’t land particularly well with a lot of players. If I remember correctly, it actually saw an even bigger drop in player numbers than Cataclysm. So if Cata was the catalyst for the big decline, MoP certainly didn’t help mop up the damage — if anything, it may have made things worse.
Yet now MoP is hailed as an overlooked masterpiece. I guess that’s hindsight for you — back then, we didn’t realise just how far the game could, or would, change. Anyhow, I digress.