I really REALLY loved world of warcraft for as long as I played. I think graphically it looks really charming in it’s own way, I love the world the action takes place in, and I enjoy the diversity of classes. It feels like it’s an mmo that aged much better than final fantasy. But I switched to FFXIV for just one reason. I don’t feel like wow respects the time of the player.
FFXIV looks graphically worse than WoW (imo). I feel like realistic graphics age like milk. WoW’s design can stay fresh through colours and artistic direction, however Final Fantasy, as the years go by, looks less and less interesting graphic-wise. The world also feels rather dull.
I dont enjoy the combat as much as I did in wow, nor do I really like the way all the skills are super flashy. The world itself (not just graphically) doesn’t seem as appealing to me. It also feels much less beliavable. Sure in WoW you are battling gods in a fantasy land, but in final fantasy you are attacking tanks and robots with knives. I can see how the Jailer could be wounded by a mace, I find it very stupid how robot could be wounded by some dagger. The mix-up between sci-fi and fantasy is a huge turn off for me.
I also dont like how everything is story locked and i cant just do my farming in peace.
However final fantasy, despite, for me personally being an overall worse game, I choose it because it feels respectful towards my time. It feels like if i want something, I can work towards it and feel myself getting closer to it, as opposed to wow in which absolutely everything feels like a gamble.
If i want a mount in final fantasy, the drop chance is around 5%. I can redo old instances as many times as I want, and even if by some miracle I don’t drop the mount, after every boss fight i get a totem, and once I have enough totems i can trade them in for the mount. In WoW i just have to try, and try again, with no guarantee that i’ll ever get it. And I understand that this is in order to keep the players playing, but seriously, i’m playing plenty of FFXIV, and im nowhere close to getting everything. Theres enough content in the game so that drop rates dont have to artificially make me stuck into a raid for years on end.
In WoW if i want another class I have to start a new character completely from scartch. In final fantasy I can just swtich my weapon and boom. Im another class. Sure it starts from level 1 but it doesn’t feel like im throwing away my other class. This made me play so much more classes in final fantasy. The fact that I could gear up my warrior with my overleveled ninja made me actually want to play the warrior. And the fact that i could just swithc up my weapon back to whatever class I know I like, made me want to try the classes that I wasn’t so sure of. It feels like I commit to the game, not to just one character.
Raids. In wow you’re lucky if you can finish the latest raid in 6 hours. And the first 4 hours you just deal with thrash that you already have equipment for. You know what’s nice in Final Fantasy? One raid has 12 instances. Each instance has it’s own boss. That you can choose to fight in order to strive for the loot you need. And you still have a lot of content to do, enough that a normal person could get their fill in for the day and feel like they actually accomplished something in their game. In WoW if you dont throw away your social life or responsabilities you can’t really raid. And sure, some players are willing to do that.
But is it really healthy to encourage this sort of behaviour?
Rare mobs. Wow promotes so much hyper-individualism with their rare mobs. You find some rare mob that you can one shot and it gets you your mount. People are constantly competing against each other and spend hours camping it. In final fantasy, every “rare” mob that gets your mounts needs tens or hundredes of players to defeat. This way the community engages together, and when a rare is spotted, everyone gets to fight it. And you don’t drop the mount instantly. You drop a “mount piece” amd after you have ~5 pieces you can get the mount. You can still artificially inflate the time players put towards a certain achievement without being toxic about it and promoting a toxic game-life balance. And also creating a community.
I don’t like anything much about final fantasy, and I preffer WoW in literally every aspect. But the completely oppossing foundation that the games build up from made me choose final fantasy. Final fantasy feels respectful of me, the player, and of my time. WoW feels like a toxic gamble. You just don’t gamble money, you gamble your time. Do you want Invincible Reins? Prepare to spend over an hour each week for the next years doing IceCrown, getting through all the bosses you dont need, walking your character to the crown (which actually does feel a bit immersive, not gonna lie, i like the idea of having to go where the raid is actually happening), and prepare to either not get it for years or get it in 2 weeks.
In final fantasy, if you want something, you can also try your RNG, as many times as you want, and if youre still unlucky the developers say “hey buddy, that’s alright. you’ve spent a good while farming this. heres the totems you needed to get your silly mount, and go enjoy some other parts of the game”. It feels healthy. It feels respectful. And most importantly it doesn’t let me get to a point in which I dread doing a certain instance just because i want that mount.
And even with this mindset there’s still plenty of things to do in the game. I can still enjoy myself, and I still have content to play through without having a toxic relationship with the game.
In my case, being a collector in wow felt like a sadic routine job. There we go again boys, it is wendesday, time to run IceCrown, Kael’thas, Garrossh etc. on every character hoping i can finally cross one of them off my list.
Point is, that I feel like if wow adapted the game so that it doesn’t only cater to people who are willing to dedicate all of their free time towards the game in order to achieve something, it would be much more enjoyable. What if you could do the raids with level sync on, and have the mount drop at 100% rate. People would gather to raid IceCrown often. Old content would re-become relevant, and actually fun to play.
What if instead of making rare mobs that drop some mount with 1% chance, that you can solo, you’d make them tougher, and with a better rate, so people can actually work together towards that. Just because someone is willing to hunt TLPD for days on end and not move from the computer, it doesn’t mean that we should design games that go into that direction.
What if i didn’t have to re-beat the same old raid boss that i dont need anything from, just to get a bit further. What if i didn’t have to say goodbye to my social events just to make some progress in a raid. What if the developers of blizzard coded a game so that it’s “ethical” not just so that it lures players in and form an unhealthy addiction.
That is why I choose final fantasy. I like mmos, and I wanna play them. And honestly wow and ffxiv are the biggest and best ones. So even if WoW is much more attarctive to me, the simple fact that I feel like the devs of final fantasy make a game that is meant to be played and enjoyedm, a game in which if you put a reasonable amount of time you’re sure to get what you want, while the the devs of wow simply try to see how much most people are willing to gamble their time on before quitting, and then making a game exactly at that limit, is what made me choose ffxiv.
I feel like wow promotes a toxic balance when it comes to the playerbase’s time in game vs time outside the game, and just because there’s people who are willing to give into that, doesn’t make it, in my opinion, and ethical, or respectful thing to do.
I want to get back to WoW so badly, but everytime it really itches me, I remember how I couldn’t go to the gym because I just “had to” try one more time to get that mount. How I had to say no to my friends on friday night because that was one of the 4 times I had to be online with my guild to raid. How I just ended up neglecting my life in order to make progress in the game, and how I gambled hundreds of hours of my time just to have nothing to show for it.
I’ve been taking french classes. Currently I did around 120 hours. I can speak some french and could really do well in a conversation. And ive spent less time on it than I did in IceCrown.
What are your opinions about making the game more “time friendly” ?